Subtractive and sample based synthesis Flashcards

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1
Q

What is subtractive synthesis?

A

Subtractive synthesis refers to a type of synthesis where the partials of a harmonically rich sound are attenuated using a filter.

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2
Q

What is the result of filtering out harmonic overtones?

A

The result of filtering out your harmonic overtones (also called sidebands) allows the synthesist (the person using the synthesizer) to form and sculpt any desired sonic texture or timbre of their choice from their sound source.

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3
Q

What does each instrument or voice produce?

A

A combination of various overlapping waveforms (harmonic overtones) that are unique to the source of the sound.

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4
Q

What makes up the note AND timbre of a sound?

A

The dominating frequency is what we perceive as a note, sung or played. All other frequency vibrations are what “colors” the note with the particular characteristics, or “timbre” of sound.

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5
Q

What is an example of early analog sampling?

A

The mellotron.

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6
Q

How does the mellotron work?

A

Used sounds recorded onto individual strips of tape,
which were played back
when each key is pressed
Notable users: The Beatles.

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7
Q

What are some early digital samplers?

A

Farlight CMI (1979), Akai samplers (1986)

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8
Q

Why was creating samples inconvenient?

A

Creating samples was difficult and time-consuming and RAM (writable memory) was very expensive, so sizes were limited.
- But ROM (Read Only Memory) was much cheaper…

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9
Q

What is a sound module?

A

A sample-based synthesiser,
pre-loaded with samples and voice presets.
 (e.g. Emu Proteus (1989) and Roland JV/XV series (1994-)

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10
Q

What is interpolation used to calculate?

A

The value between samples

i. e. resample the wave
- This allows a sampler to step 
through the wave at any rate
(even fractions of a sample)

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11
Q

What are the 4 different types of interpolation?

A
  • No interpolation
  • Linear interpolation
  • Cubic interpolation
  • Sinc interpolation
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12
Q

Describe no interpolation.

A
  • use nearest-neighbour

- ‘noisy’, but fastest

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13
Q

Describe linear interpolation.

A
  • draws a straight line

- good and fast

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14
Q

Describe cubic interpolation.

A
  • draws a curved line

- better but slower

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15
Q

Describe sinc interpolation

A
  • ‘ideal’ but slowest
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16
Q

What does changing the rate of playback do?

A

Changing the rate of playback changes the duration.

Higher pitches become shorter; lower notes become longer.

17
Q

What happens if you stretch the sound?

A

The timbre becomes less natural.

  • whole frequency spectrum is shifted
  • acoustic characteristics are increasingly lost
18
Q

What are the 2 most common elements in multi-sampling?

A
  • Multiple pitches

- Multiple velocities

19
Q

Give examples of other sample mappings or variations?

A
  • Articulations
  • Note actions (alternative sustain and release samples)
  • Note transitions (samples that bridge between notes)
  • Ensembles (different recordings for solo and ensemble voices)
20
Q

What are 4 common sampling techniques?

A
  • beat ‘mungling’/ loop recycling (breakbeat)
  • sampling old film quotes
  • sampling music excerpts
  • augmenting acoustic sounds