Skill Acquisition Flashcards
Define a skill. [1]
The learned ability to bring about predetermined results with minimum outlay of time, energy to both.
State 4 things that would make a performance skilful. [4]
co-ordinated, fluent, consistent, economical, goal-driven, aesthetically pleasing
What would make a skill closed? [5]
Proactive, habitual, set movement pattern, no environmental influence, internally paced
What would make a skill complex? [3]
lots of info to be processed, many decisions, lots of accuracy
Exlpain why a penalty would be defined as gross and highly organised?
uses large muscle groups
closely integrated and hard to separate
Outline the schema theory.
include the four parameters [7]
learns through knowledge that already exists (1)
initial conditions- info from environment must be recognised so that schema can be used (1)
response specifications- info about what to do, assess the options (1)
(these two are recall schema (1))
sensory consequences- info about feel of movement (1)
response outcome- feedback, schema can be updated here (1)
(these tea are recognition schema) (1)
Give an example of stimulus response generalisation {1}
any example which show two different performers responding to a stimulus in different ways because of their sport
Give an example of
A) negative transfer
B) positive transfer [2]
any example that
A) shows one skill hindering the performance of another
B) shows one skill aiding the performance of another
What is bi-lateral transfer of movement? [1]
learning of one skill on one side of the body is transferred to the other side
Define zero transfer and give an example. [1]
learning of one skill has no influence on the learning of another
any example that fit the definition above
Define and state two advantages of whole learning. [3]
skill is not broken down into sub-routines insight into skill as a whole get kinaesthetic feel less time practice to game is easier
State two positives and two negatives of progressive part learning? [4]
continuity maintained
idea of how to put skills together
helps transfer in the whole
practice to game is ineffective
highly organised skills
loss of continuity
time consuming
Define and state an advantage of whole part whole. [1]
skill taught as whole and any parts causing difficulty taught separately
only part casing difficulty is dealt with
performer and coach can focus
When would it be best to use whole learning [2]
skill is simple/highly organised/discrete/closed
performer is in autonomous phase/ motivated
A footballer is practicing a free kick routine. They are having difficulty with controlling the ball when they receive it. Suggest which way of learning would be most suited to them and explain why. [4]
whole part whole
skill is serial/ complex/ low organised
performer is having difficulty with only one part of skill
doesn’t waste time
Define massed practice and what kinds of skill it is best for. [4]
skill is practiced without breaks until skill is mastered or time runs out.
used for simple, discrete, closed and highly organised skills
Define distributed practice and give two advantages and disadvantages. [5]
work is split into several smaller periods with intervals in between each period
avoids fatigue, dangerous skills, allows time for feedback/rest
fitness is main goal, player doesn’t require feedback
Define varied practice and suggest why it would be good to use in a football training session. [2]
Elements are changed
football involves lots of variation with the game/ is more open