Tactical Formation Flashcards

1
Q

Tactical 2 ship formations include

A

LAB and wedge, if lead refers to “tactical” it should mean LAB

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2
Q

Element Tactical Formation parameters

A

2000-3000’ Lateral
Line Abreast (LAB) to 10 degrees aft
vertical stack -+ 500’
flown @ 200K

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3
Q

Visual Reference for Fore/Aft LAB

A

put lead directly over should and in line with flash guard

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4
Q

Visual Reference for lateral spacing LAB

A

2000’ ejection and helmets are visible
2500’ ejection seats discernible but not individual pilots
3000’ canopy blends together but prop blade visible

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5
Q

Visual Reference for vertical stack

A

A beer can above or below horizon gives optimal 200-300’ stack and double for 500’ max

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6
Q

Getting into Tactical

A

Lead can use radio or visual signal of proposing A/C, a technique for 2, before turning away from 1 set heading bug

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7
Q

Corrections to remain in position

A
  • 2 can use small power or altitude/spacing for Fore/Aft

- use ground references to help when fixing lateral spacing

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8
Q

Tactical turns

A
  • Are comm out except for Cross turn, Shackle or hook turn into 2
  • 2 will end up on opposite side
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9
Q

Visual signal for tactical turns (90 or 45)

A

Large wing flash in direction of turn, lead can use zipper click to get 2’s attention

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10
Q

Contract for turns in tactical

A

200K, Max power, G’s to hold 200 (2-3) level turns

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11
Q

Turns away from 2

A

Lead will show large wing flash

its assumed by 2 it’s a 90 but 2 must watch 1 for a 45 rollout

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12
Q

Turn into 2

A

Lead will show large wing flash
its assumed by 2 it’s a 90 but 2 must watch 1 for a 45 rollout
if 2 is tight and goes belly up, 1 can tell him to rollout 45

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13
Q

Deconfliction

A

-2 is responsible for deconfliction
if stack high or low maintain that stack in turn
if in doubt make a radio call C/S 2 is going high/low

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14
Q

During a tactical turn is it normal to go blind

A

Yes, but whoever is blind for the moment should perform the contract turn and whoever is visual will maneuver to maintain position

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15
Q

Check turn

A

use for small heading changes no more than 30 Degrees
radio call required “C/S, check 20 Left/Right”
2 doesn’t acknowledge
if radio isn’t used lead will telegraph turn but small enough not to confuse 2 into a delayed turn

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16
Q

Delayed 90 turns

A

turns greater than 60 degrees of heading change

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17
Q

Delayed 90 turn into 2

A

lead will perform contract turn
2 should delay until LOS increase (1 nose-on)
if tight and aft turn early
if wide and forward turn later

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18
Q

Delayed turn away from 2

A

lead will signal and perform contract turn
2 will begin as soon as 1 signals for turn
2 use section line etc to help with 90

19
Q

Delayed 45 turns

A

used for 30-60 degrees

20
Q

Delayed 45 into 2

A

Similar to delayed 90 except 1 will rollout on heading
2 must be watching for the early rollout
2 will turn towards 1 slightly to generate LOS (20-30 DOB) @ LOS increase reverse turn and end up on opposite side
if 2 goes belly-up before 1 rolls out make radio call “C/S 2 rollout 45” (may happen if 2 is closer than 2000’ laterally

21
Q

Delayed 45 away from 2

A

1 will signal and 2 will turn, once 2 reaches new heading signal rollout by turning into 2

22
Q

Hook turns

A

180 degree heading change

23
Q

Hook turn into 2

A

Must called over the radio
“C/S Hook turn right/Left”
during 1st 1/2 lead is visual and should match 2’s fuselage once visual is lost perform contract turn
2 is blind thru 1st 1/2 but once past 90 start to look for 1 to match fuselage use Gs, A/S to rollout LAB

24
Q

Hook turns away from 2

A

Signal by wing flash or radio
1 will begin turn once 2 starts to turn
the 1st 1/2 2 will match lead fuselage and then go contract
1 will be contract 1st then visual to rollout LAB

