Programming Considerations for Speed, COD, Agility Flashcards

1
Q

list prescription considerations

A

based on time motional analysis
1) training age
2) direction/plane of movement
3) movement actions and muscles used
4) sport specific positions
5) team dynamics (individual sport vs team)
6) sport nature (collision, contact, etc.)
7) gender

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2
Q

describe how to teach agility

A
  • teach linear to lateral to change of direction skills
  • teach one main component per training session
  • teach slow to fast
  • teach general to specific
  • teach simple to complex
  • teach closed to open
  • coaching tip: talk/demo
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3
Q

decribe 3 different ways of differentiating tasks

A
  • continuous tasks
  • discrete tasks
  • serial skills
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4
Q

describe continuous tasks

A

no apparent start or finish at low or mod speeds as cyclic/ongoing

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5
Q

describe discrete tasks

A

definite start/finish, acyclical/brief, at high speeds

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6
Q

describe serial skills

A

discrete skills in sequence - most athletic skills

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7
Q

progressive stimulus (ways to make things harder)

A
  • inc. volume/intensity
  • inc. distance traveled
  • inc. speed
  • inc. complexity
  • inc. repetitions
  • inc. # of stimulus
  • dec. rest to tax capacity of phosphagen system
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8
Q

describe how we progress the skill itself

A

General skills
- develop 1 or more basic coordinative abilities
Special skills
- unify coordinative abilities in a skill specific manner
Windows of trainability
- coordinative abilities - best developed in preadolescence

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9
Q

describe general prescription guidelines for programming volume/intensity

A

sets: 1-4
reps: time or # of reps
rest: 1:12 (power) or 1:5 (capacity)
*active rest such as torso/blance/stretching is appropriate

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10
Q

what is the key and rule (general prescription guidelines)

A

Key: volume-intensity relationship
Rule: Train fast to play fast (learn mechanics slowly then ramp up the speed)

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11
Q

how many sessions per week for programming agility

A

1-3 sessions per week (neural in nature - early in week)

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12
Q

describe programming agility

A
  • train power for performance and capacity for ESD of phosphagen system
  • dependent on intensity, fitness level, cycle of periodization
  • dependent on in-season vs off-season
  • incorporate into warm up as neural prep on a more regular basis instead of dedicated sessions (microdosing movement capabilities)
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13
Q

describe the programming sprinting example for block 1: primary aim: acceleration development

A

mon and wed
- incline sprints
1x3x15m (1.5m)
1x4x20m (2 min)

friday
- incline sprints
1x2x15m (1.5 min)
1x3x20 m (2 min)

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14
Q

describe the programming sprinting block 2: primary aim, secomdary aim, tertiary aim

A

monday:
- incline sprints
1x3x30m (3 min)
1x3x40m (4 min)
wednesday:
- push up starts
1x4x15m (2 min)
- sled tows
2x3x20 m (2 min/4 min)
friday
- crouch starts
1x4x15, (2 min)
- acceleration holds
1x3x40m (4 min)

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