Social Interaction Flashcards

1
Q

Statuses

A

Positions in society used to classify individuals (most exist in relation to each other)

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2
Q

Ascribed Status

A

Status given involuntarily based on race, ethnicity, gender, family background

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3
Q

Achieved Status

A

Gained as a result of one’s effort / choices

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4
Q

Master Status

A

Has symbolic value - affects all aspects of that person’s life; most identified as this

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5
Q

Role

A

Set of values, beliefs, attitudes and norms that define expectations of a status

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6
Q

Role Performance

A

Carrying out behaviors associated with a given role

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7
Q

Role Partner

A

Person with whom one is interacting

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8
Q

Role Set

A

Various roles associated with a status

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9
Q

Role Conflict

A

Difficulty in satisfying requirements / expectations of multiple roles

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10
Q

Role Strain

A

Difficulty in satisfying multiple requirements of the same role

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11
Q

Role Exit

A

Dropping of one identity for another

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12
Q

Group

A

2+ people who share similarity characteristics and a sense of unity

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13
Q

Peer

A

Self selected “equals” with similar interests, ages and statuses ; provides feelings of belonging

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14
Q

Family

A

Determine by birth, adoption, marriages, etc…

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15
Q

In - Group

A

Sense of belonging; individual identifies as a member of the group

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16
Q

Out - Group

A

Is in opposition with the group; competes with them

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17
Q

Reference Group

A

Groups that establish terms by which individuals evaluate themselves

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18
Q

Primary Group

A

Interactions that are direct, close bonds; intimate and last a long period of time

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19
Q

Secondary Group

A

Superficial interactions with few emotional ties; last a short period of time

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20
Q

“Gemeinshaft” - Community

A

Unified by feelings of togetherness due to shared beliefs, ancestry or geography

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21
Q

“Geselishaft” - Society

A

Mutual self interest working towards the same goal

22
Q

System for Multiple Level Observation of Groups (Symlog)

A

Belief that there are 3 fundamental dimensions of interaction

  1. Dominance vs Submission
  2. Friendly vs Unfriendly
  3. Instrumentally Controlled vs. Emotionally Expressive
23
Q

Group Conformity

A

Individuals are compliant with the groups goals even if they are in direct contrast with the individuals goals

24
Q

Group Think

A

Members focus solely on ideas generated within the group while ignoring outside ideas

25
Q

Networks

A

Observable patters of social relationships among individuals / groups by mapping interactions between individual units

26
Q

Immediate Network

A

Have strong ties

27
Q

Distant Network

A

Have loose, weak ties

28
Q

Organizations

A

Entities set up to achieve specific goals

  • Continue despite the departure of an individual member
  • Have expressed goals
  • Enforce procedures to control activities of the member
  • Formal hierarchical allotment of roles to members
29
Q

Bureaucracy

A

Rational system of political organization, administration, discipline & control

  • Paid non-elected officials on a fixed salary
  • Officials hold offices and are rewarded with rights & privileges
  • Milestones (raise, rights, promotions)
  • Advanced degree / training required
  • Obligations, privileges and work procedures defined
  • Responsibility to meet the demands of ones position
30
Q

Iron Law of Oligarchy

A

Democratic or bureaucratic systems naturally shift to being rule by an elite group

31
Q

Mcdonaldization

A

Shift in focus toward efficiency, predictability and control in society

32
Q

Self Presentation (Impression Management)

A

Process of displaying oneself to society through culturally accepted behaviors

  • uses specific strategies to shape what others think of them
33
Q

Basic Model of Emotional Expression

- (Charles Darwin)

A

Involves facial expression, behavior, posture, vocal changes and physiological changes

34
Q

Appraisal Model

A

Biologically predetermined emotions and cognitive antecedents / precursors

35
Q

Social Construction Model

A

Emotion based on experience and situational context ONLY

36
Q

Display Rules

A

Cultural expectations of emotions - what emotions can be expressed and to what degree

37
Q

Cultural Syndrome

A

Shared set of beliefs, norms, values and behaviors among members of the same culture

38
Q

Self Disclosure

A

Impression Management Strategy:

Giving info about oneself to establish an identity

39
Q

Managing Appearances

A

Impression Management Strategy:

Using props, appearance & emotional expression to create a + image

40
Q

Ingratiation

A

Impression Management Strategy:

Flattery or conformity to expectations to win someone over

41
Q

Aligning Actions

A

Impression Management Strategy:

Making questionable behavior acceptable through excuses

42
Q

Alter Casting

A

Impression Management Strategy:

Imposing an identity on another person

43
Q

Authentic Self

A

Who the person actually is

44
Q

Ideal Self

A

Who we would like to be

45
Q

Tactical Self

A

When we adhere to others expectations of us

46
Q

Dramaturgical Approach

A

Metaphor of theatrical performance to describe how individuals create images of themselves

47
Q

Front Stage Self

A

Conform to images others want to see in front of audience / according to the setting

48
Q

Back Stage Self

A

Free to act as ourselves without being observed; out of public view

49
Q

Communication

A

Ability to convey info by speech, writing, signals or behavior

50
Q

Verbal Communication

A

Transmission of info via the use of words (spoken, written or signed)

51
Q

Non-Verbal Communication

A

How people communication (un)intentionally without words

52
Q

Animal Communication

A

Behavior of an animal effecting another; conveys emotion, intent, health, status, location, etc… through body language, facial expressions, visual displays, scents and vocalizations