reverse terms pt.II Flashcards

1
Q

Potential ambiguity of an object seen from one viewpoint

A

variable views

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2
Q

Determining the “true” shape of an object when some of its contours are hidden

A

image clutter

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3
Q

Need to be able to recognize an incredibly large number of objects in the world

A

object variety

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4
Q
(lower level processes)
Represent Edges
Figure-ground (assign border ownership)
Grouping
Interpolation of missing edges
A

Perceptual Organization

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5
Q

(higher level process)

Match perceptual representation to those stored in memory

A

Object Recognition

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6
Q

mexican mat: ganglion cell, small hat is all the increased spatial freq info and big hat is course small spac freq info

A

Edge detection

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7
Q

with the ink edges are appropriately assigned, region in front ‘owns’ the border. If slipped don’t know what’s figure-ground. Amount of light in oral field identical but firing rate for light on dark is higher. Activation is V2 higher if presented with one circle with overlapping triangles then dif vs one circle then same one. (strong response to change in border ownership)

A

Border ownership:

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8
Q

(structural description theories)
Viewpoint invariant representation
Biederman (recognition by components), Marr
Based on primitives, called 3D “geons”
These are fundamental 3-dimensional shapes that are easily discriminable under a wide variety of conditions
Defines parts and the spatial relation between them
In-category distinctions difficult.
-We’d be a lot worse at object recognition if this were the case

A

Prototype matching

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9
Q

Viewpoint-dependent representation (if change orientation we suddenly suck) therefore okay but need lots of representations for each object (unless population code, then not more neurons…more patterns of neurons)

A

Template matching

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10
Q
  • Area lower down (like V2) location more important [NB for representation of the world]
  • info hierarchical in ITC
  • dif aspects of stim processed by dif anatomical areas but all must work together
  • top more vauge (animate vs inanimate) snd lower is finer processing like (FFA or ob?), even finer (bottom would be is it eyes/lips of the face)
A

Heirarchical Coding

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11
Q
  • red-green, blue-yellow, and black-white were organised in some opponent fashion so that the activation of one would supress the other
  • On this basis it was possible to explain many colour phenomena
  • Card sorting
  • Colour afterimages
  • Descriptions of colour mixtures
A

Opponent-Process Theory

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12
Q

Lightness is a perceptual experience NOT a physical quality of an object
Reflectance (albedo) is a physical surface quality proportion of light that is reflected independent of the source of light

A

Lightness Constancy

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13
Q

Single opponent cell normally responds with
excitation to long wavelength (“red)
inhibition to medium wavelength (“green”)
at baseline to equal amounts of red & green light (“yellow” or “white”).
Therefore,
During adaptation to a red patch, the cell (and/or the cones that send excitatory input to that cell) responds strongly and gets fatigued
After adaptation, the cell is fatigued and not responding as strongly as it normally would (i.e. responding with inhibition when white background presented)
Therefore, we experience a green afterimage in the area of the retina where the adaptation occurred.

A

Colour Afterimages

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14
Q

Objects look the same colour in a broad range of illuminants - apple is red in store and at home
However, recall
light at eye = reflectance x illuminant
so how is it, that the colour of an object is constant in different illuminants?

A

Colour Constancy

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15
Q

In any given scene, the region that reflects the most light is perceived as white (or as the lightest shade of gray in the scene), and the lightness of every other region is perceived in relation to that anchor point.
If the scene consists of regions under different amounts of illumination, the visual system applies the rule separately in each illumination zone.

A

Anchors

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16
Q

No colour vision
Poor acuity
Photophobic

A

Rod Monochromats

17
Q

No colour vision

Otherwise normal vision

A

Cone monochromats

18
Q

Very rare; often associated with other problems
May be considered as “true” colour blindness
Can match all wavelengths by adjusting intensity of any other single wavelength
two forms

A

Monochromacy

19
Q
Can match all wavelengths by adjusting intensity of two other wavelengths
Comes in three forms:
-Protanopia 
-Deuteranopia
-Tritanopia
A

Dichromacy

20
Q

(more common)They are missing the long and medium-wavelength pigment, respectively
Individuals see short-wavelengths as blue
Above neutral point, they see yellow
Occurs in more often in males than females (X-linked)

A

Protanopia & Deuteranopia

21
Q

They are missing the short-wavelength pigment
Individuals see short wavelengths as blue
(rare) Above neutral point, they see red
Equally common in males and females

A

Tritanopia

22
Q

Damage to the central visual system (V4 and surrounding areas)
very rare
sensitive to wavelength differences but unable to see colours
everything seen in shades of gray

A

Cerebral Achromatopsia

23
Q

light consists of a single wavelength

A

Monochromatic

24
Q

light having a wide range of wavlengths

A

Heterochromatic

25
Q

white light… means without, colourless

A

Achromatic

26
Q
  • is a spectral colour (red, green) that has one wavelength
  • Non-spectral is a combo of wavelengths (like pink and purple)
  • the “colour” of the target
  • wavelength
A

Hue

27
Q
  • richness of colour (dark blue, baby blue, light white-ish blue)
  • the degree of whiteness in the target
  • spectral purity
A

saturation

28
Q
  • grey levels
  • the perceived intensity of the target
  • luminance
A

brightness

29
Q
  • paints
  • gets darker, loses more wavelengths
  • the source produces a wide range of wavelengths, some of which are eliminated (absorbed)
A

Subtractive Mixing

30
Q
  • adding more wavelengths, gaining energy,
  • gets whiter increase luminance
  • TV, spotlights
  • wavelengths from different sources are combined
  • final result is lighter than the components (less saturated because we are reducing the purity of the light – adding broader range of wavelengths)
A

Additive Mixing

31
Q
  • Trichromatic Theory: 3 cones S(B) M(G) L(R)

- Opponency Theory: colour after effects, G+R and B+Y and W+B seem to go together this is the retnial ganglion cell

A

Two Stage Model

32
Q
  • Proposed by Young and Helmholtz (1800s)
  • Three different receptor mechanisms are responsible for color vision
  • Behavioral evidence:
  • Color-matching experiments Observers adjusted amounts of three wavelengths to match a comparison field to a test field
  • later tested and found pigments that responded maximally to Short med and long wavelengths
A

Trichromatic Theory of Color Vision

33
Q
  • Each cone mechanism has only one dimension of response (i.e., firing rate or number of action potentials) and that reflects the amount of light absorbed by the cone
  • As such is unable to distinguish changes in intensity of a light from changes in the spectral composition (i.e., wavelength)
  • It is impossible to work backward from the response of a single cone to determine the wavelength of the light that caused the response
  • The output of a photoreceptor is a product of the intensity of the light and the sensitivity of the receptor to that particular wavelength:
  • Response = Stimulus Intensity * Relative Sensitivity to Wavelength
A

Principle of Univariance