RPG Flashcards

1
Q

Don’t use RPG7 ammo in RPG2 or vice versa

A

True

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2
Q

Do you need to bore sight an RPG2

A

No

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3
Q

Should US soldiers ever fire an RPG2?

A

No, because the rounds are too old and unstable

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4
Q

MER of RPG7 with PGO-7v sight

A

Moving-300

Stationary-500

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5
Q

Locking system of RPG7

A

Friction

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6
Q

Bore sight range

A

Heat rounds-900m or more

APERS-300m

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7
Q

How far must you be from a wall to fire

A

2m or back blast could rebound and hurt you

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8
Q

Is moisture damaging to the boosters

A

Yes

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9
Q

All heat rounds are PIBD

A

True

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10
Q

When do rounds self destruct

A

4.5 seconds after being fired

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11
Q

Temperature settings for RPG7

A

Below 32=“-“

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12
Q

MER of RPG7

A

HEAT-900

APERS-300

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13
Q

Do you load the RPG before or after being cocked

A

Before

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14
Q

When loading what do you Line the alignment screw up with

A

The alignment notch

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15
Q

Should you keep all shipping and safety caps unyy th is round is fired?

A

Yes

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16
Q

Can the RPG18 be collapsed after it’s extended?

A

No

17
Q

What is the RPG18 comparable to in the US

A

The LAW

18
Q

What kind of round does the RPG18 fire

A

Heat rounds

19
Q

Back blast dimensions for RPG18

A

15mX60deg

20
Q

Back blast dimensions of RPG7

A

45mX25m with 90deg arc

21
Q

When firing with strong crosswind, do you fire into or with the wind

A

Aim with the wind, round travels upwind

22
Q

Fuze types

A

DK2 and DK4

23
Q

RPG7 warheads

A

PG-7VL HEAT
PG-7VR tandem
TBG-7V thermoberic
OG-7V frag anti-personal

24
Q

Top 4 missfire causes

A

Improperly seated round

Bad round/defective primer

Alignment screw not aligned with alignment notch

Hammer/firing pin worn or broken