Sport Psychology Flashcards

1
Q

Personality
Trait theory

A

Suggests that innate characteristics produce consistent behaviour
Stable
Predict behaviour
Extrovert vs introvert
-
Doesn’t take into account personality change
Not consider personality formed by experience

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2
Q

Personality
Social learning theory

A

Suggests that behaviours are learnt from significant others by socialisation
People held in high esteem, role model
More likely to copy when successful and powerful and consistently shown
More likely if witnessed live

observe, identify, reinforce, copy

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3
Q

Personality
Interactionist perspective

A

Combines trait and social learning theory to predict behaviour in a specific situation
Accounts for behavioural change and behaviour is adapted

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4
Q

Personality
Interactionist perspective
Lewin approach

A

BF(PxE)
Behaviour is a function of personality and environment

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5
Q

Personality
Interactionist perspective
Hollander approach

A

Core of performer- stable unlikely to change
Typical responses- usual responses given
Role related behaviour- further changes may be needed

Therefore the environment does influence behaviour

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6
Q

Personality
Knowledge of theory help improve performance

A

Could predict potential aggression- substitute player
Identify situations that’s cause inappropriate action/ dropping in performance- create similar situations in training
Encourage/ offer advice- reduce anxiety

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7
Q

Attitude
Formation

A

Triadic model
Cognitive- beliefs
Affective- feelings and emotions and interpretations
Behavioural- actions and habits of performer

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8
Q

Attitude
Change
Cognitive dissonance

A

Putting pressure on one or more of the attitude components to create a sense of unease and motivate change

Give new info to question belief
Coach point out being its if new belief
Rewards and reinforcement
Specialist role model

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9
Q

Attitude
Change
Persuasive communication

A

Needs to be relevant and important and needs to be understood
Needs to be from high status, role model

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10
Q

Arousal

A

A level of activation, a degree of readiness to perform

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11
Q

Arousal
Dominant response

A

Stand out response performer thinks is correct

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12
Q

Arousal
Drive theory

A

As arousal increase so does performance
Autonomous - correct DR
cognitive - DR not developed
Complex - more info process so can miss cues
Simple - not a lot of thought process so can be performed well in high levels of arousal

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13
Q

Arousal
Inverted U

A

Increase arousal improves performance to an optimal point at moderate levels arousal

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14
Q

Arousal
Inverted U
Depend on

A

Cognitive vs autonomous- experience used dealing with pressure so operate with limited experience
DR correct
Beginner need decrease arousal as can’t deal with pressure

Personality- into vs extro
Extro perform at increased arousal- reticular activating system
Extro have naturally increased arousal
Intro have naturally low adrenaline

Type of skill- gross/ fine complex/ simple
Gross don need precise control so increased high arousal
Complex increased decision making increased info processed needs decrease arousal

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15
Q

Arousal
Catastrophe theory

A

Increased in arousal improves performance to an optimal point, dramatic reduction in performance when arousal increased beyond optimal

Due to high levels of somatic and cognitive anxiety
Need to reduce arousal and anxiety
Performer fails to control anxiety- panic- increased arousal- decline in performance Autonomous

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16
Q

Arousal
Zone of optimal functioning

A

Area of controlled arousal and high level performance
Mental practise, relaxation, visualisation, positive self talk

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17
Q

Arousal
Zone of optimal functioning

A

Area of controlled arousal and high level performance
Mental practise, relaxation, visualisation, positive self talk

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18
Q

Arousal
Zone of optimal functioning
Experience

A

Things flow effortlessly
Reached state of supreme confidence and calm under pressure
Feel in total control and focused

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19
Q

Anxiety

A

A level of nerves or irrational thinking

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20
Q

Anxiety
Competitive trait

A

A disposition to suffer from nervousness to most sporting situations

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21
Q

Anxiety
Competitive state

A

A nervous response to specific sporting situation

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22
Q

Cognitive anxiety

A

Psychological irrationality thinking
Believe don’t have the ability- lose focus

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23
Q

Somatic anxiety

A

Physiological
Increase heart rate
Sweating
Muscle tension

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24
Q

Anxiety measure
Questionnaire

A

+
Quick
Cheap
Efficient
-
Large numbers
Not understanding- social desirability
Depend on mood
Inappropriate questions cause biase answers

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25
Q

Anxiety measures
Observations

A

+
True/realistic
-
Result based on opinion (subjective)
Needs to know performer
Time consuming

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26
Q

Anxiety measures
Physiological measures

A

+
Factual easy comparison
In game/ competition
-
Training needed to use devices
Wearing devises restrict movement
Aware of bieng measured increase stress

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27
Q

Aggression

A

Intent to harm outside the rules of the game
Hostile behaviour

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28
Q

Assertion

A

Well motivates behaviour within the rules

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29
Q

Causes of aggression
Instinct theory

A

Spontaneous and innate
Threat of injury
But some is learned

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30
Q

Causes of aggression
Frustration aggression hypothesis

A

Drive to goal
Block to goal
Frustration
Aggression
Punishment
Catharsis

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31
Q

Causes of aggression
Aggression cue hypothesis

A

Cause by learned trigger
Player or venue

32
Q

Causes of aggression
Social learning theory

A

Learning by associating with others and copying their behaviour
Role models and powerful
Observe identify reinforce copy

