Task 5 - Decision Making Flashcards
Cognitive illusions
errors of cognition that come about for understandable reasons and that provide information relevant to understanding normal functioning –> systematic biases
Availability Heuristic
- Instances that are more easily thought of stand out more in one’s mind
- Own behaviours are more prevalent to us than that of others
- Failure to include base rate info in probability estimation
Representativeness Heuristic
- Expectation that results are representative of the process that produced them (e.g. random process random results)
- Failure to include base rate info
- Gambler’s fallacy - mistaken belief that if something happens more frequently than normal during a given period, it will happen less frequently in the future
Framing Effect
- “Context effect” in decision making
- Changing the description of a situation can lead people to adopt different reference points –> see the same outcome as a gain in one stich and as a loss in another
- Description frames the decision (e.g. 2 gas stations)
- Treat losses more seriously than gains of the same amount (care more about losing than winning a dollar) –> loss aversion
Anchoring
- Rely too much on an initial piece of information offered (= anchor) when making decisions
Sunk Cost Effect
Greater tendency to continue something once one has invested in it (even though it doesn’t change the likelihood of future success)
Illusory Correlation
- Seeing a relationship between variables even when there isn’t any
- Typically have some prior associations in peoples’ minds
Hindsight Bias
- Tendency to exaggerate what could’ve been anticipated in foresight when looking back in hindsight
- Once you know how a decision has turned out, the events leading up to the outcome seem more inevitable than they really are
Confirmation Bias
Only gather info consistent with initial hunch
Omission Bias
- Tendency to prefer inaction to action when engaged in risky decision making
- Anticipated regret: greater when unwanted outcome caused by own actions rather than inaction
Satisficing
- Simon
- Decision-making strategy that aims for a satisfactory or adequate result, rather than the optimal solution
- When confronted with a ton of choices for a specific need, will select a product or service that’s “good enough” rather than expending effort and resources on finding the best possible or optimal choice
Normative models (Utility models)
define ideal performance under ideal circumstances
Prescriptive models (Utility models)
show how we ought to make a decision (= consider that circumstances aren’t ideal and show how to best decide)
Descriptive models (Utility models)
simply detail what people actually do when they make decisions (= actual performance)
Expected Utility Theory
Normative model: there’s no better way of choosing among options that in the long run will increase overall satisfaction than using EU