Symbols - RL2 Flashcards
INTRO - define
Symbols - use a symbol to talk about God as it infers meaning via positive language in a deeper spiritual way
Section one: AO1
SYMBOLS
Theory of Participation – symbolic language participates in what it points to. For example the crucifix is part of what it means to be Christian and symbolic of God’s love and forgiveness. Arguably this enables the religious believer to gain a meaningful and spiritual understanding of God without confining God into language when Gods attributes are beyond human comprehension
Section one: AO2 FOR
SYMBOLS
Moreover, due to the symbols being non-literal it does not limit God into human language and thus would not misrepresent him.
-Stronger as allows a non-believer to understand ideas about God. For example, they would be able to perceive the significance of the cross and Jesus’ sacrifice.
Misses Tillich’s point. Not trying to present verifiable facts but communicate moral truths and understanding.
Symbols allow an understanding of God without defying him literally but understanding what the image represents.
Effective as connection without assuming knowledge of a necessary being.
Section one: AO2 AGAINST
SYMBOLS
Alston argued that symbols lack verifiability, which Edwards agreed, stating that “it doesn’t convey any facts,” and thus cannot encapsulate a clear image of God as we still do not know anything with certainty as the symbol does not require actual truths or literal events.
Different interpretations God could be portrayed via the symbol in a negative way or mis-interpreted.
Section one: AO1
APOTHATIC
Moses Maimonides the only positive statement that can be made about God is that he exists. All other statements about God must be negative as otherwise it would be improper and disrespectful. However the negative can still bring us knowledge of God. Analogy of the ship: If we say that the ship is not an accident, a mineral, a natural body then by the tenth statement we will have some knowledge about what the ship is. In the same way the Via Negative allows us to gain some knowledge of God.
Section one: AO2 FOR
APOTHATIC
“God is beyond all meaning and intelligence…no creature can comprehend how or was he is” (John)
Supported by RE – James criteria for RE include how they are ineffable – cannot be placed/ described in ordinary language
Section one: AO2 AGAINST
APOTHATIC
The apophatic way is not a true reflection of how religious believers speak or think about God. The scripture of all faiths describe God in positive terms.
But by taking away positive language and symbol, people cannot learn about God; if language is merely negative, what are we left with? (Davies). Symbols are entry level to belief and enables the believer to access the epistemic distance between humans and God without defining God.
Dr Inge: denying any description of God leads to an annihilation of God where we potentially lsoe any connection between God and the world. Flews gardener – idea of a God is not visible / intangible seems to be bear very little difference to their being no God at all
Section three: AO1
LANGUAGE GAMES
Language games gain meaning from its connection to social reality. A ‘Language game’ exists when multiple people communicate. ‘Game’ as each language game consists of rules – in each social situation a person will act a certain way as they have internalised and are following certain rules which govern their behaviour, including speech. Possible for people to communicate as they share an understanding of the criteria of that game. Religious people: Language games about faith, emotions, social conventions
Section three: AO2 FOR
LANGUAGE GAMES
This avoids anthropomorphizing God or misrepresenting God as the religious believers who are participating in the Language game would understand how gods Love is infinitely greater than ours which an atheist never could.
God is love – more concerned with the experience and having faith in God’s love rather than the objective existence of a God to give love. Faith is a stance in life and God has no objective reality.
Anti-realist non-cognitive stance – faith is communal matter and faith should be used to describe this
Section three: AO2 AGAINST
LANGUAGE GAMES