Project Design Process Flashcards

1
Q

What is software development concerned with?

A

How a piece of software is designed, built and tested

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2
Q

What is project management?

A

Process of controlling and managing a project from an initial idea through to completion and delivery

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3
Q

What is the scope of a project?

A

Work that needs to be accomplished to deliver a product

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4
Q

What are the stages in the waterfall model?

A
Analysis
Design
Implementation
Testing
Documentation
Evaluation
Maintenance
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5
Q

Why is the waterfall model referred to as iterative?

A

May have to return to previous stages in light of new information

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6
Q

State some advantages of the waterfall model

A
  • Simple and easy to understand
  • Each stage has a clear set of deliverables
  • Phases don’t overlap
  • Great for small projects where all requirements are known
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7
Q

State some disadvantages of the waterfall model

A
  • Once development has reached testing phase, very difficult to go back to change things
  • No working software produced till relatively late on
  • High amounts of risk and uncertainty
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8
Q

Why is the waterfall model unrealistic for many projects?

A

Requires everything to be known about the project before starting

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9
Q

State the typical roles in the waterfall model

A

Systems Analyst
Programmer
Client
Project Manager

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10
Q

Who produces the requirements specification in the waterfall model?

A

Systems Analyst

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11
Q

What does the programmer do in the waterfall model?

A

Writes and tests the program code

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12
Q

What is the name of the person who the software is being produced for?

A

Client

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13
Q

What is the project manager responsible for?

A

Ensuring the project is well managed, delivered on time and meets the requirements

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14
Q

State some thing the requirements specification states

A

Scope and boundaries of the project
Basis of payment
Sets out how the code will be tested and developed
Any long term maintenance agreement

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15
Q

What is the project plan?

A

Formal, approved document used to guide both project execution and project control

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16
Q

What does user documentation detail?

A

How the end user can use the product

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17
Q

What is the technical document created to do?

A

Detail technical aspects of the software such as installation requirements

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18
Q

What is the agile development methodology designed to do?

A

Address the difficulties of the waterfall model

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19
Q

What does agile focus on?

A

Developing software quickly

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20
Q

What is a common implementation of agile?

A

SCRUM

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21
Q

What is incremental development?

A

Small releases of software that start with just a few requirements of the software and build up to a full working model

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22
Q

What are the three stages that consist of a sprint?

A

Design
Test
Build

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23
Q

What is a sprint?

A

A period of development when a fixed set of product items are developed

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24
Q

How do agile developers get feedback from the clients?

A

Frequent face to face meetings

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25
Q

What are the three main roles in the SCRUM model?

A

Product owner
Scrum team
Scrum master

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26
Q

What is the product owner’s role?

A

Reflect the view of any key stakeholders in the project

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27
Q

How does the product owner convey their vision for the project to the team?

A

Prioritizing the product backlog

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28
Q

What is the product backlog?

A

A detailed analysis document which details all the requirements of the project

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29
Q

What is the scrum team responsible for?

A

Development of the software

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30
Q

How many people are typically on a scrum team?

A

5 to 9

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31
Q

How do scrum projects scale up on bigger projects?

A

By adding more scrum teams, not adding more people to a scrum team

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32
Q

What is the scrum master and what are they responsible for?

A

Coach for the scrum team, responsible for getting the best out of the scrum team

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33
Q

How does the scrum master get the best out of the scrum team?

A

Removing any barriers to progress
Facilitating meetings
Working with the project owner on the backlog for the next sprint

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34
Q

What is project initialization?

A

Phase of a software development project where an idea for a project is examined and expanded on

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35
Q

Who is the project sponsor?

A

A senior management personnel that represents the client, supports the project and assesses it’s success

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36
Q

What is the first goal of project initialization?

A

Determine the feasibility of the project

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37
Q

What does the project proposal document detail?

A

Initial detail about the project and its feasibility

38
Q

What is the basic purpose of a feasibility study?

A

To work out if the proposed expenditure of time and money is likely to be worthwhile and whether the objectives of the project can be achieved

39
Q

Who is the feasibility study carried out by?

A

The project leader

40
Q

What are the four areas of feasibility?

A

Technical
Legal
Economical
Schedule

41
Q

Give some examples of risks with new software development

A

Software companies and clients often have different vocab and so may be in agreement until the final product is produced
Management may have unrealistic expectations
Training of personnel in new products

42
Q

What should technical feasibility look at?

A

Whether suitable technologies are available for the development of the proposed system

43
Q

What is the economic feasibility?

A

Feasibility studies that deals with the cost implications involved that looks at cost-benefit analysis

44
Q

Give examples of costs that come with developing a new system

A
  • Acquiring the project in the first place
  • Costs of installing it
  • Costs of maintaining the system
  • Costs of training staff
45
Q

What is the break even point of a system?

A

Where the new system stops costing money and starts to make money

46
Q

Give tangible benefits management may look for when designing a new system

A
  • Reduced running costs
  • Increased operational speed
  • Increased throughput of work
  • Better reporting facilities
47
Q

What does the legal feasibility study deal with?

