Strategies And Approaches Flashcards

1
Q

a dynamic approach that
involves students in the
learning process through
participation, discussion and
problem solving. It
encourages critical thinking,
collaboration and deeper understanding.

A

Active Learning Strategies

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2
Q

Active learning involves students in
interactive activities, increasing their
involvement and attentiveness in the
learning process.

A

1.BOOST STUDENT ENGAGEMENT AND PARTICIPATION

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3
Q

Through active learning methods,
students are encouraged to analyze,
evaluate, and apply knowledge to solve
real-world challenges.

A
  1. DEVELOPS CRITICAL THINKING AND PROBLEM SOLVING SKILLS
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4
Q

Active learning fosters group discussions
and teamwork, improving students’
interpersonal skills and communication.

A
  1. ENHANCES COLLABORATION AND COMMUNICATION ABILITIES
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5
Q

By engaging in active learning, students
become active participants in their
education, driving curiosity and motivation to
explore and learn independently

A

4) EMPOWERS STUDENTS TO TAKE OWNERSHIP OF THEIR
LEARNING PROCESS

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6
Q

Active learning methods, such as discussions,
hands-on activities, and problem-solving, have
been shown to enhance memory retention
and recall of information over time.

A

5) IMPROVES LONG-TERM KNOWLEDGE RETENTION

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7
Q

ACTIVE LEARNING STRATEGIES

A

Team Based Learning
Problem Based Learning
Think Pair Share
Peer Sharing
Case Study
Journaling
Debate
Group Discussion
Gaming
Roleplaying

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8
Q

an instructional strategy
that promotes active
learning through
collaboration and problem
solving within small groups.

A

TEAM
BASED
LEARNING

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9
Q

an educational approach
that centers around real-
world problems or
challenges as the starting
point for the learning

A

PROBLEM
BASED
LEARNING

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10
Q

a collaborative learning
strategy where students
work together to solve a
problem or answer a
question about an assigned
reading

A

THINK
PAIR
SHARE

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11
Q

a collaborative learning
technique where students
exchange their knowledge,
insights and ideas with their classmates.

A

PEER
SHARING

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12
Q

a research method used to investigate and analyze a
specific individual, group,
event and situation in
detail.

A

CASE STUDY

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13
Q

a personal writing practice
where individuals record
their thoughts, experience, reflections and observations
in a written format.

A

JOURNALING

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14
Q

a structured and formal
discussion or argumentation
between two or more
individuals or groups who
present opposing viewpoints
on a particular topic or issue.

A

DEBATE

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15
Q

participants take turns
expressing their thoughts
while actively listening to
others.

A

GROUP DISCUSSION

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16
Q

students actively
participate in problem-
solving, critical thinking and
decision making processes to progress through the game.

A

GAMING

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17
Q

a learning technique where
participants assume specific roles
or characters in a simulated
scenario to explore and
understand different
perspectives, behaviors and situations.

A

ROLE
PLAYING

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18
Q

It is
inductive,learner centered,
and activity oriented.

• Process of making
meaning out of a direct
experience

• Learning by doing

A

Experiential learning

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19
Q

EXPERIENTIAL LEARNING

CRITICAL FACTORS :

A

✓ Personalized reflection about an experience

✓ Formulation of plans to apply learning to other
context

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20
Q

According to him

“Experiential learning is equivalent to personal;
change and growth.”

A

Carl Rogers

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21
Q

According to him

“Feels that all humans have a natural propensity to
learn; the role of the teacher is to facilitate such
learning.”

A

Carl Rogers

22
Q

Methods in Experiential
Learning

A

Fieldtrips
Narratives
Roleplaying
Experiments
Simulations
Games/Play
Field Observation
Model Building
Survey

23
Q

Structured activity that
occurs outside the classroom.
It can be a brief observational
activity or a longer more
sustained investigation or
project.

A

FIELD TRIPS

24
Q

This are told
from a defined point of
view, often the author’s, so
there is feeling. Specific
and often sensory details
provided to get the reader
involved in the elements and
sequence of the story.

