Rules Flashcards

1
Q

Have a concept

A

needs a story for graphic design

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2
Q

Communicate-Don’t Decorate

A

given message junks it up and confuses

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3
Q

Be Universal

A

speak to a large stage

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4
Q

Speak with one visual voice

A

make sure all the elements “talk” to each other

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5
Q

If you can do it with less, then do it

A

“less is more”

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6
Q

Create Space-Don’t Fill It

A

negative (or white) space is critical to good design

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7
Q

Give ‘em the one-two punch

A

focus viewers’ attention on one important thing first and establishing hierarchy

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8
Q

Beware of Symmetry

A

symmetry can be quite effective but approach it with extreme caution

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9
Q

Fight the Flatness

A

two-dimensional visual

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10
Q

Pick Color on Purpose

A

colors affects visual hierarchy, legibility and make connections

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11
Q

Less color is more

A

to many things happening at once with hue

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12
Q

Master the dark and the light

A

range dark and light with the powerful design tool tonal value

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13
Q

Type is only type when it’s friendly

A

need s to be readable

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14
Q

Use Two Typeface families (MAX)

A

Resume

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15
Q

Treat Type as you would image

A

type is visual material ad made up of lines and dots and shapes and texture

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16
Q

Avoid Redundant Redundancies

A

how much info is conveyed by a projects texts

17
Q

Create Images-Don’t Scavenge

A

not every idea benefits from a full-color photo

18
Q

Look to history but don’t repeat it

A

important to explore past approaches to understand your own work but learn from others do your own work

19
Q

Ignore Fashion Seriously

A

use all fashion not the trendy stuff now

20
Q

Be Decisive: Do it on purpose or not at all

A

visual material with confidence and make clear designs using your eyes