Strategies And Approaches Flashcards

1
Q

a dynamic approach that
involves students in the
learning process through
participation, discussion and
problem solving. It
encourages critical thinking,
collaboration and deeper understanding.

A

Active Learning Strategies

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2
Q

Active learning involves students in
interactive activities, increasing their
involvement and attentiveness in the
learning process.

A

1.BOOST STUDENT ENGAGEMENT AND PARTICIPATION

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3
Q

Through active learning methods,
students are encouraged to analyze,
evaluate, and apply knowledge to solve
real-world challenges.

A
  1. DEVELOPS CRITICAL THINKING AND PROBLEM SOLVING SKILLS
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4
Q

Active learning fosters group discussions
and teamwork, improving students’
interpersonal skills and communication.

A
  1. ENHANCES COLLABORATION AND COMMUNICATION ABILITIES
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5
Q

By engaging in active learning, students
become active participants in their
education, driving curiosity and motivation to
explore and learn independently

A

4) EMPOWERS STUDENTS TO TAKE OWNERSHIP OF THEIR
LEARNING PROCESS

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6
Q

Active learning methods, such as discussions,
hands-on activities, and problem-solving, have
been shown to enhance memory retention
and recall of information over time.

A

5) IMPROVES LONG-TERM KNOWLEDGE RETENTION

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7
Q

ACTIVE LEARNING STRATEGIES

A

Team Based Learning
Problem Based Learning
Think Pair Share
Peer Sharing
Case Study
Journaling
Debate
Group Discussion
Gaming
Roleplaying

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8
Q

an instructional strategy
that promotes active
learning through
collaboration and problem
solving within small groups.

A

TEAM
BASED
LEARNING

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9
Q

an educational approach
that centers around real-
world problems or
challenges as the starting
point for the learning

A

PROBLEM
BASED
LEARNING

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10
Q

a collaborative learning
strategy where students
work together to solve a
problem or answer a
question about an assigned
reading

A

THINK
PAIR
SHARE

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11
Q

a collaborative learning
technique where students
exchange their knowledge,
insights and ideas with their classmates.

A

PEER
SHARING

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12
Q

a research method used to investigate and analyze a
specific individual, group,
event and situation in
detail.

A

CASE STUDY

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13
Q

a personal writing practice
where individuals record
their thoughts, experience, reflections and observations
in a written format.

A

JOURNALING

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14
Q

a structured and formal
discussion or argumentation
between two or more
individuals or groups who
present opposing viewpoints
on a particular topic or issue.

A

DEBATE

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15
Q

participants take turns
expressing their thoughts
while actively listening to
others.

A

GROUP DISCUSSION

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16
Q

students actively
participate in problem-
solving, critical thinking and
decision making processes to progress through the game.

A

GAMING

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17
Q

a learning technique where
participants assume specific roles
or characters in a simulated
scenario to explore and
understand different
perspectives, behaviors and situations.

A

ROLE
PLAYING

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18
Q

It is
inductive,learner centered,
and activity oriented.

• Process of making
meaning out of a direct
experience

• Learning by doing

A

Experiential learning

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19
Q

EXPERIENTIAL LEARNING

CRITICAL FACTORS :

A

✓ Personalized reflection about an experience

✓ Formulation of plans to apply learning to other
context

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20
Q

According to him

“Experiential learning is equivalent to personal;
change and growth.”

A

Carl Rogers

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21
Q

According to him

“Feels that all humans have a natural propensity to
learn; the role of the teacher is to facilitate such
learning.”

A

Carl Rogers

22
Q

Methods in Experiential
Learning

A

Fieldtrips
Narratives
Roleplaying
Experiments
Simulations
Games/Play
Field Observation
Model Building
Survey

23
Q

Structured activity that
occurs outside the classroom.
It can be a brief observational
activity or a longer more
sustained investigation or
project.

A

FIELD TRIPS

24
Q

This are told
from a defined point of
view, often the author’s, so
there is feeling. Specific
and often sensory details
provided to get the reader
involved in the elements and
sequence of the story.

A

NARRATIVES
Narrative essays

25
Q

students act
out characters in a
predefined “situation”
can
help them understand the
range of concerns, values,
and positions held by other
people.

A

ROLE PLAYING

26
Q

This provide insight
into cause-and-effect by demonstrating what outcome
occurs when a particular
factor is manipulated

A

EXPERIMENTS

27
Q

The teacher controls the
parameters of this “world”
and uses it to achieve the
desired instructional results.

