Skill Acquisition Flashcards

1
Q

Define a skill. [1]

A

The learned ability to bring about predetermined results with minimum outlay of time, energy to both.

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2
Q

State 4 things that would make a performance skilful. [4]

A

co-ordinated, fluent, consistent, economical, goal-driven, aesthetically pleasing

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3
Q

What would make a skill closed? [5]

A

Proactive, habitual, set movement pattern, no environmental influence, internally paced

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4
Q

What would make a skill complex? [3]

A

lots of info to be processed, many decisions, lots of accuracy

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5
Q

Exlpain why a penalty would be defined as gross and highly organised?

A

uses large muscle groups

closely integrated and hard to separate

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6
Q

Outline the schema theory.

include the four parameters [7]

A

learns through knowledge that already exists (1)
initial conditions- info from environment must be recognised so that schema can be used (1)
response specifications- info about what to do, assess the options (1)
(these two are recall schema (1))
sensory consequences- info about feel of movement (1)
response outcome- feedback, schema can be updated here (1)
(these tea are recognition schema) (1)

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7
Q

Give an example of stimulus response generalisation {1}

A

any example which show two different performers responding to a stimulus in different ways because of their sport

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8
Q

Give an example of
A) negative transfer
B) positive transfer [2]

A

any example that
A) shows one skill hindering the performance of another
B) shows one skill aiding the performance of another

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9
Q

What is bi-lateral transfer of movement? [1]

A

learning of one skill on one side of the body is transferred to the other side

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10
Q

Define zero transfer and give an example. [1]

A

learning of one skill has no influence on the learning of another
any example that fit the definition above

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11
Q

Define and state two advantages of whole learning. [3]

A
skill is not broken down into sub-routines
insight into skill as a whole 
get kinaesthetic feel 
less time
practice to game is easier
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12
Q

State two positives and two negatives of progressive part learning? [4]

A

continuity maintained
idea of how to put skills together
helps transfer in the whole

practice to game is ineffective
highly organised skills
loss of continuity
time consuming

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13
Q

Define and state an advantage of whole part whole. [1]

A

skill taught as whole and any parts causing difficulty taught separately

only part casing difficulty is dealt with
performer and coach can focus

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14
Q

When would it be best to use whole learning [2]

A

skill is simple/highly organised/discrete/closed

performer is in autonomous phase/ motivated

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15
Q

A footballer is practicing a free kick routine. They are having difficulty with controlling the ball when they receive it. Suggest which way of learning would be most suited to them and explain why. [4]

A

whole part whole
skill is serial/ complex/ low organised
performer is having difficulty with only one part of skill
doesn’t waste time

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16
Q

Define massed practice and what kinds of skill it is best for. [4]

A

skill is practiced without breaks until skill is mastered or time runs out.
used for simple, discrete, closed and highly organised skills

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17
Q

Define distributed practice and give two advantages and disadvantages. [5]

A

work is split into several smaller periods with intervals in between each period
avoids fatigue, dangerous skills, allows time for feedback/rest
fitness is main goal, player doesn’t require feedback

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18
Q

Define varied practice and suggest why it would be good to use in a football training session. [2]

A

Elements are changed

football involves lots of variation with the game/ is more open

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19
Q

State 5 advantages/disadvantages of massed practice. [5]

A

fitness, intrinsically motivated, feedback not needed, skill is simple
player is unfit, lacks motivation, is unconfident

20
Q

Why might distributed practice be good for cognitive phase learners? [1]

A

allows time for feedback

21
Q

Define mental practice and give an example. [2]

A

performer goes through skill in their mind without any physical movement

watching demonstration or film
reading/listening to instructions
using mental imagery (skill should be well established)

22
Q

Explain why mental rehearsal is used. [4]

A

evaluates movements and eliminates unsuccessful so boosts confidence
focuses attention
small muscular reactions which improves reaction time
control arousal in autonomous learners
cognitive learners can focus on basics

23
Q

When might mental rehearsal be used? [1]

