Session 7 Consumer Behavior I Flashcards
INDIVIDUAL CONSUMER DECISION MAKING (I) Normative Models & Theories Non-Normative Models & Theories
Understanding Consumers
Easier to observe behavior than to understand why.
Consumer thought processes are unobservable.
Often, consumers donʼt know why they act the way they do.
Model of Consumer Behavior
graph at beginning (buyers black box)
Influences of Consumer Behavior (4)
- Marketing Mix Influences
- 4’s Influences - Sociocultural Influences
- family, social class, culture, personal influence
ie. aspirational brand appeal - Situational Influences
- social + physical surroundings, temporal effects, purchase task
ie. buy PC’s after 2pm - Psychological Influences
- motivation, personality, perceptions, lifestyle, values and benefits
ie. SUV’s have perceived value and benefit of safety
All play into Consumer purchase decision process
Consumer Purchase Decision Process (DRAW OUT)
- Problem recognition
- perceiving a need big enough to trigger decision - Information search
- seek value-
internal + external search - Alternative evaluation
- assessing value - Purchase decision
- buying value
(use Fishbeinʼs Multiattribute Model or consumer value map) - Post purchase behavior
Value in consumption or use
(cognitive dissonance)
Freuds view of Needs and Motives
Individuals not conscious of their needs/motives
Driven by their unconscious
Maslowʼs Hierarchy of Needs (DRAW GRAPH)
People are motivated to satisfy a need only after more basic needs are satisfied.
From Most important to least important needs:
- Physiological needs- food
- Safety needs- financial security
- Social needs- love, belonging
- Personal needs- status, respect
- Self actualization needs- self fulfillment
Read chapter 5 from text
!!!
Situational Influences
- Purchase task-
- reason for engaging in decision
- social surroundings
- other peeps present when purchase is made
Ex. ppl shopping with kids buy 40% more
- other peeps present when purchase is made
- physical surroundings-
- actual look of purchase environment
Ex. Decor, music, crowdedness
- actual look of purchase environment
- temporal effect-
- time of day
Ex. people buy PCs after 2pm
- time of day
- Antecedent State-
- mood of consumer or amount of cash in hand
Psychological Influences
- Motivation and personality
- stimulates behavior to satisfy a need/ consistent behavior of particular consumer
- Perception
- cadillac- one person sees it as mark of achievement another perceives as ostentatious
- affects info internal/external information search stage of purchase decision process
- Learning
- behavioral and cognitive
- Values beliefs attitude
- Lifestyle
Example: SUV perceived as SAFE, but not actually safer
VALS - identifies eight consumer segments based on their primary motivations
3 primary motivations (ideals, achievement, self-expression)
Fishbeins Multiattribute Model
importance of each attribute in relation to perception that your brand possesses that attribute
VALs system
VALS - identifies eight consumer segments based on their primary motivations
3 primary motivations (ideals, achievement, self-expression)
Sociocultural Influences
- personal influences
- word of mouth - reference group
- family influence
- social class
- culture
- subculture
ie. aspirational brand appeal