SPRING Problem Solving Flashcards
describe the problem space (duncker 1945) / newell and simon 1972/ ratman 1965
problem arises when an organism has a goal but doesnt know how to achieve it
made up of many elements of a problem - analyse via search strategies
some easier than others to solve
n tile - limited state space - depends on o spaces available to move
what are the 3 elements of a problem
starting state of problem
goal - where want to be
set of processes- to reach the goal and transform from start to end state
well defined goal
structured
not necessarily easier
know start and end and steps must complete
ill defined goal
unstructured
more abstract
dont know how to get from a to b
adversary bd non adversary in problem space
wheterh or not someone is actively trying to stop you from reaching your end goal ie chess = adversary
knowledge rich vs knowledge learn in problem space
problems whose solution depends on specialized knowledge
Insight vs. non-insight in problem space
those solved “all of a sudden” vs. those solved more incrementally–in a step by step fashion.
what are the different types of search strategies in a problem space
depth first
breadth first
best first
AI researchers have suggested several forms, some (e.g., best-first search) not all of which are compatible with human cognition (e.g., they require too much memory or too-fast computation).
define depth first search strategy
with each move you plan the path to the goal
look ahead for the outcome of each move
define breadth first search strategy
interpret how alternative moves may influence
define best first search strategy
which moves allows you to be where you want to be the fastest
what are search strategies directed by
cost analysis
difference reduction
means end analysis
describe difference reduction
want to get from a to b as fast as possible
do so by reducing the space between the two
linear fashion
ie chicken not go around wire to get to food but stop
describe hill cimbing
difference reduction can be used in simple hill - climb to top
but require further insight to know that if want to go up a higher hill, you must first increase the distance before you can continue to resde (problem of local maxima)
describe the nine dot problem
people find difficult as make up own untold rules - cant go beyond pace of the dots
BUT requires further insight to recognise that can connect the dots by extrapolating from the dots - requires maximising what you get out of each move