33
Q

Preventing aggression

A

Do not reinforce aggressive acts in training
Punish with fines
Punish by sending them off
Reinforce non aggression
Responsibility in team

34
Q

Motivation

A

A drive to succeed

35
Q

Intrinsic Motivation

36
Q

Extrinsic Motivation

A

Outside source

37
Q

Tangible rewards

A

Physical, touch or held

38
Q

Intangible rewards

A

Non physical rewards

39
Q

Tangible vs intangible

A

T
Too much value looses value
Becomes norm and expectation
Lead to cheating as increase pressure
I
Last longer

40
Q

Motivation
Coach could

A

Offer rewards and incentives early on
Fun and enjoyable
Point out health benefits doing task
Break down skill into parts

41
Q

Team characteristics

A

Collective identity- uniforms, strong affiliation increase motivation

Interaction- operating in own roles successfully to be able to work together

Communication- talk to each other/ non verbally

A shared purpose- prospect of achieving success

42
Q

Tuchman’s formation

A

Forming- know each other, assessments made on strengths individual compared to group

storming- potential conflict compete for roles

Norming- resolved, begin co operate, cohesion develops

Performing- interactive and working together achieves goal

Adjourning- separate ways

43
Q

Tuchman’s formation length depends on

A

Size of group
Difficulty of task
Experience of players

44
Q

Cohesion

A

The tendency for individuals to work together to achieve their goals

45
Q

Co action

A

When others do the same task but separately

46
Q

Interaction

A

When a group works together to produce results

47
Q

Factors influence cohesion
(Carron’s antecedents)

A

Environmental
Size- social loafing and ringlemen decrease motivation
time- longer learn roles
Cliques

Personal
Similarities
Aspirations and values and happiness

Leadership style

Team
Increase want increase cohesion
Longer increase cohesion
Cliques

48
Q

Social cohesion

A

Individuals relating to each other to interact in the group
Help communicate
Form cliques

49
Q

Task cohesion

A

Individuals working together to achieve end result
Override social cohesion

50
Q

Stieners model productivity

A

Ap= pp - ldfp
Outcome of group performance
Best performance based on player ability and group resources

51
Q

Faulty processes

A

Things that go wrong to reduce group outcomes and prevent group potential bieng reached

Co ordination problems
Players fail to listens to coach or imploy incorrect tactics

Motivational problems
Over/ under arousal
Loose drive to win, reduction in effort and concentration

52
Q

Social loafing

A

Individual loss of motivation in a team/ player due to lack of recognition and identification

53
Q

Causes social loafing

A

Lack confidence
Negative attitude
Lack of incentives
Not understand role

54
Q

Ringleman effect

A

Group performance decreases with size

55
Q

Avoiding social loafing

A

Recognition and reward effort
Use statistics to highlight performance
Goal setting
Video analysis

56
Q

Benefits goal setting

A

Increase motivation effort
Increase confidence
Regulate and sustain effort

57
Q

Outcome goals

A

Against performance of others and based on results

58
Q

Task orientated goals

A

Getting better at performance

59
Q

Performance goals

A

Better at own performance not comparing to others

60
Q

Process goals

A

Improving technique

61
Q

SMARTER

A

specific
Measured
Achievable
Realistic
Time- bound
Evaluate
Re-do

62
Q

Achievement motivation

A

Tendency to approach or avoid competitive situations
Drive to succeed minus fear failure

63
Q

Need to achieve
Characteristics

A

Welcome competition
Take risks
Task peristant
Attribute success internally
Welcome feedback and evaluation
Based action seeking pride and satisfaction

64
Q

Need to avoid
Characteristics

A

Give up easily
Do not like feedback or evaluation
Take easy option

65
Q

Attributing success internally

A

Giving a reason for success that is due to responsibility of the player

66
Q

Determining nach/naf

A

Interaction
Personality

Situation
Probability of success
Incentive value

67
Q

Develop need to achieve

A

Reinforcement
Attribute success internally
Allow for success
Improving confidence
Goal setting

68
Q

Confidence

A

A belief in the ability to master a task

69
Q

Trait confidence

A

Belief in the ability to do well in a range of competition

70
Q

State confidence

A

A belief in the ability to master a specific sporting moment

71
Q

Competition orientation

A

How much performer is drawn to a challenge

72
Q

Objective sporting situation

A

Performance takes into account the situation in which task is bieng undertaken

73
Q

Vealey model

A

Trait - objective - competitive orientation
State
Performance
Outcome

74
Q

Self efficacy

A

Belief in the ability to master a specific sporting situation

75
Q

Bandura
Factors affecting self efficacy

A

Performance accomplishment - what you have achieved already

Vicarious experience - seeing others do the task

Verbal persuasion - encouragement from others
Emotional arousal - perception of the effects of anxiety on performance

76
Q

Improving confidence

A

Control arousal with relaxation and stress management
Accurate demonstration point out successful performance
Give support and encouragement
Allow for success
Mental practise

77
Q

Home field advantage

A

Increased motivation and confidence
Familiarity of home environment
Play more fluent style, move at ease
Functional assertive behaviour
Away commit more fouls anxiety
Increase pressure - catastrophe