25
Q

Shackle

A

place 2 on opposite side
radio call used “C/S Shackle” 2 says nothing
both start a 45 turn into each other
2 rollout once zero LOS is acquired and deconflict over or under 1!
after crossing reverse turn (lead can choose not to rollout to fix spacing) it’s 2 responsibility to get back into position (2 is responsible to pass directly over/under 1)

26
Q

Cross Turn

A

180 reversal turn but doesn’t change 2 side
radio call used “C/S Cross turn” 2 say nada
both contract turn into each other, 2 deconflict
A/C should cross at 60-90 degrees thru turn
spacing maybe wide, use but shackle to fix and complete maneuver

27
Q

Auto-Shackle Blind

A

auto shackle after a cross turn
if 1 or 2 is blind call it, and if the other if visual A/C can call continue after which the 45 turn will be initiated, visual A/C will turn to acquire zero LOS and deconflict and call “C/S 1/2 crossing low/high” or should call visual

28
Q

Fluid Truns

A

maneuver formation when little G or excess thrust is available (heavy weight/ High altitude) if 180 is needed string 2 90’s by saying “C/S fluid right/Left” turn ASAP after radio at 45 DOB

29
Q

Fluid turns into 2

A

2 should maintain less bank (30 degrees) until crossing in front of lead or match 1’s bank initially and momentarily roll out to see 1
should normally have 20-30 degrees of turn remaining when lead passes 6 then use what you need to get into position

30
Q

fluid turns away from 2

A

2 will need to roll into more bank (60 DOB) due to being behind to lead and lower nose for A/S
2 should adjust bank once in turn and gaining

31
Q

Tactical GX

A

2 slightly descending hook turns for 10-15 Sec (4-5 cycles)
Max 200-220 K (220 STD)
G warm up 4 G then G awareness 5 G
if tact turn is required before GX following Push it Up call
once completed do Ops check and deccel to 200K

32
Q

Wedge

A

used when terrain, tactics etc require increased flight maneuverability
low altitude environment

33
Q

Wedge position parameters

A

30-45 degrees off lead 6 with 2000-3000’ lateral separation and 500’ (2-300’ optimal) Vertical stack but don’t fly lower than lead in low altitude environment

34
Q

Tactical rejoin platform

A

200K 45 degrees of bank (turning) and level

35
Q

Fluid Maneuvering Floor

A

500’ above assigned area

call terminate if violation occurs or appears imminent

36
Q

Fluid Maneuvering KIO situations

A

300’ cannot be pushed, KIO if so

3/9 line passage (max is 9 AA)

37
Q

Starting parameter for Fluid Maneuvering

A
11-12K center of the area 
200K +-10K
3000' LAB for FM 1/2 3-4000' FM 3/4
Stack level +- 100'
pure pursuit 
around 4 AA
38
Q

Entry from tactical

A

Maneuvering Aircraft (MA) pushes out to 3000’ LAB
each will call ready when 200K +-10K
1 will call a check turn away from 2 “C/S check turn Lft/Rt
Training A/C will turn 45 away from MA who will set pure pursuit
TA will rollout with visual until MA is pure P, then TA reverse turn to keep MA 4 AA (MA can call tighten up or ease off) when range is 1500’ MA calls “C/S Fights On”

39
Q

Entry from pitchout

A

-

40
Q

FM parameters LvL 1

A

level to slight descend +-10 degrees
1-2 G
180-220 K
70-85%

41
Q

FM parameters LvL 2

A

Slight climb/descent (max 120 bank +- 30 degrees P)
2-4 G
150-250K
85-Max

42
Q

FM parameter LvL 3

A

level to slight descent +-10 course reversal
1-2 G
180-220K
70-85%

43
Q

FM parameter LvL 4

A

Slight climb/descent (max 120 bank +- 30 degrees P) reversal
2-4 G
150-250K
85-Max