Skill Acquisition Flashcards

1
Q

Skill

A

I learned ability to bring about a predetermined result with the minimum outlay of time, energy or both

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2
Q

Promoting positive transfer

A

Linked to another similar skill which was done well
Realistic situations
Rewards
Skill is learnt before advancing
Breakdown skill into clear parts

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3
Q

Whole practice

A

Performing a skill in its entirety without breaking it down into sub routines
+
Create image stored long-term memory
More realistic than progressive parts practice
Forms good habits autonomous
-
Difficult to process all aspects of the skill
Leads two fatigue, no brakes
Too much information to process on difficult skills

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4
Q

Whole part whole practice

A

Practice whole skill, breakdown/specific weaknesses, whole skill
+
Increase motivation as sense of achievement
Immediate/specific feedback allow skilled to be developed
Fix his weaknesses so skill becomes fluent
-
Negative transfer can occur
Time consuming
Not for realistic situations

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5
Q

Progressive parts practice

A

Taught first part of the skill, then phases taught in a sequence
+
Practice specific weaknesses increases confidence
Increased confidence increases motivation
Less fatigue as breaks
-
Negative transfer can occur
Time consuming
Neglect the feeling of a whole skill

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6
Q

Mental practice

A

Rehearsing a skill/performance in the mind, no movement takes place
+
Improved confidence and low anxiety
Can be done when players injured
Developed cognitive ability and decision-making making
Stimulates muscle receptors to prepare and increases reaction time
-
Lead to poor performance if not done correctly
Needs calm environment or could increasing anxiety
Doesn’t guarantee any physical benefits

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7
Q

Cognitive stage of learning

A

Mental stage (understanding sub routines)
Trial and error
Frequent errors take place
Lots of feedback

Visual, image so demonstration

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8
Q

Associative stage of learning

A

Motor programs develop, performance become smoother
Few errors
Fluency
Longest stage of learning
Allows for some intrinsic feedback

Rapid improvement so distributed practice

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9
Q

Autonomous stage of learning

A

Movement becomes more detailed and specific
Sequencing and timing becomes subconscious (habitual)
More information can be processed so feedback can be acted on alone

Must practice and more realistic

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10
Q

Learning plateau

A

When learner stops progressing and there is a period of no improvement in performance

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11
Q

Causes and prevention of the learning plateau

A

Lack of motivation so increase rewards
Boredom so change method of practice
Fatigue so take breaks
Set targets too low so increased goals
Poor quality coaching so increase quality

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12
Q

Operant conditioning

A

Skinners behaviourist theory through reinforcement to ensure desired responses repeated

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13
Q

Stimulus response bond

A

Shape behaviour by changing environment
Personality is deep rooted in someone so can’t be changed
Trial and error
Quickest change out of all learning series

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14
Q

Operant conditioning
Annoyer

A

Causes unease in order to avoid an incorrect response

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15
Q

Operant conditioning
Satisfier

A

Causes a pleasant feeling to promote a desired response

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16
Q

Operant conditioning
Positive reinforcement

A

A pleasant stimulus after a correct response is given

17
Q

Operating conditioning
Negative reinforcement

A

Removal of an unpleasant stimulus after correct response is given

18
Q

Opera conditioning
Punishment

A

Unpleasant stimulus to prevent incorrect response for occurring

19
Q

Operant conditioning
AO3

A

+
Quickest change in behaviour
Behaviour can be measured environment is easy to adapt a sport
-
Cognitive learners may not understand what they did wrong
Beginners do not react well to negative reinforcement
May not know which response to give

20
Q

Insight learning

A

(Gastaults) cognitive processes to solve problems independently based on the whole skill
+
Great to understand in a relationship between subroutines
Encourages creativity and decision-making
Increases level of intrinsic motivation
Adapt/modify skill to new situation
-
Time-consuming
Visually learning may be more suited
May not know how to think/decision make

21
Q

Observational learning

A

(Bandura) watching and copying others/more knowledgeable others

22
Q

Observational learning
Four stages

A

Attention
Making demonstration attractive to performer

Retention
Making a mental image of a skill and recalling it in memory

Motor reproduction
Having the physical capability to perform the skill

Motivation
Wanting to copy the demonstration/complete the task

23
Q

Observational learning
AO3

A

+
Cognitive learners as creates a mental image
Supports training sessions as demonstration
-
Negative attitude can be copied
Need good quality role model
Need good quality demonstration