Skill acqu 1 (skills, transfer and practice) Flashcards

1
Q

Define skill

A

a learned ability to bring about pre-determines results with the minimum outlay of time, energy or both

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2
Q

Characteristics of a skill

A

L - learnt
A - aesthetically pleasing
C - consistent
E - efficient
F - fluent
A - accurate
C - controlled
E - economical

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3
Q

4 types of transfer

A

positive: the learning of one skill helps or aids the learning of another
negative: the learning of one skill hinders the learning of another
zero: the learning of one skill has no impact on the learning of another
bilateral: the learning of one skill is passed across the body from limb to limb

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4
Q

Whole practice

A

performing skill in its entirety
promotes understanding and established the links between sub-routines which creates fluency
used when skill is:
fast, ballistic, discrete
highly organised
simple
kinaeshthesis of whole skill is required
performer is advanced in autonomous skills
links between sub routines need to be maintained

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5
Q

Pros of whole practise

A

+maintains fluency - feel of the skills
+develops kinaesthesis/ understanding
+maintains links between sub-routines

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6
Q

cons of whole practice

A
  • too much info/ beyond capabilities of performer = may places unnecessary demands on the performer who may not be able to cope with all aspects of the skill at once = not for beginners
  • possibility of fatigue if performer tries to do whole task without break
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7
Q

Whole part whole practice

A

Performer attempts the whole skill to get an initial feel for the movement. Then each part is practised individually 7or specific weaknesses are highlighted, practised separately and then put back into the whole skill.
Links between the sub-routines are maintained
Used when:
beginner is doing a complex task
high organisation

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8
Q

pros for whole part whole

A

+ can provide motivation when success is achieved when a long-standing weakness is corrected
+ provides immediate feedback
+ fluency and integration of sub-routines maintained whilst errors are corrected
+highlights specific weakness and corrects it

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9
Q

cons of whole-part-whole practice

A
  • may produce negative transfer effects unless coach integrates the part back into the whole in the same training session
  • more time consuming
  • some skills can’t be broken down
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10
Q

Progressive part practice (chaining)

A

the first part of the skill is taught and then the rest of the parts are added in sequence.
Used for:
serial skills
dangerous skills
low-organised
complex

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11
Q

pros of progressive part practice

A

+ can focus on one aspect of the task and can potentially correct specific weakness
+ rest = reduce fatigue
+ builds initial understanding
+ improves confidence/ motivation of the performer as success is gradually achieved
+reduces danger
+ reduces demands on performer

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12
Q

cons of progressive part practice

A
  • time consuming
  • might neglect the feel of the whole task and might ignore links between sub-routine
  • could be negative transfer
  • coach has to decide whether the whole skill needs to be learnt in the same session
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13
Q

Massed practice

A

is continuous with no rest between sessions.
Use when a skill is:
discrete
simple
environment is closed

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14
Q

pros of massed practice

A

+ promotes fitness so that the performer can cope with the extended demands of the task
+ practicing without a break makes the skill become almost automatic so fixed responses become habitual and the player can repeat the skill continuously
+ motor programmes formed
- efficient use of coach and player time

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15
Q

cons of massed practice

A
  • produce fatigue
  • danger of negative transfer
  • demands on player is high
  • no time for feedback
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16
Q

distributed practice

A

involves rest intervals between sessions
used when skill is:
continuous and performer may need a break
skill is open as then can change skill practice
complex
externally paced

17
Q

pros of distributed practice

A

+ reduced pressure on performer
+ rest breaks = reduce effects of fatigue
+ good for beginners as it allows controlled progress to be made at the pace of the performer
+ feedback/ coaching advice can be offered
+ performer could use mental practice during break
+ offer some motivation when praise is offered in break = intrinsic motivation

18
Q

cons of distributed practice

A
  • time consuming
  • shouldn’t be used when training session is tight and required fast progress, therefore may not be useful for expert players who wish to over-learn their skills
  • danger of negative transfer
19
Q

varied practice

A

often appropriate during training for team sports to change the drills and type of practice so that the players learn to adapt to changes in the environment
used when skill is:
open
externally paced skill
continuous (need a little variety to maintain motivation)

20
Q

pros of varied practice

A

+ allows players to adapt their skills to changing environments and is very appropriate for open skills
+ prevents players becoming bored = increases motivation
+ builds a schema

21
Q

cons of varied practice

A
  • time consuming
  • increasing risk of negative transfer unless the changing drills are integrated into the aims of the practice session
  • might place unnecessary demands on player if they are given too many things to focus on
  • danger of fatigue
22
Q

mental practice

A

the athlete goes through the performance in the mind to aid performance. has the greatest value when its combines with physical practice

23
Q

pros of mental practice

A

+ improves confidence and lowers anxiety
+ evidence to suggest mental practice stimulates the muscle receptors so that a player is better prepared and reaction times are increased
+ develops cognitive ability and improves decision making and thinking of the player
+ can be done when a player is injured
+ can be external and internal
+ improves reaction time
+ controls anxiety
+ builds motor programmes

24
Q

cons of mental practice

A
  • must be correct
  • environment must be calm