Skill Acquisition and Bio-mechanics Flashcards

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1
Q

The 11 critical fundamental motor skills
(c,o,l,v,b,k,r,d,p,f,t)

A

catch, kick, run, vertical leap, overarm throw, ball balance, leap, dodge, punt, forehand, two-handed strike

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2
Q

What is SSS?

A

Sport Specific Skill that has derived from a Fundamental Motor skill

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3
Q

An example of a SSS

A

overarm throw-> badminton, tennis, javelin, basketball

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4
Q

Define Open skills and examples

A

a skill that is performed in a constantly changing environment and is controlled externally.
Eg, wrestling, boxing, running 100m

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5
Q

Define closed skills and examples

A

a skill that is self-paced and is in a more predictable environment
Eg, golf, discus, diving from a ledge

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6
Q

Define Fine Motor Skills

A

a skill that uses small muscle groups and utilises visual and touch cues, requires accuracy and precision
eg. darts, table tennis

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7
Q

Define gross motor skill

A

skills that require longer, stronger muscles to create more force
eg. high jump and swimming

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8
Q

Stages of learning

A

Cognitive, Associative, Autotonomous

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9
Q

Cognitive characteristics

A

learning the mechanics of the skill
high skill error
high concentration
can’t use intrinsic feedback
limited self correction, needs an external source
skills need to be learned with fewer skills

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10
Q

Associative Skills

A

skills are becoming more defined
learner can change and self correct using intrinsic sensory feedback
practice can be performed in open environment
can attend to some external cues

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11
Q

Autonomous stage

A

skills become automatic
focus on learning tactics and strategies
can self correct using intrinsic feedback
focus on game style practice in open environment
can respond to many external cues
skilled tennis player

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12
Q

types of feedback

A

internal (intrinsic) and augmented (external)

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13
Q

Define internal feedback

A

relies on the athlete’s own sensory information ( visual, touch, auditory, proprioception)

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14
Q

Define augmented feedback

A

is given via external person such as a coach or teacher

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15
Q

Knowledge of performance

A

Qualitative -refers to verbal feedback about the process of performing a skill

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16
Q

Knowledge of results

A

Quantitative- refers to the information on the outcome of the performance (numerical, data, measurements)

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17
Q

What is blocked practice?

A

practicing the same skills repetitively

18
Q

What is random practice?

A

practicing skills out of sequence

19
Q

Define discrete motor skills

A

skills that have an observable start and finish
eg. golf swing

20
Q

Define serial motor skills

A

combination of continuous and discrete skills that are used in multi directional sports such as football or basketball

21
Q

Define continuous motor skills

A

cyclical and repetitive movement that has an arbitrary start and finish
eg. running, cycling or swimming

22
Q

define mass

A

is the amount of matter found in an object

23
Q

An object with greater mass has greater ________.

A

inertia

24
Q

What is inertia?

A

Inertia refers to the resistance of an object required to change motion

25
Q

equation for force

A

mass x acceleration

26
Q

Internal force

A

muscles

27
Q

external force

A

air resistance, water resistance, gravity and friction

28
Q

Define motion

A

refers to the change in the position of an object ( linear, angular, general)

29
Q

What is the optimal angle of release for horizontal and vertical

A

vertical- 75 degrees
horizontal- 45 degrees

30
Q

Newton’s first law ( inertia)

A

An object will stay at rest or in the same direction unless acted upon by an unbalanced/ external force

31
Q

Newton’s second law (force and acceleration)

A

the acceleration of an object is directly related to the net force and inversely related to its mass
force equals mass x acceleration

32
Q

Newton’s third law (action and release)

A

When an object comes into contact with another they exert forces that are equal to another but are in the opposite direction. For every force there is an equal and opposite force reaction force. A swimmer pushing of the side of the pool in a tumble turn is an example.

33
Q

motion

A

refers to change in position of object in relation to time
port de bras

34
Q

velocity

A

speed with direction

35
Q

acceleration

A

a positive change in motion

36
Q

deceleration

A

a negative change in motion

37
Q

momentum

A

a measure of the amount of motion an object has
mass x velocity

38
Q

equation for momentum

A

(mass x velocity)

39
Q

Impulse def and equation

A

force applied overtime ( force x time)
as force is being applied over a longer amount of time the more force is accumulated

40
Q

how does increasing the impulse reduce chances of injury

A

allows the force of the movement so pressure is taken off specific joints
moon boot

41
Q

how do you apply newton’s third law?

A

find the action and reactive force and the benefit