Prototyping Flashcards
1
Q
WHAT IS PROTOTYPING?
A
one manifestation of a design that allows
stakeholders to interact with it and to explore its suitability
2
Q
WHY PROTOTYPE?
A
Common communication device among team members
Can adapt changes early
Effective way for designers to explore design ideas
Support designers in choosing between alternatives
3
Q
CONCEPTUAL PROTOTYPING
A
Discussed personas and scenarios earlier
4
Q
PHYSICAL PROTOTYPING
A
Low-fidelity
High-fidelity
5
Q
LOW-FIDELITY PROTOTYPING
A
Doesn’t look much like the final product
Useful as a quick first-cut in the
early stages of development
Should be flexible and encourage
exploration and modification
6
Q
HIGH FIDELITY PROTOTYPING
A
- Actually works!
- Not fully debugged but works acceptably well
- Useful for testing technical issues
7
Q
Problems with high fidelity prototyping
A
- Can take a long time to build
- Testers struggle to focus on content
- Developers are reluctant to change something that took so long to make
- A software prototype can set expectations too high
- A hardware prototype can be hard to compare to the final design
- Bugs in high-fidelity prototypes can delay testing