PST UNIT 4 Flashcards

1
Q

this is a dynamic environment filled by students with diverse learning styles

A

Classroom

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2
Q

This is the most common type of teaching strategy and classified as an authoritative teaching procedure

A

Lecture Strategy

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3
Q

an uninterrupted verbal presentation by a lecturer

A

Formal

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4
Q

conventional presentation with questions, comments, and brief discussions

A

Informal

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5
Q

defined as a process of learning that takes place when students work together in groups of 8 -10

A

Small group learning

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6
Q

group process where all ideas are accepted and recorded

A

Brainstorm session

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7
Q

two or three people are asked to discuss an issue for a few minutes; comments are collected and summarizes then shared

A

Buzz Group

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8
Q

students are selected from the class, sit in front of the class as a planel and discuss the topic

A

Fishbowl

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9
Q

involves group using problem-based learning

A

Problem-based tutorial group

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10
Q

group discussion of a paper presented by a student

A

Seminar

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11
Q

a technique that involves grouping of ideas that are written on small slips of paper

A

Snowballing

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12
Q

involves mini-project work and followed by reportin gto the whole class

A

Syndicate

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13
Q

requires a brief, factual response, and a correct answer

A

Narrow questions

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14
Q

requires a more wide-ranging answer and can be answered in a number of different ways

A

Broad questions

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15
Q

useful at the start of the discussion to assess knowledge

A

Recall questions

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16
Q

the students directly evaluate the subject

A

Questions with direct observation

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17
Q

must be brief, direct, and firmly anchored in context

A

Clear questions

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18
Q

attentively stimulates a number of thinking functions including analysis, comprehension, synthesis, and evaluation

A

Listening

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19
Q

this is effective for Q & A slides where clicking on the different answers to a posed question that takes a person to different slides and then returns to the questions slide

A

Hyperlink function

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20
Q

a combination of audio, visual, and kinesthetic learning that increase the effectiveness of abosrobing materials to learners

A

E-Learning

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21
Q

This type of learning is an innovative type of learning that gives an easy access for learners that is delivered via the internet

A

E-Learning

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22
Q

E-learning is real time learning

A

Synchronous learning

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23
Q

learners and the teacher interact at the same time from different locations; they can share their own ideas

A

Synchronous learning

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24
Q

It is a pause-and-resume kind of learning

A

Asynchronous learning

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25
Q

the learners and the teacher cannot be online at the same time

A

Asynchronous learning

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26
Q

Many prefer this type of E-learning because it facilitates the sharing of information outside the constraints of time

A

Asynchronous learning

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27
Q

a way of learning and sharing information and documents through the different medium like mails, and social media.

A

E-Learning

28
Q

a systematic attempt to collect data and evaluate information about a particular problem

A

Research

29
Q

Involves the systematic collection and analysis of data using computational, statistical, and mathematical tools to derive results

A

Quantitative Research

30
Q

seeks to describe the current status of a variable or phenomenon

A

Descriptive design

31
Q

is mostly observational in nature

A

Data collection

32
Q

explores the relationship between variables using statistical analyses

A

Correlational Design

33
Q

seeks to establish a cause-effect relationship between variables and the researcher doesn’t manipulate the variable

A

Quasi-Experimental design

34
Q

What is Quasi-Experimental design often reffered?

A

Casual Comparative

35
Q

often called the experimentation

A

Experimental design

36
Q

use the scientific method to establish cause-effect relationship among a group of variables in a research study; researcher manipulates the variable

A

Experimental design

37
Q

It involves the studied use and collection of a variety of empirical materials which may include case study, personal experience, etc.

A

Quantitative research

38
Q

this method is used to understand people’s beliefs, experiences, attitudes, etc.

A

Quantitative research

39
Q

immersion of the researcher to the target participants’ environment to understand the goal

A

Ethnography

40
Q

The researcher does not rely on interviews or surveys but a first hand experience with the environment

A

Ethnography

41
Q

done by in-depth interview, read documents, and look for themes to illustrate individual story.

A

Narrative

42
Q

used to describe an event, activity, or phenomenon

A

Phenomenological

43
Q

it uses a combination of methods such as conducting interviews, reading documents, or visiting places

it is composed of 5-25 sample sizes

A

Phenomenological

44
Q

provides an explanation or theory behind the events

A

Grounded Theory

45
Q

It uses primarily interviews and existing documents to build a theory based on the data.

Sample sizes are often larger and they are usually 20 -60

A

Grounded Theory

46
Q

involves a deep understanding through multiple types of data sources.

A

Case Study

47
Q

It can be explanatory, exploratory or describing an event. It focuses in explaining organization, entity, company or event.

A

Case Study

48
Q

The incorporation of various qualitative and quantitative strategies within a single project

A

Mixed-method research or Triangulation

49
Q

begins at the point of theory or phenomenon and test if that theory is valid in the given circumstances

A

Deductive research

50
Q

begins with the collection of data but ends developing a new theory

A

Inductive

51
Q

begins with the data and ends with the empirical generalizations

A

Descriptive research

52
Q

Recording classroom-based activities in a digital format that the students can then watch over the web, on a computer or their mobile device

also known as E-learning; need live audiences

This lecture captures technology records the presenter’s audio and video including any visual aids, synchronizes them and webcasts the stream live or archives for on-demand playback

A

Live lecture capture

53
Q

a digital video recording on the computer and usually includes audio narration; usually used in tutorials, training videos, video lessons, and recorded presentations

A

Screencast

54
Q

defined as condensed and studio-recorded lectures made available via the web as multimedia presentations

can be made without live audiences

A

Web Lecture

55
Q

consists of a series of prepared speeches which focus on a particular issue rather than a more general theme

A

Symposium

56
Q

representation of information or data in a graphic format designed to make that information easier to understand

A

Infographics

57
Q

This visual medium provide a stronger sense of connection to the ideas for those who are more comfortable with visual learning than traditional lecture or readings

A

Infographics or Graphics Info

58
Q

In infographics, you must keep the icon color, style and shape?

A

Consistent

59
Q

This teaching strategy provides the student an opportunity to explore realistic situations by interacting with other people

This activity engages the student’s feelings and emotions

A

Role-Playing

60
Q

incorporates the aesthetics and functionality of games to engage, educate, and motivate learners

Examples are Jeopardy and Kahoot!

A

Gamification

61
Q

users perform and progress towards defined learning outcomes

A

Challenges/tasks

62
Q

accumulated as a result of executing tasks

A

Points

63
Q

users pass depending on the points

A

Levels

64
Q

serve as rewards for completing actions

A

Badges

65
Q

a written constructive criticism or judgement based on criteria. This include the strengths, weaknesses, logical links, and significance of the journal

Students give a unique opinion and discussion of the article

A

Critiquing

66
Q

Part of the critiquing where the researcher asks could the study be replicated

A

Reflection