Sports Psychology Flashcards

1
Q

Define Skill

A

Learned actions or learned behaviours with the intention of

bringing about predetermined results

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2
Q

Define Ability

A

Inherited, stable traits that determine an individual’s potential
to learn or acquire a skill

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3
Q

Identify 3 characteristics

of a skilful performance

A

Pre-determined, aesthetically pleasing, fluent, co-ordinated,
efficiency

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4
Q

Give an example of a
simple skill from a team
game.

A

Short passing, basic catching or ball control.

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5
Q

Identify a characteristic of

a complex skill

A

Involves lots of decision making, performed by more

experienced performers

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6
Q

Give an example of a

complex skill

A

Pole vault, long jump, triple jump

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7
Q

Identify a characteristic of

an open skill

A

Skill performed in an unstable changing environment,

externally paced, depends on opponents/others

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8
Q

Give an example of an

open skill

A

Tackling in rugby, dribbling in basketball, shooting in hockey

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9
Q

Identify a characteristic of

a closed skill

A

Stable environment, self-paced, skill performed same way each
time as not affected by environment

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10
Q

Give an example of a

closed skill

A

Gymnastics routine, javelin throw, penalty in football

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11
Q

What does SMART stand

for?

A

Specific, measurable, accepted, realistic, time bound

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12
Q

Describe what is meant by

a specific goal

A

Goal must be specific to the demands of the sport or the

muscles/movement used

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13
Q

Describe what is meant by

a measurable goal.

A

It must be possible to measure whether the goals set have been
met

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14
Q

Describe what is meant by

an accepted goal.

A

Goals that are accepted by the performer and others e.g.

coach, parents, teacher

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15
Q

Describe what is meant by

a realistic goal.

A

the goals must actually be possible to complete or achieve

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16
Q

Describe what is meant by

a time bound goal

A

A set period of time must be imposed e.g. by the end of the

season

17
Q

Identify four types of

guidance

A

Visual, verbal, manual, mechanical

18
Q

Explain verbal guidance

A

This involves using your sense of hearing and could involve

listening to a coach give instructions.

19
Q

Explain visual guidance

A

This involves the performer being able to actually see something using sight which could be a demonstration, a video, you tube clip or photograph, chart, court markings.

20
Q

Explain mechanical

guidance

A

This involves the use of objects or aids such as RoboGolfPro machine for golfers to practice the golf swing, floats in swim.

21
Q

Explain manual guidance

A

This is where the performer can be assisted in a physical movement e.g. supporting somebody do a gym vault.

22
Q

Give an example of manual

guidance

A

Gymnastic vault

23
Q

Give an example of visual

guidance

A

Looking at a demo of how to serve in badminton, looking at pictures, watching you tube videos

24
Q

Give an example of verbal

guidance

A

Listening to a coach give instructions of how to move the arms in back crawl

25
Q

Give an example of

mechanical guidance

A

Using a float in swimming, , RoboGolfPro machine

26
Q

Identify six types of

feedback

A

Positive, negative, extrinsic, intrinsic, knowledge of results,
knowledge of performance

27
Q

Describe extrinsic

feedback

A

Received from outside of the performer e.g. coach

28
Q

Describe intrinsic feedback

A

Feedback received from within themselves e.g. how a shot at goal felt

29
Q

Describe knowledge of results

A

This is feedback the performer gets through the end result of a performance e.g. the score, how many runs made

30
Q

Describe knowledge of

performance

A

This is how the performer feels about their actions from the performance that has just taken place

31
Q

Describe what is meant by

positive feedback

A

Feedback about what was good and correct about a performance

32
Q

Describe what is meant by

negative feedback

A

Feedback about what was bad or incorrect about a performance

33
Q

Explain positive self-talk

A

This involves you mentally reflecting and reframing your thoughts replacing negative thoughts with positive ones

34
Q

Explain visualisation/

imagery

A

Changing the way you think in order to change the way you

behave. Recalling a positive outcome.