Sound design and music Flashcards

1
Q

challenges with early sound films

A

low quality of recorded sound, lack of amplification equipment, synchronization issues and cultural shift.

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2
Q

how does sound add meaning to an image?

A

sound can clarify the context, contradict the visual narrative to create irony and introduce ambiguity to keep the audience guessing.

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3
Q

how does sound influence audience expectations?

A

sound can set up expectations for what is to come.

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4
Q

how does sound evoke associations?

A

sound can trigger memories or emotions in the audience liking them to specific characters, places or ideas.

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5
Q

Leitmotif

A

a recurring musical theme associated with a particular character, place or idea. helps to create a deeper connection and recognition.

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6
Q

elements of sound

A

loudness, pitch, timbre and rhythm

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7
Q

loudness/ volume/ amplitude

A

this can influence our perception of space. louder seems closer to the camera and softer appears more distant.

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8
Q

pitch/ frequency

A

the highness or lowness of a sound helps distinguish speech and music from background music adding clarity and depth to the audio landscape.

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9
Q

timbre

A

the tonal quality or texture of a sound, describing its unique character and feel which evoke specific emotions or atmosphere.

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10
Q

rhythm

A

the beat or pulse, tempo or pace and patterns of accents with stronger and weaker beats. can punctuate emotional moments and drive the narrative flow.

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11
Q

soundtrack

A

all the sounds we hear in a film, forming its sound design.

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12
Q

diegetic sound

A

originates from sources within the film’s world, characters can hear these sounds

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13
Q

non-diegetic sound

A

comes from outside the film world, characters cannot hear.

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14
Q

synchronous sound

A

diegetic sound that matches the visuals, heard at the same time as the source is seen.

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15
Q

asynchronous sound

A

sound that does not match the visual source, used for a comedic or dramatic effect

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16
Q

simultaneous sound

A

sound that occurs the same time as the story or image on the screen, matching the visual action.

17
Q

non- simultaneous sound

A

sound that does not correspond with the current visuals, often used to manipulate the story order or provide additional context.

18
Q

aural point of view

A

only hearing what the characters hear, limiting our knowledge to their auditory perspective and enhancing immersion.

19
Q

onscreen/ offscreen sound

A

sound originating within the film’s diegesis. if it is a visible source its onscreen, if its a unseen source its offscreen.

20
Q

sound mix

A

the balance of volume levels for various sounds in the soundtrack, controlling the duration and tonal quality of each sound to create a cohesive auditory experience.

21
Q

types of sounds

A

speech, music and sound effects

22
Q

types of speech

A

non- diegetic speech (voice over), diegetic speech (dialogue), elements of storytelling.

23
Q

non- diegetic speech- voiceover narration

A

perspective, authority/ reliability

24
Q

diegetic speech- dialogue

A

external and internal speech

25
Q

elements of speech in storytelling

A

language and accent, timbre, rhythm

26
Q

non- diegetic music- the score

A

the score refers to all non-diegetic music in a film. used to manipulate the emotions of the audience (empathetic music). it is meant to be invisible to support the dialogue and understand the emotional movements.

27
Q

mickey mousing

A

the score follows the rhythm and pace of the action, where the music closely matches the on-screen action, emotions and images.

28
Q

diegetic music

A

creates a mood and evoke emotions. it blends with non diegetic music.

29
Q

sound effects

A

sound effects are all the sounds that are not speech or music. it includes character’s actions, and ambient noise. sound effects are artificial sounds created for a film, it can be diegetic or non-diegetic.

30
Q

sound mixing conventions

A

it is usually mixed to prioritize dialogue and narrative. the vocal track is clarified and re-recorded if necessary using ADR (automated dialogue replacement). ambient sound is minimized.