Skill Acquisition - classification/types of transfer/guidance Flashcards
what 6 things are needed for a performance to be skillful?
1) skill musr be learned results from experience
2) skill is timed. No waste of energy/ excessive time spent preforming the skill. Movement is economic
3) all skills work towards a goal. Must be an outcome to a skillful performance. Performer knows whats expected of them
4) all skills follow technical model
5) skills are fluent. Appear effortless in terms of energy expended and time performing
6) skills are aesthetically pleasing. beauty and grace that sets them apart
factors of closed and open skills
CLOSED
habitual (little conscience thought)
no environmental influence
pre-learned pattern of movement
proactive
doesn’t need other player
OPEN
perceptual (lots of conscience thought)
some environmental influence
not set movement pattern
reactive
needs some player present
factors of gross and fine skill
GROSS
involve large muscle groups/movements
FINE
involve small muscle groups/movements
factors of discrete and serial and continuous skill
DISCRETE
a distinct start and finish
SERIAL
several discrete elements joined togther in a specific order to produce a movement
e.g. triple jump
CONTINUOUS
no distinct beginning and end/cyclical
e.g. swimming/running
factors of externally paced and internally paced skill
EXTERNAL
reactive
require presence of others
generally these are open
INTERNAL
proactive (incontrol)
don’t require presence of others
generally these are closed
factors of low organistaion and high organistaion skill
LOW ORGANISATION
the subroutines are discrete
they are easy to separate
HIGH ORGANISATION
the subroutines are closely integrated
they are difficult to separate
factors of simple and complex skill
SIMPLE
low level of a number of factors
COMPLEX
high level of a number of factors
what are the examples of factors?
(for simple and complex skills)
a) amount of info to be processed
b) number of decisions to be made
c) speed at A and B must occur
d) number of subroutines
e) speed and power required to perform the skill
f) accuracy needed
g) type and timing of the feedback available
what is the stimulus-response generalisation?
state the 4 types of transfer.
states that a performer reacts to stimulus on the basis of recognition
e.g. see a ball automatically catch it whether correct or not
positive or negative depends on required response
types of transfer:
positive
negative
zero
bilateral
what is positive transfer?
+ examples
this is where learning of a skill aids the performance of another skill
e.g. netball player learning basketball knows how to shoot and pass
A coach needs to encourage the positive transfer of learning?
can be done by:
1) coaching sports that have similar elements one after the other
2) teaching performers about transfer is and how it can help the performer to improve
3) making the practice situations as similar to the game as possible
4) encourage the performer to look for similar stimuli and similar responses to those they already possess
5) point out when teaching new sports those skills performer already covered
6) allow performer to experiment with different skill till they find the right one
what is bilateral transfer?
+ examples
this is transfer of skill from one side of the body to the other
e.g. footballer learning to pass on their left foot
what is zero transfer?
+ example
this is where learning/performance of one skill has no influence on the learning and performance of another
e.g. shooting in netball and doing breastroke
what is negative transfer?
+ example
this is where learning of a skill hinder the performance of another skill
e.g. basketball player will be guilty of re-possession in netball when they try to dribble
what is the schema theory?
+ the 4 parameters are:
states that a perfomance learns on the basis of knowledge that they already possess - look for familiar and adapt
a) KNOWLEDGE OF INITIAL CONDITIONS
court surroundingf in badminton and volleyball so they transfer knowledge
b) KNOWLEDGE OF RESPOMSE SPECIFICATION
badminton, shuttle hit over net so performer transfer info to volleyball
c) KNOWLEDGE OF RESPONSE OUTCOME
badminton, shuttle hits floor/doesn’t go over, they lose point. Transfer to volleyball
d) KNOWLEDGE OF SENSORY CONSEQUENCES
badminton, kinaesthetic (feeling of touch) and proprioceptive (feeling of balance) feels of movemnt of arms in serve - transferred to volleyball