A

SIMULATIONS

28
Q

It provides the opportunity
for children to work out
their feelings. This builds
social skills

A

GAMES/PLAY

29
Q

is a research methodology
used in experiential learning
where students or
researchers collect data by
observing people, behaviors,
or phenomena in their
natural settings.

A

FIELD
OBSERVATION

30
Q

Involves the creation of
models either from kits or
from materials and
components acquired by the
builder.

A

MODEL BUILDING

31
Q

It is a method of gathering information from a selection
of individuals.

A

SURVEY

32
Q

It is a model for classroom
activity that shifts away from
the classroom practices of short, isolated, teacher-centered lessons and instead
emphasizes learning activities
that are long-term,
interdisciplinary, and student-centered.

A

PROJECT-BASED LEARNING

33
Q

PROJECT-BASED LEARNING
INSTRUCTIONAL DESIGN COMPONENTS

A

1) Curriculum Design
-Content
-Standards
-Habits of Mind

2) Instructional Delivery
-Design Framework
-Design Tools
-Instructional

  1. Assessment and Evaluation
    -Product
    -Process
    -Progress
34
Q

THE SIX A’S OF DESIGNING
PROJECTS

A
  1. Authenticity
  2. Academic Rigor
  3. Applied Learning
  4. Active Exploration
  5. Adult Relationship
  6. Assessmenet Practices
35
Q

It is a constructivist approach, in
which students have ownership
of their learning. It starts with
exploration and questioning and
leads to investigation into a
worthy question, issue, problem
or idea.

A

INQUIRY-BASED LEARNING

36
Q

when correctly
implemented, this can help
develop higher-order,
information literacy and
critical thinking skills.

A

Inquiry-based learning
approaches

37
Q

TEACHER’S ROLES

A

teacher’s role is of ‘Guide on
the side’ rather than ‘Sage on
the stage”

The teacher scaffolds learning
for students, gradually removing
the scaffolding as students
develop their skills.

38
Q

CHARACTERISTICS OF INQUIRY-BASED
LEARNING

A

Inquiry learning emphasizes
constructivist ideas of learning.

The teacher does not begin with a
statement, but with a question.

The topic, problem to be studied, and
methods used to answer this problem
are determined by the student and not
the by the teacher.

It represent a classroom that is fully
committed to inquiry, to the greatest
extent possible.

39
Q

It is a technique to use data-driven instruction to adjust and tailor
learning experiences to meet the individual
needs of each student.

A

ADAPTIVE LEARNING

40
Q

can track data such as student
progress, engagement, and performance, and
use the data to provide personalized learning
experiences.

A

Adaptive learning
systems

41
Q

Year when Adaptive Learning arrived on the
educational scene

A

1950s

42
Q

He is a behaviorist, and is credited
with creating the method of Adaptive Learning

A

B.F. Skinner

43
Q

Skinner
constructed a ‘________’ that
focused on effectively teaching new
ideas or concepts instead of
reinforcing memorization.

A

teaching machine

44
Q

Adaptive learning then continued to develop over
time and really made waves during the artificial
intelligence (AI) movement in the 1970s. AI adapts and
studies through learning ______ so that eventually
the data itself is able to do the programming.

A

algorithms

45
Q

The system checks what the learner already
knows through quizzes or tests

A

Assessment:

46
Q

Lessons are prepared based on the learner’s needs and skill level.

A

Content Selection

47
Q

The system adjusts the difficulty, pace, or
content as the learner progresses.

A

Adaptation

48
Q

Learners get instant feedback to improve and
correct mistakes

A

Feedback:

49
Q

Learners move to the next topic only after fully
understanding the current one.

A

Mastery

50
Q

The system uses data to make learning
better over time

A

Improvement

51
Q

8 Key Benefits of Adaptive Learning

A
  1. Better & Faster Progress
  2. Improved Learning
  3. Enhanced Understanding
  4. Better Student Engagement
  5. Systematic Student-Teacher Collaboration
  6. Students Feel More Motivated
  7. Identify Gaps and Get Real-Time Feedback
  8. Improves Engagement and Supports Learning for
    Diverse Groups
52
Q

Major Challenges of Adaptive Learning

A
  1. Convincing Educators
  2. Finding Suitable Resources and Solutions
  3. Choosing the Right ERP Provider
  4. Dealing with a Large Amount of Data
  5. Completely Reliant on Adaptive Learning
  6. Creating a Content Library
  7. Dealing with Reaction from Stakeholders
  8. Going Ahead Without Confidence