Talent development - youth sport development - 11.2 Flashcards

1
Q

PE

A

Always the first thing to be dropped

Do we need to encourage fun sport P rather than structured PE

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2
Q

sampling and deliberate play

A

Cote’s DMSP suggests that children (U12) should:
o Sample lots of sport
o Engage in deliberate play (designed to maximise inherent enjoyment)
Back yard cricket

…and there is no need to focus on
o Deliberate practice activities (designed to achieve future goals), or
o Structured competition until the investment years (>13)

Research has shown positive benefits for these ideas:
- Increased participation and,
• Later performance

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3
Q

DMSP - no competition

A

Is this realistic?
o Less ‘playground’ games
o Parents have less time to supervise
o Has to be some benefit to P – usually this is competition
o Most sport is played in organised settings

If there is to be competition – how can it be as appropriate as possible

Better solution – make it more fun – equal chance 6

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4
Q

Collins et al. (2014)

A

Matching triads:
o What are the differences?

Super Champs:
o Experienced challenge and were helped to overcome (or failed … and came back)

Not snowflakes!

Did make it – continually learned from experiences and setbacks – came back stronger

3 phases

differences were not in ‘how much’ trauma but in reaction to it

SCs proactively tried to find meaning (not reacting) - “learn from it”

Development profiles
o E.g. dip – sent to another club

Trauma
o Developmental stressors – e.g. family issues
o Embodied states – e.g. injury
o Psychological states – e.g. depression, body dysmorphia

Early indicators of resilience etc.

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5
Q

Collins et al.

A

Teach psychological skills first and THEN challenge

Use constructed challenges rather than being left to chance – use the psychological skills developed

Teach psychological skills, challenge, then refine

Confidence in how to apply psychological skills should be focus for practitioners

Major ethical issues

Should be the focus of practitioners

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6
Q

MacNamara and Collins (2013)

A

what are these important skills?

6 factors:
• Factor 1 – right people around them
• Factor 2 – some people unable to do imagery
• Factor 3 – how well do they perform in terms of overcoming setback s- can they get their focus back and cope
• Factor 4 – how do you learn from each scenario
• Factor 5 – not worried about neg evaluations
• Factor 6 – supportive and actually help them complete the activity

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7
Q

MacNamara et al.

A

interviews with elite world champions

vision - less structured but more inspired - instead of goals

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8
Q

RFU - ‘shaping the game’

A

Introducing children to rugby: Shaping the game, retaining players and developing talent

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9
Q

RFU data collection

A

Behavioural Analyses (6 Counties)
o 3 Pilot: Durham, Hampshire, Warwickshire.
o 3 Continuum: Cheshire, Devon, Gloucestershire.

Methods

  1. Observations: Match Analysis U7 and U9 festivals (pilot and continuum matches.
  2. Online U7 & U9 coaches’ questionnaire.
  3. Elite Coaches Interviews
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10
Q

RFU method

A

Semi-structured interviews with 9 elite rugby coaches
o What should rugby union games focus on in the early years?

Thematic data analysis conducted using a six-stage procedure (Braun and Clarke, 2006).

Thematic analysis identified five themes:

  1. ‘Deliberate play’ via mini rugby
  2. Late specialisation skills
  3. Fun and Enjoyment
  4. Multi-Sport Participation
  5. (appropriate) Adult involvement and competition ‘can be’ beneficial
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11
Q

RFU - the ‘issue’

A

More gentle ease from U7 to adult game

Lots of controversy as to whether children should be taught tackling skills – concussion

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12
Q

Thomas and Wilson (2015)

A

U9 match analysis comparing traditional and pilot rules.

Surveyed the U9 players

Beneficial to the game

see notes

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13
Q

results behaviours

A

see notes

more of all likely rugby behaviours

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14
Q

results: player opinions - most important behaviours

A

see notes

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15
Q

results: player opinions - most important expectancies

A

see notes

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16
Q

U9 player survey results

A

Most Important Component
o Top two were the same for players playing both rules:
 Lots of tackling (pilot 34.1%, traditional 34.9%)
- Lots of passing (pilot 20.9%, traditional 21%)

Most Important Experiences
o Pilot: playing with friends (30.0%), having fun (29.6%), and being involved in the action (22.3%).
o Traditional: having fun (33.1%), playing with friends (26.1%), and being involved in the action (18.0%).

17
Q

RFU shaping the game impact

A

The pilot rules are now played throughout England (since 2012).

AIMS
o More skilled players

More time for decision making, better skills

More safe for player involvement

18
Q

Bergeror et al. (2015)

A

see notes

sport more professional and competitive

consequences:

  • over-use injury
  • overtraining
  • burnout

diversification:

  • enhance motor development
  • reduce risk of injury
  • increase chance of finding sport excel at
  • more consistent
  • stay in sport longer