skill acquisition Flashcards

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1
Q

What are the characteristics of skill? (and revision tip)

A

A - Aesthetically pleasing
C - Consistent
E - Efficient

F - Fluent
A - Accurate
C - Controlled
E - Economical

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2
Q

pros and cons of massed practice

A

pros.
forms motor programs
efficient
increases fitness

cons
no time for feedback
fatigue
may be to demanding

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3
Q

pros and cons of distributed practice

A

pros
allow for recovery
allows for mental rehearsal/feedback
reduces danger

cons
time-consuming
negative trnsfer

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4
Q

Evaluation of variable practice?

A

:) - develops schema
- increases motivation and fun due to variety of practice
- performer experiences decision making similar to real situation
- helps build sub routines
- allows adaption

:( - time consuming
- can cause fatigue
- possibility of information overload
- can cause negative transfer
- can confuse performers to what their goal is
- too demanding

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5
Q

Evaluation of mental practice?

A

:) - produces a clear mental image of the skill
- builds motor programmes
- can rehearse strategies and tactics
- increases motivation and confidence
- controls anxiety and arousal before performances
- prevents wear and tear as no movement actually takes place
- can be completed when injured to remain memory of skill

:( - difficult for cognitive performers to complete effectively
- must be accurate and correct
- difficult if environment is not quiet
- performers may overthink and start to doubt themselves

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6
Q

How can a coach promote positive transfer?

A

stop bad habits
make sure first task is well learned before making progress (planned progression)
point out similarities and transfer possibilities
provide motivation
realism (is it realistic)

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7
Q

Evaluation of whole presentation

A

:) - skill is more fluent
- may take shorter amount of time to perfect skill
- develops kinaesthesis
- keeps links between sub-routines

:( - unnecessary demand on performer
- performer can’t cope with all aspects at once
- fatigue
- too much information so not for beginners

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8
Q

Evaluation of whole-part-whole Presentation ?

A

:) - provides motivation
- weakness can be corrected
- provides immediate feedback
- fluency + integration of sub-routines maintained whilst errors are corrected
- maintains feel for whole skill

:( - could produce negative transfer if not put back into whole practice
- needs to be put back into skill straight away to be effective
- time consuming
- some skills cannot be broken down

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9
Q

Evaluation of progressive-part-practice?

A

:) - performer can focus on one particular aspect
- chance of fatigue is reduced
- success in stages = motivation
- may improve confidence
- allows coach and performer to focus on specific aspect or weakness
- reduces danger

:( - time consuming
- neglect of the whole skill/tasks
- ignores links between sub-routines
- chance of negative transfer if the first part of the skill is not properly learned before moving onto the next

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10
Q

Causes of the learning plateau?

A

lack of motivation
boredom
poor coaching
limited ability
targets set too low
fatigue (mental or physical)
poor fitness
drive reduction
injury or overtrained
limit of the task
cognitive stage

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11
Q

What are the solutions of the plateau effect?

A

change target task/use variable practice (set smarter goals)
change coach/coaching methods
motivation
rest/distributed practice
variety
responsibility (take personal responsibility for improvement)
quality feedback and guidance
explaining (of what the plateau is and future progress will be made)
feedback
fitness
technical development

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12
Q

What are the 3 central mechanisms in Whiting’s model?

A

Perceptual mechanisms
Translatory mechanisms
Effector mechanisms

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13
Q

What occurs in the translatory mechanisms?

A

Helps to convert information so decisions can be made.
Use past experiences so that information received can be linked with the past experiences and sent to the memory system.
Actions are stored and can be recognised + used in the memory.
Uses coded information from the perceptual process to pick out an appropriate motor programme.

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14
Q

Strategies to improve selective attention?

A

training with crowd/distraction
mental rehearsal
coach can highlight important cues
improving overall fitness (less distracting)
increase the intensity of the stimulus by making the ball brighter, shouting louder or equivalent
analysis of strengths and weaknesses of the opposition

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15
Q

Components of the working memory model?

A

Central executive
Phonological loop
Visiospatial sketchpad
Episodic buffer
LTM

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16
Q

What does the central executive do?

A

Has overall control over all the information entering and leaving the working memory.
It quickly identifies which information should be sent to one of the sub-systems

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17
Q

What does the phonological loop do?

A

Deals with auditory information presented from the senses.
This memory trace , which is an initial mental idea of the skill, can be sent to the LTM where it can trigger a motor programme, or images that contain components of a skill.
The motor programme can be used to produce movement.

18
Q

what does the visuospatial sketchpad do?

A

Concerns visual (sight) and spatial (where) information.
Helps to process information about the feel of the movement such as the flight of a gymnast during a vault.

19
Q

What does the episodic buffer do?

