Skill Acquistion Flashcards
Open/Closed Skill
Sporting environment can change/stays constant while skill is being performed
Gross/Fine Skill
Large/Small muscles groups used to perform the skill
(Power vs Precision)
Self/Externally-paced Skill
Skill is paced by the performer/the environment
High/Low Organisational Skill
Is difficult/easy to break down into sub-routines to be practised individually
(Whole Practice for High)
(Whole-Part-Whole/Part Practice for Low)
Simple/Complex Skills
Limited/Excessive decision making during skill performance
Discrete/Serial/Continuous Skill
Clear beginning, middle and end
A number of discrete skills performed sequentially
No clear beginning, middle and end - repeats
(The end of one skill becomes the beginning of another)
Transfer (of Learning)
The effect that one skill has on the learning and performing of another
Explain each of these transfer types:
Positive
Negative
Zero
Bilateral
Positive effect on new skill
Negative effect on new skill
No effect
Learning skill on one side of the body impacts learning the skill on other side
Grooved
Over-learned or practised to perfection
Whole Practice
The skill is performed in its entirety
(High, Continuous, Simple, Discrete, Fast/Ballistic, not dangerous)
(Autonomous Performer)
Whole-Part-Whole
Learner attempts entire skill, then one (or each) subroutine, before trying the entire skill again
(complex, fast/ballistic)
(Cognitive - grooving skill)
(Autonomous - focus on weak area)
Progressive Part (chaining)
First subroutine is practised and perfected, before moving onto the next subroutine
(Low, Serial, Complex, dangerous)
(Cognitive Performer)
Massed Practice
Continuous practice without rest period
(Discrete, Closed, Self-paced, Simple)
(Autonomous Performer)
Distributed Practice
Intervals of practice with rest periods
(Continuous, Complex, Serial, Low, Dangerous/Tiring, External-pace, Open)
(Cognitive Performer)
Variable Practice
Practising skills and drills in a constantly changing environment
(Open, External-pace, Complex)
(Cognitive Performer)
Mental Practice
Going over the skill in your mind without moving
(Complex, Serial)
(Cognitive - to build clear image of basics)
(Autonomous - to focus on key strategies)
Cognitive Performer
Beginner Stage
- Movements are jerky
- Mistakes common
- Requires accurate demonstration
- Cognitive thought to complete skill
- Extrinsic Feedback
Associative Performer
Intermediate Stage
- Models actions of elite athletes to varying degrees of success
- Fewer mistakes, still mistakes occur
- Movements are smoother and more controlled
- Motor programs developing (stored in LTM)
- Attention can start to go to tactics
Autonomous Performer
Elite Stage
- Mistakes are few and far between
- No cognitive thought on movements
- Focus on finer elements of skill/tactics
- Motor programs fully learnt
Learning Plateau
A stagnation of performance levels, despite the continuation of training
(Loss of Motivation, Mental/Physical Fatigue, Limit of Ability, Poor Coaching, Incorrect Goals set)
Insight Learning (Gestalt)
Believe we learn skills by experiencing the whole skill, rather than isolating subroutines
Kinaesthesis will flow better
They can use insight and adapt what they know in order to fit the situation they are put in
(links to Schema)
Creates creative/independent thinkers
Operant Conditioning (Skinner)
Learning happens by making and strengthening Stimulus-Response bonds (S-R Bonds)
Reinforcement = Strengthened S-R Bond
- Trial and Error to learn from mistakes and strengthen correct responses
- Manipulate environment to favour correct response
- Praise correct responses
- Punish incorrect responses
- Negatively reinforce incorrect responses - remove negativity once correct to reinforce and strengthen S-R Bond
Observational Learning (Bandura)
We learn by watching others, especially Significant Others
Attention - performer must be concentrating
Retention - demo must be remembered to sink in
Motor Reproduction - performer must be able to copy
Motivation - determination and drive to copy successful movement
Significant Others
Role Models, Teachers, Parents, Peers
People who an individual respects and is likely to copy behaviours of