A

NARRATIVES
Narrative essays

25
students act out characters in a predefined "situation" can help them understand the range of concerns, values, and positions held by other people.
ROLE PLAYING
26
This provide insight into cause-and-effect by demonstrating what outcome occurs when a particular factor is manipulated
EXPERIMENTS
27
The teacher controls the parameters of this "world" and uses it to achieve the desired instructional results.
SIMULATIONS
28
It provides the opportunity for children to work out their feelings. This builds social skills
GAMES/PLAY
29
is a research methodology used in experiential learning where students or researchers collect data by observing people, behaviors, or phenomena in their natural settings.
FIELD OBSERVATION
30
Involves the creation of models either from kits or from materials and components acquired by the builder.
MODEL BUILDING
31
It is a method of gathering information from a selection of individuals.
SURVEY
32
It is a model for classroom activity that shifts away from the classroom practices of short, isolated, teacher-centered lessons and instead emphasizes learning activities that are long-term, interdisciplinary, and student-centered.
PROJECT-BASED LEARNING
33
PROJECT-BASED LEARNING INSTRUCTIONAL DESIGN COMPONENTS
1) Curriculum Design -Content -Standards -Habits of Mind 2) Instructional Delivery -Design Framework -Design Tools -Instructional 3. Assessment and Evaluation -Product -Process -Progress
34
THE SIX A’S OF DESIGNING PROJECTS
1. Authenticity 2. Academic Rigor 3. Applied Learning 4. Active Exploration 5. Adult Relationship 6. Assessmenet Practices
35
It is a constructivist approach, in which students have ownership of their learning. It starts with exploration and questioning and leads to investigation into a worthy question, issue, problem or idea.
INQUIRY-BASED LEARNING
36
when correctly implemented, this can help develop higher-order, information literacy and critical thinking skills.
Inquiry-based learning approaches
37
TEACHER’S ROLES
teacher's role is of 'Guide on the side' rather than 'Sage on the stage" The teacher scaffolds learning for students, gradually removing the scaffolding as students develop their skills.
38
CHARACTERISTICS OF INQUIRY-BASED LEARNING
Inquiry learning emphasizes constructivist ideas of learning. The teacher does not begin with a statement, but with a question. The topic, problem to be studied, and methods used to answer this problem are determined by the student and not the by the teacher. It represent a classroom that is fully committed to inquiry, to the greatest extent possible.
39
It is a technique to use data-driven instruction to adjust and tailor learning experiences to meet the individual needs of each student.
ADAPTIVE LEARNING
40
can track data such as student progress, engagement, and performance, and use the data to provide personalized learning experiences.
Adaptive learning systems
41
Year when Adaptive Learning arrived on the educational scene
1950s
42
He is a behaviorist, and is credited with creating the method of Adaptive Learning
B.F. Skinner
43
Skinner constructed a '________' that focused on effectively teaching new ideas or concepts instead of reinforcing memorization.
teaching machine
44
Adaptive learning then continued to develop over time and really made waves during the artificial intelligence (AI) movement in the 1970s. AI adapts and studies through learning ______ so that eventually the data itself is able to do the programming.
algorithms
45
The system checks what the learner already knows through quizzes or tests
Assessment:
46
Lessons are prepared based on the learner’s needs and skill level.
Content Selection
47
The system adjusts the difficulty, pace, or content as the learner progresses.
Adaptation
48
Learners get instant feedback to improve and correct mistakes
Feedback:
49
Learners move to the next topic only after fully understanding the current one.
Mastery
50
The system uses data to make learning better over time
Improvement
51
8 Key Benefits of Adaptive Learning
1. Better & Faster Progress 2. Improved Learning 3. Enhanced Understanding 4. Better Student Engagement 5. Systematic Student-Teacher Collaboration 6. Students Feel More Motivated 7. Identify Gaps and Get Real-Time Feedback 8. Improves Engagement and Supports Learning for Diverse Groups
52
Major Challenges of Adaptive Learning
1. Convincing Educators 2. Finding Suitable Resources and Solutions 3. Choosing the Right ERP Provider 4. Dealing with a Large Amount of Data 5. Completely Reliant on Adaptive Learning 6. Creating a Content Library 7. Dealing with Reaction from Stakeholders 8. Going Ahead Without Confidence