Soc 25 - Sports Psychology Flashcards

1
Q

Feedback

A

Information received before, during or after a performance about the performance

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2
Q

Qualitative

A

Information about qualities, which is difficult to measure

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3
Q

Quantitative

A

Information about quantities, which can be measured

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4
Q

Guidance

A

Information to aid the learning of a skill; can be given visually, verbally, manually or mechanically

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5
Q

Open skill

A

Situation always changing. Player needs to continually adapt to situation. Practice needs to match competitive situation (sparring in boxing)

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6
Q

Closed skill

A

Takes place in stable, predictable environment. Not affected by environment. Movements follow set patterns and have a clear beginning and end (penalty in football)

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9
Q

Low organisational skill

A

Has clear, simple phases or parts; for example set shot in basketball (easy to teach)

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10
Q

High organisational skill

A

Has lots of complicated parts such as a somersault in trampoling. Requires high amount of skill, good co-ordination and timing (require more time and skill to teach)

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11
Q

Massed practice

A

Skill is practiced until learned, without taking break

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12
Q

Distributed practice

A

Where the skill is practiced over several sessions, or with rest breaks - this type of practice is normally for players of lower ability, experience or fitness levels

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13
Q

Fixed practice

A

Same skill practiced over and over again

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14
Q

Variable practice

A

Involves practicing the skill in a variety of different situations so that it can be adapted to suit different competitive situations. Essential for open skills.

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15
Q

Basic skill

A

Skill player finds easy and needs little concentration to do

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16
Q

Complex skill

A

Needs concentration and attention to execute. Need to be practiced a lot to master such as (free kick in football)

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17
Q

SMART goal

A

Specific, Measurable, Achievable, Realistic, Time-bound

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18
Q

Intrinsic feedback

A

Come from the performer themselves

19
Q

Extrinsic feeback

A

Comes from outside source

20
Q

Concurrent feedback

A

Feedback that is given at the time of the performance

21
Q

Terminal feedback

A

Feedback that is given at the end of the performance