Session 7 Consumer Behavior I Flashcards

INDIVIDUAL CONSUMER DECISION MAKING (I) Normative Models & Theories Non-Normative Models & Theories

1
Q

Understanding Consumers

A

 Easier to observe behavior than to understand why.
 Consumer thought processes are unobservable.
 Often, consumers donʼt know why they act the way they do.

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2
Q

Model of Consumer Behavior

A

graph at beginning (buyers black box)

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3
Q

Influences of Consumer Behavior (4)

A
  1. Marketing Mix Influences
    - 4’s Influences
  2. Sociocultural Influences
    - family, social class, culture, personal influence
    ie. aspirational brand appeal
  3. Situational Influences
    - social + physical surroundings, temporal effects, purchase task
    ie. buy PC’s after 2pm
  4. Psychological Influences
    - motivation, personality, perceptions, lifestyle, values and benefits
    ie. SUV’s have perceived value and benefit of safety

All play into Consumer purchase decision process

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4
Q

Consumer Purchase Decision Process (DRAW OUT)

A
  1. Problem recognition
    - perceiving a need big enough to trigger decision
  2. Information search
    - seek value-
    internal + external search
  3. Alternative evaluation
    - assessing value
  4. Purchase decision
    - buying value
    (use Fishbeinʼs Multiattribute Model or consumer value map)
  5. Post purchase behavior
    Value in consumption or use
    (cognitive dissonance)
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5
Q

Freuds view of Needs and Motives

A

 Individuals not conscious of their needs/motives

 Driven by their unconscious

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6
Q

Maslowʼs Hierarchy of Needs (DRAW GRAPH)

A

 People are motivated to satisfy a need only after more basic needs are satisfied.

From Most important to least important needs:

  1. Physiological needs- food
  2. Safety needs- financial security
  3. Social needs- love, belonging
  4. Personal needs- status, respect
  5. Self actualization needs- self fulfillment
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7
Q

Read chapter 5 from text

A

!!!

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8
Q

Situational Influences

A
  1. Purchase task-
    • reason for engaging in decision
  2. social surroundings
    • other peeps present when purchase is made
      Ex. ppl shopping with kids buy 40% more
  3. physical surroundings-
    • actual look of purchase environment
      Ex. Decor, music, crowdedness
  4. temporal effect-
    • time of day
      Ex. people buy PCs after 2pm
  5. Antecedent State-
    • mood of consumer or amount of cash in hand
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9
Q

Psychological Influences

A
  1. Motivation and personality
    • stimulates behavior to satisfy a need/ consistent behavior of particular consumer
  2. Perception
    • cadillac- one person sees it as mark of achievement another perceives as ostentatious
    • affects info internal/external information search stage of purchase decision process
  3. Learning
    • behavioral and cognitive
  4. Values beliefs attitude
  5. Lifestyle

Example: SUV perceived as SAFE, but not actually safer

VALS - identifies eight consumer segments based on their primary motivations
3 primary motivations (ideals, achievement, self-expression)

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10
Q

Fishbeins Multiattribute Model

A

importance of each attribute in relation to perception that your brand possesses that attribute

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11
Q

VALs system

A

VALS - identifies eight consumer segments based on their primary motivations
3 primary motivations (ideals, achievement, self-expression)

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12
Q

Sociocultural Influences

A
  1. personal influences
    - word of mouth
  2. reference group
  3. family influence
  4. social class
  5. culture
  6. subculture

ie. aspirational brand appeal

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