Task 3 - Adaptive Control of Thought Flashcards

1
Q

Central hypothesis of cognitive science

A

Thinking can best be understood in terms of representational structures in the mind and computational procedures that operate on those structures.

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2
Q

CRUM

A

Stands for Computational-Representational Understanding of Mind.
Approach to understanding the mind that is based on the central hypothesis of cogntitive science.

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3
Q

5-criterion-framework for evaluating theories of mental representation

Thagard, 2005

A
  1. Representational power
  2. Computational power
  3. Psychological plausibility
  4. Neurological plausibility
  5. Practical Applicability
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4
Q

Propositional logic

A

A logic whose sentences are made of propositions that are true/false (symbols) and Boolean logical connectives such as and, not, and if…then

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5
Q

First-order logic

A

A logic with a more expressive language. Instead of assuming that the world is made of propositions that are true/false, it assumes that the world is made of objects that can be related to each other in various ways

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6
Q

Cognitive modeling

A
  • Process of creating computational or mathematical models to simulate human cognitive processes
  • Can help predict behavior
  • Different types, including:
    1. Symbolic models (like ACT-R)
    2. Connectionist models
    3. Bayesian models
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7
Q

Production rules

A

They consist of IF-THEN statements that define how a system should respond to different conditions.
Each rule consists of two parts:
1. Condition (IF part) – Specifies the situation or criteria that must be met
2. Action (THEN part) – Defines what happens when the condition is met

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8
Q

ACT-R

A

ACT-R (Adaptive Control of Thought-Rational) is a cognitive architecture that models human cognition.
Includes declarative and procedural memeory, a goal stack and current goal and productiton rules

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9
Q

Types of memory in ACT-R

A
  1. Declarative memory
    [Collection of chunks, containing elements]
  2. Procedural memory
    [Contains procedures in the form of production rules]
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10
Q

Chunks

ACT-R

A
  • Has a number of different elements (usually 2-4) in slots
  • It also has the isa slot, which tells you which kind of chunk it is
  • Each chunks has a level of activation. highly active chunks are easier to retrieve
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11
Q

The process of learning production rules in ACT-R

A
  1. Understanding
  2. Production compilation
  3. Practice
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12
Q

List memory

A

An experimental paradigm used in cognitive psychology to investigate how people store and recall items from short-term memory. People show two things:
1. Primacy effect: Items at the beginning of list are remembered better
2. Recency effect: Items at the very end are remembered better

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13
Q

3 types of goal transformations

A
  1. Modifying
  2. Creating (pushing on the stack)
  3. Removing (popping from the stack)
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14
Q

What influences the activation level of a chunk?

A

It’s the sum fo base-level activation and association strenght
1. Base-level activation: Depends on number of times chunk has been rehearsed
2. Association strenght: The strenght of the link between the item and the chunk (depends on how many chunks there are related to this item)

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15
Q

Supervised learning

A

Type of machine learning where the model is trained on a labeled dataset, meaning the input data comes with corresponding correct answers (labels).

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16
Q

Explanation-based learning

A
  • Type of machine learning where a system learns by understanding and using explanations of the training examples.
  • Instead of just memorizing examples, the system tries to generalize from a single example by creating a more abstract explanation