Modelling and Viewing Flashcards
1
Q
How would we transform the point
[X,Y,Z]
in an Orthogonal Projection?
A
[X,Y,0]
We set the Z Value to Zero
We can then take the Z=0 plane and map it to the display screen
2
Q
What is the Window?
A
The section of the X-Y Plane (world-co-ordinates) that we can see
This is the portion of the plane that will be displayed on the screen
3
Q
What is the Viewport?
A
The area on screen where our screen is displayed
4
Q
A