Strengthening/Edurance/Power Flashcards
1
Q
Muscle Strength Measurement
A
- Grading System
~ Normal 5/5: Pt. can resist against
maximal pressure
~ Good 4/5: Pt. can resist against
moderate pressure
~ Fair 3/5: Pt. can move through full
ROM against gravity
~ Poor 2/5: Pt. can move through full
ROM in a gravity eliminated position
~ Trace 1/5: Pt. can’t produce
movement, but muscle contraction is
palpable
~ Gone 0/5 - Manual Muscle Strength
~ Does 5/5 truly represent full strength?
> Maybe. It’s strength compared to
clinician’s resistance
~ Does 5/5 represent functional
strength?
> No
~ Subjective: opinionated
2
Q
What is muscle strength?
A
- Maximum force that a muscle or muscle group can exert
- Non factors
~ Speed
~ Repetitions
3
Q
Types of Strength/Contraction
A
- Isometric Contraction
~ Contraction that produces muscle
tension but no change in muscle length - Concentric Contraction
~ Contraction that causes muscle
shortening while tension increases to
overcome resistance - Eccentric Contraction
~ Resistance is greater than the
muscular force being produced and
muscle lengthens while producing
tension - In the end stages of rehab, it should include all 3 types of contraction
4
Q
Factors Influencing Strength
A
- Size of Muscle
~ Proportional to cross-sectional
diameter of muscle fibers
~ Increased cross-sectional area =
increased strength and force
production potential - Neuromuscular Efficiency (“old man
strength”)
~ Ability of the neuromuscular systems
to process information and produce
an appropriate contraction
> Input and output/sensory in and
motor out
> Extent to which the muscle mass
may be activated by voluntary
effort
~ Enhanced Efficiency Through
> Appropriate motor unit
recruitment
> Enhanced synchronization of
motor unit firing - Can both be trained by lifting weights
5
Q
General Guidelines for Muscle Change
A
- Overload Principle
~ Must challenge to muscle by asking it
to perform in a way it’s not
accustomed to performing to bring
about change
~ Ways to overload
> Volume (reps)
> Intensity (load)
> Speed
> Decreased Rest Interval
> Increased Sensorimotor
Challenge (change in sensation/
input) - SAID Principle
~ Specific Adaptation to Imposed
Demands
~ Body will adapt specifically to the
demands placed on it
> Must consider the activity they
will return to and design specific
exercise to ensure successful RTP
6
Q
Enhancing Muscle Size
A
- Overload
~ Ask the muscle to perform
contractions that it’s not able to
efficiently perform or not
accustomed to to performing
> Increased force
> Increased time under tension
• Lower (6-12) reps due to
higher loads
• Parameters elicit contraction
failure
7
Q
Is enhancing muscle size a concern in rehab?
A
- Sometimes
~ In sports where size is an advantage - During late stages of rehab, it’s not
uncommon for pts. to perform very well
in functional rehab activity, but show
continued atrophy
~ Muscles are not commonly stressed
to real life limits during rehab
> Tendency is to build efficiency,
but not size
~ Athletes who return without equal or
near equal girths may have trouble
when returning to real activity
> Lack of full strength potential - If atrophy is present, try to return muscle
to normal size
8
Q
Enhancing Neuromuscular Efficiency
A
- Overload with:
~ Volume
> Use loads that are common for
activity
> Ask pt. to work against specific
loads repetitively (higher reps)
> What load should most commonly
be used?
• Proprioceptive (awareness of
position in space)/kinesthetic
(awareness of movement)
demand
9
Q
Is enhancing neuromuscular efficiency a concern in rehab?
A
- Always!!
~ In many cases deficits here will be the
only source of weakness
~ Largest possible muscle/maximal
strength is rarely needed
> Need is for neuromuscular
efficiency
10
Q
Muscular Endurance
A
- Ability to perform repetitive muscular
contractions against some resistance
~ Strength and endurance are closely
related
> Techniques to improve one tend
to improve the other
> Enhance endurance with the
same exercises used for strength
• Focus on overload with
volume - Improves neuromuscular efficiency
11
Q
Exercise Selection: Progression and Appraoches
A
- Progression
~ Simple to Complex
> Single Plane to Multi Plane
~ Traditional Actions to True Functions
~ Correct Execution to Increased Reps
to Increased Intensity
~ Body weight before external
resistance - Determine limitations and choose an exercise that will cause overload to increase strength/endurance
- Two approaches
~ Overload isolated muscle with
traditional muscle actions
> Teaches isolated muscle
contraction more/better
~ Overload muscle with true function in
mind
> Teaches muscle to function better
12
Q
Exercise Selection: Resistance
A
- Choice of Resistance Mode
~ Body weight
~ Manual: clinician can control
resistance
~ Free weights: relies on gravity
~ Machines: relies on gravity
~ Tubing/Band
13
Q
Exercise Selection: Advantages of Free Weights
A
- Requires muscles to stabilize more while performing activity
- Minimizes bilateral strength imbalances
~ Inability to shift or compensate with
one side - Greater ROM
- Ability to work in all planes of motion
- Allow for multi-joint and multi-plane movements
14
Q
Determining Limitations
A
- Separating out specific muscles with manual testing is difficult
~ Ex: Weakness with inversion may
indicate weakness in anterior tibialis
and or posterior tibialis muscles
~ Some techniques attempt to isolate
muscles, but still difficult to do so fully
15
Q
Tibialis Anterior
A
- Action: Inversion and Dorsiflexion
- Function:
~ Decelerates STJ Eversion during
pronation/functional loading
16
Q
Soleus
A
- Action: Plantarflexion
- Function:
~ Decelerates STJ Eversion during
pronation/functional loading
~ Decelerates TCJ Dorsiflexion during
pronation/functional loading
17
Q
How Much/Many?: Frequency
A
- Depends on intensity, volume, health of pt./tissues
- Interval between sessions should not exceed one week
~ Detraining - Too short intervals
~ Overtraining - One day of rest will allow for recovery and prevent detraining
~ Especially important when
overloading with force/time under
tension
18
Q
How Much/Many?: Intensity
A
- Can set intensity of healthy pts. based on 1RM (not good for injured pts.)
- Intensity is random and a guessing game based off of pts. pain and ability