Psychological Theories Flashcards
cognitive biases definition and list 3
selective information processing, mental heuristics/shortcuts that aren’t always helpful
- outcome expectancies
- self-efficacy
- cue reactivity
outcome expectancies
favor drug use and downplay negative effects
- “I’ll have an easier time socializing if I get drunk”
self-efficacy
“I can stop whenever I want”
cue reactivity
drug-related cues induce powerful effects
- ex: hearing sounds at casino -> gambling (cha-ching noise)
- ex: only using drugs with certain people
cognitive model of drug urges and drug use beh
drug use becomes automatic (fast, outside of conscious awareness, lacking control, effortless bc it’s cognitively undemanding)
craving = result of non-automatic interruption of automatized drug use action plans
- “I have no idea why I didn’t stop, I wasn’t thinking”
prime theory (maybe monkeys never identify ur mom)
organizes components of motivational system into 5 themes:
1) structure of motivation system: responses > impulses > inhib forces > motives > evals > plans
2) focus on the moment
3) neural plasticity
4) identity: perceptions of ourselves affect beh
5) unstable mind: behavior interacts and fluctuates in response to moment-to-moment changes
prime: how to treat
addiction spreads through each of the 5 interconnected area of the motivational system; treatment must target all affected areas
prime: chaos theory
processes may appear completely random, but abide by underlying patterns and laws, highly sensitive to conditions and changes
dot probe test
- participants respond faster to a stimulus (dot) if it is presented to part of display they are looking at
- if attention drawn to drug-related words, faster to detect dots appearing where that word was
heyman: hyperbolic discounting
increased delay discounting (want small reward), exacerbated by addictive process
- in addiction, many struggle to wait and instead use immediately to feel pleasure
delay discounting
human tendency to prefer smaller but more immediate rewards over delayed, larger rewards
affective processing model
drugs are taken to alleviate negative affect = negative reinforcement
- ex: taking drug to avoid withdrawal symptoms
positive reinforcement (give example)
add something pleasant
- “wow im high, i feel great!”
positive punishment (give example)
add something unpleasant
- “I don’t drink alcohol because it makes me vomit”
negative reinforcement (give example)
take away something unpleasant
- “wow this drug temporarily alleviates my depression”