Sport Psychology Flashcards

1
Q

Characteristics of Skilful Movement

A

Pre-determined– the outcome happening as it should eg shooting in netball , the ball goes in
Fluency– smooth, controlled movements eg smooth dribble in hockey
Aesthetic– the way movement looks eg a gymnastics routine looks good with the skills performed correctly
Co-ordinated– different limbs working together to provide movement eg throwing up the ball with one hand and hitting it with the other in a tennis serve
Efficiency-without wasting energy eg swimming with a good technique takes less effort than a bad one

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Skill Classification - Difficulty Continuum

A

Simple A straight forward skill where the performer has to make few decisions. Eg a tuck jump, where they only have to decide to jump or not

Complex A complicated skill where the performer has to make a lot of decisions Eg moving to catch a ball in a game situation where they have to decide where to move, when to move, where to put their hands, when to close around the ball etc

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Skill Classification - Environmental Continuum

A

Open A skill performed in a changing environment. Eg moving into position to receive a pass, the players, ball etc will never be in exactly the same position again

Closed A skill performed in an unchanging environment eg a handstand against a wall where you can repeat it over and over without any changes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Goal Setting Principles

A

SPECIFIC Knowing exactly what the goal is and it being correct for the performer eg I want to improve my PB over 1500m

MEASURABLE so that you can tell if it has been achieved. I will improve my PB to 5.30 in 1500m

ACHIEVABLE goal is realistic, not too difficult or too easy. My current PB is 5.41 so 5.30 is not too far off.

RECORDED you must be able to track your progress. I have written my new PB down as my new goal

TIMED The goal needs to have an end point so that you know that it has been achieved. I want to achieve my new PB within 6 weeks

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Importance of Goal Setting (COME)

A

Using SMART goals can help a performer to:

Control anxiety

Optimise performance

Motivate an individual

Ensure exercise adherence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Reasons for Not Achieving your goals

A

Lack of effort
Poor technique
Unrealistic goal, too difficult for you

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Mental Preparation Techniques

A

Used to control anxiety and deal with stress

Imagery Creating a perfect performance in your mind or a picture of
relaxation.

Mental rehearsal picture yourself doing a gym routine, hitting a shot, saving a goal etc Internal Imagery and External Imagery

Selective attention focussing on the key points of the technique/tactics/performance, blocking out distractions from the crowd or other players

Positive thinking - Confidence self talk, getting rid of negative thoughts.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Types of Feedback

A

Intrinsic– from you, experienced performers
can tell when they performed a skill well eg. Gymnast feels toes were pointed

Extrinsic, from outside source, eg. Coach tells athlete arm position was wrong/right novices (beginners) need this to help them improve

Knowledge of performance– information about the performance (technique) and how it can be improved, eg. Diver was in correct position when piked

Knowledge of results– information about the
outcome (goal scored, distance thrown etc) eg. The keeper saves the penalty

Positive- the information tells them about what they did well eg. The footballer made good decisions in the game

Negative the information tells them about what they need to improve eg. The gymnast needs to point their toes.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Types of Guidance

A

Verbal (listening)
Eg coach describes an action to the performer, useful combined with visual but can be limited on it’s own as performer can’t create a visual image.

Visual (watching)
Eg performer watches a demonstration and tries to copy it. Demo has to be accurate, good for beginners, can be very effective,

Mechanical (using equipment or support) eg using a rig to support a trampolinist in a somersault or floats in swimming

Manual (Physical support) eg a coach holding a golfers arms and taking them through the swing action

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Advantages of Visual Guidance

A

Good for Beginners

Easy to remember

Technical model to be able to copy

Quick and effective

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Disadvantages of Visual Guidance

A

Hard to get a feel for the skill if the demonstration is too complicated or overloads information

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Advantages of Verbal Guidance

A

Immediate and quick

Fine tuning or developing skilled movement

Can be used alongside visual guidance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Disadvantages of Verbal Guidance

A

Hard to create a mental picture

Can be confusing or overload information

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Advantages of Manual and Mechanical Guidance

A

Reduces fear in dangerous situations

Increases safety

Raises confidence

Gives a kinaesthetic feel of the skill

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Disadvantages of Manual and Mechanical Guidance

A

Unrealistic feeling of the skill or kinaesthetic

Overreliance on the support

Dangerous if incorrect

How well did you know this?
1
Not at all
2
3
4
5
Perfectly