Step Sequence Flashcards

1
Q

T / F - StSq is required in both SP and FS

A

False - SP pnly requires StSq

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2
Q

StSq General Requirements (5)

A
  • all StSqs should be executed according to the character of the music
  • StSq should be executed together or close together and may include any unlisted jumps
  • Short stops in accordance with the music are permitted
  • StSq must fully utilize the ice
  • Turns and steps must be balanced in their distribution
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3
Q

What is the maximum level of the StSq if the workload between both partners is not even?

A

Level Base

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4
Q

StSq Level Features (5)

A
  1. Minimum variety (Level 1), Simple Variety (Level 2), Variety (Levels 3-4) of difficult turns and steps of both partners throughout (compulsory)
  2. Rotations in either direction with full body rotation covering at least 1/3 pattern in each direction
  3. Use of body movements for at least 1/3 of pattern
  4. Not separating at least half of the pattern
  5. Two combinations of 3 difficult turns executed by both partners with flow. One must be in a hold.
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5
Q

StSq Pattern Requirements

A
  • No prescribed pattern of StSq
  • must fully utilize ice surface
  • must be visible and identifiable
  • should be performed using the full ice surface
  • failure to achieve the above description will result in no value
  • in features 2-5, “pattern” and “sequence” means pattern actually executed by skater
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6
Q

StSq Level Feature 1

A

Minimum variety (Level 1)

Simple variety (Level 2)

Variety (Levels 3-4)

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7
Q

StSq Level Feature 2

A

Rotations in either direction (left and right) with full body rotation covering at least 1/3 of the pattern in total for each rotational direction

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8
Q

StSq Level Feature 3

A

Use of body movements for at least 1/3 of the pattern

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9
Q

StSq Level Feature 4

A

Not separating at least half of the pattern (changes of holds are allowed)

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10
Q

StSq Level Feature 5

A

Two different combinations of 3 difficult turns executed by both partners with continuous flow within the sequence. One must be executed in a hold. Only the first two combinations can be counted

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11
Q

Choctaw definition

A

Choctaw is a step from one foot to the other in which the curve of the exit edge is opposite to that of the entry edge.

The change of foot is directly from outside edge to inside edge and forward to back and vice versa

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12
Q

Definition of Difficult Turns & Steps

A

Brackets, Loops, Twizzles, Counters, Rockers, and Choctaws

MUST be executed on clean edges

If turn is “jumped” it is not counted as performed

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13
Q

Minimum variety

A

at least 5 difficult turns and steps

executed by both partners

none of the types can be counted more than twice

Level 1

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14
Q

Simple variety

A

at least 7 difficult turns and steps

executed by both partners

none of the types can be counted more than twice

Min Level 1 - Max level 2

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15
Q

Variety

A

must include at least 9 difficult turns and steps

executed by both partners

none of the types can be counted more than twice

Min Level 1 - max level 4

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16
Q

Complexity

A

n/a for pair skating

17
Q

Balance and workload

A

Turns and steps must be balanced in their distribution throughout the sequence

Workload between both partners must be even

If one or both of these requirements are not fulfilled, the Level cannot be higher than basic

18
Q

Rotations in either direction

A

skaters rotate with any listed and unlisted jumps and turns and steps continuously in one direction for at least 1/3 of the pattern and then continuously for at least 1/3 of the pattern in the opposite direction (clockwise and anticlockwise) (or not continuously)

full body rotation means one complete rotation

19
Q

Use of body movement

A

Use of body movements means the visible use by both skaters for a combined total of at least 1/3 of the pattern of the step sequence

any movement of the arms, and/or head and/or torso and/or hips and/or legs that have an effect on the balance of the main body core

20
Q

T / F: The Man and Woman must perform the same combination of difficult turns at the same time

A

False

A combination of difficult turns can consist of turns that are not the same for the Man and the Woman but must be done by the partners at the same time

21
Q

What makes turn combinations the same or different

A

two combinations of difficult turns are considered to be the same if they consist of the same turns done in the same order, on the same edges and the same foot

22
Q

Jumps with one or less than one revolution executed in the step sequence

A

Unlisted jumps (any number of revs) and listed jumps (with max one rev) may be included in the step sequence without any penalties. Listed jumps with less than or equal than one one rev will not be called and not occupy a box

23
Q

Jumps with more than one revolution executed in the step sequence

A

ignored in the SP as an element (judges reduce their GOE)

does not effect the level

24
Q

Not separating at least half of the pattern

A

skaters do not separate without any breaks for at least half of the sequence

changes of holds are allowed which may include a brief moment when partners are not touching as they change holds

25
Q

Requirements for two combinations of difficult turns (11)

A
  • difficult turns are rockers, counters, brackets, twizzles, or loops
  • 3 turns are not allowed
  • changes of edges are not allowed
  • a jump/hop is not allowed
  • changes of feet are not allowed
  • free foot must not touch ice
  • at least one turn in combo must be of a different type than others
  • one must be executed in hold
  • must have continuous flow
  • exit edge of turn is entry edge of next turn
  • only first two combinations count
26
Q

What is a throw jump

A

Throw jumps are partner assisted jumps in which the Woman is thrown into the air by the man on the take-off and lands without assistance from her partner on a backward outside edge

27
Q

SP for 2023-24 season must include how many throw jumps and which?

A

One throw jump

  • any double or triple for seniors
  • double or triple LOOP for juniors
28
Q

SP: throw jump not according to requirements

A

throw jumps which do not satisfy the requirements (including wrong number of revolutions) will receive No value and will block the corresponding box if one is empty

29
Q

FS: throw jump requirements

A

A well balanced FS program must contain maximum of 2 different throw jumps (different name and/or different number of revs)

30
Q

Repeated throw jump in FS

A

A repeated throw jump of the same number of revs and name will occupy a throw box but receive no value (*) and no GOE

31
Q

Flip/Lutz Throw Jumps

A

These two throw jumps are considered as the same for the purpose of a well-balanced free skating program; these throws have the same base value and the same GOE additions and reductions

If these two throws are performed in a FS program the second will have no value

32
Q

Which levels can receive a bonus for throw jumps?

A

Novice pairs SP and FS

1.0 bonus for each throw double axel or throw triple jump achieved (fully rotated, on the quarter, under rotated)