A

Responsible for coordinating the work of the phonological loop and visuospatial sketchpad into sequences.
Produces integrated sequences of sight, sound and movements which are sent to LTM.
Sequences are the starting point for the initiation of motor programmes to perform movement.

20
Q

Capacity of working memory?

A

Around 7 pieces of info (limited)

21
Q

Capacity and duration of LTM?

A

Capacity - possibly unlimited
Duration - potential lifetime

22
Q

What is Hick’s law?

A

As the number of choices increases, so does the reaction time.

can be used to players advantage as it can be used to keep opponents guessing e.g. changing serve in tennis will increase response preparation time and hopefully delay the opponents actions
BUT
not always an advantage as the opponent could adapt and become familiar to the types of shots being played meaning their response may become quicker (especially if autonomous performer)

23
Q

What is the psychological refractory period?

A

Explains the delay that occurs because we can only process one stimulus at a time.
The delay occurs due to the confusion caused by a second stimulus arriving before the first is processed (the psychological refractory period).

→ The performer may freeze for a split second to sort out the conflicting information e.g. dancer may freeze when music plays before beginning movement.

24
Q

Two types of anticipation?

A

Temporal anticipation = pre-judging when the stimulus is going to happen

Spatial anticipation = pre-judges where and what the projected stimuli are going to be

25
Q

What does schema theory suggest?

A

Instead of using a structured set of movements to develop skills, the core principles can be taken from an existing motor programme and then adapted to the new skill being learned.
May be based on environment/feedback.

26
Q

What is a recall schema and what two features is it responsible for?

A

It is responsible for initiating the schema.

Initial conditions - information from sporting environment
Response specification - the information is used to asses what options are available to the performer e.g. how far away is my nearest teammate?

27
Q

What is a recognition schema and what two features is it responsible for?

A

It is responsible for control of the movement and used during the action.

Sensory consequences - the use of the senses help guide the movement/info about the feel of the movement
Response outcome - schema and motor programme updated by getting knowledge of the result of the action e.g. was it successful?

28
Q

Implications of Schema theory on a way a coach should teach?

A

vary the task
frequent feedback to the player
parts of the skill that can be transferred are highlighted to the player
reinforcement through praise and encouragement (to motivate player)

29
Q

What is insight learning?

A

When a performer uses existing sporting knowledge to form an idea of how to deal with a sporting problem
Player presented with a problem → sporting knowledge used to work out solution → ideas tried to overcome problem

30
Q

What are the stages of insight learning?

A

Perceive the problem/situation
Attempt trail and error
Contemplate/think
Sudden insight (“Eureka moment”)
Apply and solve the solution

31
Q

What are the 4 stages of Bandura’s observational learning theory?

A

Attention
Retention
Motor Production
Motivation

32
Q

What is involved in attention? (Stage 1)

A

Ensuring the performer takes note of the relevant cues

the more attractive the demonstration, the more likely it is to be copied
give dental on why you want them to learn it
make demonstration/model loud, bright or attractive for learner so they are more likely to remember it
information from the coach is loud and clear
the demonstration must always be accurate and correct

33
Q

What is involved in retention and how can a coach maximise it? (Stage 2)

A

The ability to remember important information and recall it from the memory system

chunking information within the demonstration so that the learner is able to recall it
the use of a role model/expert player may ensure accurate demonstration given
learner must attempt skill as soon as it is seen so that it is fresh in the mind
practice as soon as possible so the performer can remember how to do it

34
Q

What is involved in motor production? (Stage 3)

A

Making sure the performer is physically capable of copying the demonstration

skill is the same level of ability as the performer
making sure the task is understood
in the early stage of learning task should be made easy and then making progress to more complex
time to practice and learn well before moving on the the next part of the task

35
Q

What is involved in motivation? (Stage 4)

A

The drive needed to copy the demonstration

the use of praise and rewards
positive feedback and positive reinforcement

36
Q

What is social development theory? (vygotsky)

A

→ Interaction with others can play a vital role within learning

→ Skills can be learned from coaches/teachers known as the ‘more knowledgeable other’ (MKO)

→ MKO does not just give direct examples and advice but can influence a learner by demonstrating values and actions such as; fair play, sportsmanship

37
Q

What is inter-psychological learning?

A

→ Development and learning of skills are from the coach/teacher when the learner uses the MKO to gain advice, feedback and tactical knowledge

38
Q

What is intra-psychological learning?

A

→ Learning from within
→ Learner uses cognitive aspects of skill acquisition to internally analyse, think about and construct actions based on what they have learned externally
→ Takes place after inter-psychological learning

39
Q

What is constructivism?

A

→ Build on what you know
→ Learning from MKO and what you already know = building up skills
→ Learner will assess what level they are working at and what they need to know in order to reach the next level:
Zone of Proximal Development

40
Q

What is involved in the zone of proximal development?

A

What can I do alone?
What can I do with help?
What can I not yet do?