A

rest intervals

before performing move

24
Q

How can mental rehearsal help cognitive phase learners? [1]

A

they can focus on the basics

25
Q

What are the two types os mental practice? [2]

A

internal - looks at performance within (how movement would feel)
external- looking at self from outside

26
Q

Explain what techniques a coach should use for a player who is in the cognitive phase of learning and why. [4]

A

lots of info being processed- so visual demos, precise (only what is required and basic rules)
should allow for errors -trial and error
precise/concise- direct attention to very key aspects

27
Q

State 4 characteristics of the associative phase learner. [4]

A

practice phase
longer
may never leave/revisit
familiarise with subroutines /develop motor programmes
Coach-feedback more detailed/ focus on type of training
(speed and accuracy/whole or part)

28
Q

What should the focus be for an autonomous phase learner? [3]

A

tactics/strategies
self-correction
mental rehearsal
motivation

29
Q

Which stage is most feedback intrinsic? [1]

A

Autonomous

30
Q

Name the three phases of learning. [3]

A

cognitive, associative, autonomous

31
Q

What is a learning plateau? [1]

A

period of time during performance when there are no significant signs of improvement

32
Q

Describe the learning plateau graph. [4]

A

1- curve dip as performer in cognitive phase goes through trial and error
2- rapid increase in success rate as mastery takes place, motivation and reinforcement
3- plateau occurs and there is no improvement, performance level remains the same
4- perfomance dips due to various reasons

33
Q

What is drive reduction in a learning plateau? [3]

A

An end-of-task period when performance may get worse
drive to succeed has been lost
challenge has been overcome

34
Q

State 4 possible causes of a learning plateau. [4]

A
lack of motivation
boredom
coaching
fatigue
limit of ability 
targets set too low
35
Q

State 3 possible causes of a learning plateau and their solutions. [6]

A

motivation-more praise and feedback, explain learning plateau concept so that they do not take personal responsibility
boredom- new challenges, vary practice
coaching- new coach
fatigue- rest
limit of ability- change task/aim
targets too low- make target harder/change aim

36
Q

Give an example of operate conditioning. [1]

A

any example where desired response is reinforced

environment manipulated to produce behaviour

37
Q

What is reinforcement? [3]

A

increasing desired behaviour by giving the learner satisfaction
positive- provide a reward/praise
negative - remove unpleasant experience

38
Q

Explain what is meant by stimulus response bond and how it relates to learning. [6]

A

stimulus is a physical problem
the response is the action taken by the performer to solve the problem
if action solves problem bond is straightened and athlete will repeat move
will become habit
it is unsuccessful bond is broken and less likely to be repeated
another response will be tried

39
Q

Describe Thorndike’s three laws based on S-R bond. [3]

A

readiness- must have ability to perform action
effect- satisfaction given to strengthen S-R bond
exercise- repeat to strengthen

40
Q

Describe Gestalt’s Insight theory. [5]

A

using experience and understanding to solve problems relaying to the whole skill
doesn’t break skill does in to parts (whole) so realistic
positive/negative experiences will influence the learning
performer thinks for the selves
performers will act differently because they see situations differently

41
Q

State 5 characteristics of a good demonstration. [5]

A
clear
succinct
simple
verbal info
relevant
self confidence
status of demonstrator 
correct ability for performers
42
Q

Explain the processes of observational learning. [5]

A

Demonstration- should be concise and relevant

Attention- performer needs to be listen and taking info on board

Retention- performers must have the cognitive ability to remember the info

motor reproduction- must have physical capability to perform move

motivation- intrinsic and extrinsic, must want to do it

matching performance- reproduce the sam movement

43
Q

What is meant by more knowledgeable other?

A

people of significant importance, influential

look up to them

44
Q

What is the difference between inter-psychological and intra-psychological? [2]

A

inter- learn from others externally

intra- learning from within after gaining external knowledge

45
Q

What are the three stages of constructivism? [3]

A

what can I do alone
what can I do with help
what can I not do