A

Conflicts that may arise between the proposed systems and legal requirements

48
Q

Give examples of ways a licence can be published

A

Client Licence
Server Licence
Network Licence
Site Licence

49
Q

What are the two period of operations for licences?

A

Annual or perpetual

50
Q

Give examples of questions that may be asked in the schedule feasibility

A
  • How long will the proposed system take to develop
  • Will it be ready in the specific time frame
  • When is the best time to install
51
Q

What is a Gantt Chart?

A

Horizontal bar graph used to plan and schedule projects involving several concurrent tasks

52
Q

What is an advantage of a gantt chart?

A

Shows at a glance the progress of a project

53
Q

Give examples of reasons why a project may be abandoned after a feasibility study

A
  • too costly to develop
  • incompatible with data protection laws
  • unable to be completed in time
54
Q

What will the project initialization include?

A
  • project proposal
  • business case
  • product backlog
55
Q

What is a business case?

A

Justification for need of project and cost/benefit analysis

56
Q

What is analysis?

A

Process of understanding what it is that the client wants the software to do

57
Q

When is each period of analysis undertaken?

A

Weekly backlog review of the product backlog

58
Q

What happens during the sprint planning meeting?

A

Product owner presents the top items on the product backlog to the team

59
Q

How does the team get to understand the intended users of the project?

A

Interviewing users
Working with them in focus groups
Engaging in workshops

60
Q

What are personas?

A

Fictional characters created to represent the different user types that the design team have encountered

61
Q

What is a user story?

A

A user story is a brief statement that identifies the user and his/her need. It is a direct statement that relates to a specific persona.

62
Q

What is a user scenario?

A

A user scenario expands upon already developed user stories by including details about how a system might be interpreted, experienced, and used

63
Q

What is a use case?

A

A use case is a list of steps a user would take to perform an action.

64
Q

What are constraints?

A

Limitations that affect the development of the product

65
Q

Define the functional requirements of a project

A

What a product should do and are contained in the scope

66
Q

Define the operational requirements of a project

A

The operation of the project (what should be on the page, what each thing allows the user to do)

67
Q

What are the three questions asked at the daily standup?

A

What did you do yesterday?
What will you do today?
Are there any impediments in your way?

68
Q

Give are typical impediments presented in the daily standup

A

My hard drive broke and I need a new one today.
I still haven’t got the software I ordered a month ago.
I need help debugging a problem with a module.

69
Q

What is data modelling within the sprint?

A

Developing an entity relationship diagram and data dictionary

70
Q

What happens in the build phase?

A

Creating software with all the features committed to in the sprint

71
Q

What type of testing does the team do in the build phase?

A

Unit Testing

72
Q

What is deployment?

A

Process of making the software avaliable to the customer

73
Q

What is validation testing?

A

Testing to ensure each feature that was committed to in the sprint has been successfully delivered according to its acceptance criteria

74
Q

What is usability testing?

A

Technique used to evaluate a product by testing it on real users performing real tasks

75
Q

What are the three usability testing techniques?

A

Concurrent Think Aloud
Concurrent Probing
Retrospective Probing

76
Q

What is Concurrent Think Aloud?

A

The user talks about their experience of using the software as they attempts to complete a task.

77
Q

Give a disadvantage of concurrent think aloud?

A

Can interfere with usability metrics because user is distracted from tasks

78
Q

What is Concurrent Probing?

A

Probing participants as they work on tasks-when they say something interesting or do something unique, the team member asks follow-up questions.

79
Q

Give disadvantages of Concurrent Probing

A

Interferes with the natural thought process.

Affects the progression participants would make on their own, without interruptions.

80
Q

When can concurrent probing be beneficial?

A

If goals do not include strict user experience measurements.

81
Q

When is concurrent probing usually used?

A

Team members can often use CP when pre-testing terms and wording to assess how well people understand the questions and concepts.

82
Q

What is Retrospective probing?

A

Waiting till the session is complete and then asking questions about the questions and concepts

83
Q

What is the release evaluated against at the end of each sprint?

A

Acceptance Criteria for each requirement in the sprint backlog

84
Q

Give examples of usability factors

A

Intuitive Design
Ease of Learning
Efficiency of use
Memorability

85
Q

Why should be efficiency be evaluated?

A

Higher efficiency can lead to decreased maintainability due to shortcuts that may be hard to understand

86
Q

When is a program robust?

A

If it can cope with problems that come from the outside and are not of its own making

87
Q

When is a program reliable?

A

If it runs well and is never brought to a halt by a design flaw
Always produces the expected result

88
Q

Describe two ways that company managers could make use of the results of a feasibility study

A
  • Cost benefit analysis to determine break even point
  • Deciding not to go ahead if not suitable
  • Use results for project planning
89
Q

Describe two ways in which the requirement specification could protect the software
development company against additional demands from the client

A

Legally binding document detailing exactly
what is required
Additional demands NOT in RS do not
need to be met
Additional demands will require agreement
and costing

90
Q

A document outlining what a client wants is submitted to the software
development company. State the name of this document

A

Project Proposal