Projections Flashcards

1
Q

What is an Orthographic Projection?

A

This is a Projection in which the

Projection Plane

is Parallel to one of the world planes

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2
Q

Does Perspective Projection preserve Parallel lines?

A

No

Parallel Lines converge to a Vanishing Point

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3
Q

How can we carry out an Orthogonal Projection?

A

Set all the Z values of the points to 0

This will map points to the Z=0 planes

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4
Q

What is an Axonometric Projection?

A

This is where the Projection Plane is at 45 degrees to the world axis,

It is symmetrical to one or more of the axis

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5
Q

What is the most general case of a Parallel Projection?

A

Oblique Projection

The Projection Plane can have any orientation

The Plane does not have to be perpendicular or anything, there are no constraints

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6
Q

In a Perspective Projection, do objects further away appear closer together?

A

Yes

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7
Q

Where should a point in 3D Space be drawn in a Perspective Projection?

A

If we draw a straight line between the “Eye” and the point, we would draw the point where it intersects the Projection Plane

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8
Q

What is a 1-Point Perspective?

A

This is where there is only a single Vanishing Point

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9
Q

What is a 2-Point Perspective?

A

If we take a set of Parallel Lines and extend them we will get 2 Vanishing Points

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10
Q

What is a 3-Point Perspective?

A

If we take a set of Parallel Lines and extend them we will get 3 Vanishing Points

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11
Q

What does the View Volume look like in a Parallel Projection?

A

We have a near-Plane (the Projection Plane), which is the near plane

and a far plane,

The view Volume is a cuboid shape

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12
Q

What does the View Volume look like in a Perspective Projection?

A

The near and far plane are parallel

The view volume forms a Frsutum

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13
Q

How would we define the View Volume for a Parallel Projection?

A

We need to give the distances of the near and far planes

And give the left,right,top and bottom of these planes

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14
Q

How would we define the View Volume for a Perspective Projection?

A

We need to give the distances of the near and far planes

We need to give the angle of the field of view

and an aspect ratio, this represent the ratio between the width and height of the Frustum

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15
Q

Doing a Perspective Projection gets rid of the Z-Values which could be used later?

How can we perform a Perspective Projection, and keep the Z-Values?

A

Projection Normalisation

Transform the Frustum into a Cube

and then perform an Orthographic Projection

This process is equivalent to the original Perspective Projection

and the Z-Values are not lost

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16
Q

What does Clipping do?

A

It removes the parts of objects that are not in the View Volume