Projections Flashcards
What is an Orthographic Projection?
This is a Projection in which the
Projection Plane
is Parallel to one of the world planes
Does Perspective Projection preserve Parallel lines?
No
Parallel Lines converge to a Vanishing Point
How can we carry out an Orthogonal Projection?
Set all the Z values of the points to 0
This will map points to the Z=0 planes
What is an Axonometric Projection?
This is where the Projection Plane is at 45 degrees to the world axis,
It is symmetrical to one or more of the axis
What is the most general case of a Parallel Projection?
Oblique Projection
The Projection Plane can have any orientation
The Plane does not have to be perpendicular or anything, there are no constraints
In a Perspective Projection, do objects further away appear closer together?
Yes
Where should a point in 3D Space be drawn in a Perspective Projection?
If we draw a straight line between the “Eye” and the point, we would draw the point where it intersects the Projection Plane
What is a 1-Point Perspective?
This is where there is only a single Vanishing Point
What is a 2-Point Perspective?
If we take a set of Parallel Lines and extend them we will get 2 Vanishing Points
What is a 3-Point Perspective?
If we take a set of Parallel Lines and extend them we will get 3 Vanishing Points
What does the View Volume look like in a Parallel Projection?
We have a near-Plane (the Projection Plane), which is the near plane
and a far plane,
The view Volume is a cuboid shape
What does the View Volume look like in a Perspective Projection?
The near and far plane are parallel
The view volume forms a Frsutum
How would we define the View Volume for a Parallel Projection?
We need to give the distances of the near and far planes
And give the left,right,top and bottom of these planes
How would we define the View Volume for a Perspective Projection?
We need to give the distances of the near and far planes
We need to give the angle of the field of view
and an aspect ratio, this represent the ratio between the width and height of the Frustum
Doing a Perspective Projection gets rid of the Z-Values which could be used later?
How can we perform a Perspective Projection, and keep the Z-Values?
Projection Normalisation
Transform the Frustum into a Cube
and then perform an Orthographic Projection
This process is equivalent to the original Perspective Projection
and the Z-Values are not lost