PRINCIPLES - SIte Design Flashcards

1
Q

Cardo and Decumanus

A

the two major streets in a Roman town, perpendicular

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2
Q

Loop road

A

A collector/distributor road into a shopping center

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3
Q

Proportion

A

relationship between parts that provide harmonious order

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4
Q

Golden Section

A

renaissance concept where a whole is divided so that the smaller part
has the same relationship to the larger part, as the larger part has to the whole.

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5
Q

Rhythm

A

Regular occurrence of elements in time or space

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6
Q

Balance

A

equilibrium

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7
Q

Symmetry

A

Balance arrangement, typically in reference to formal design

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8
Q

Static form

A

parts are equal in size and located around a reference axis

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9
Q

Dynamic form

A

parts are unequal in size and arrange around a reference axis

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10
Q

Local road

A

low capacity roads with direct access to site

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11
Q

Collector road

A

connection road between local and arterial streets

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12
Q

Arterial road

A

wide high capacity streets usually connecting to expressways

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13
Q

Expressways

A

limited access roads with high speeds, high volume circulation

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14
Q

Site Slope Percentage

A

Vertical/Horizontal x 100
Rise/Run x 100
flat area - good for all activities =

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15
Q
Construction Slope Percentage
storm drains  = 
sanitary sewers!  = 
street surface drainage =  
planted or large pavers = 
lawns = 
planted banks = 
parking area/lot =  
automobile ramps =  
sidewalks =  
streets/paved driveways =
A
storm drains  = 0.3% minimum
sanitary sewers!  = 0.4 - 1.4%
street surface drainage =  0.5% minimum
planted or large pavers = 1% minimum
lawns = 25% max
planted banks = 50% max
parking area/lot =  5% max
automobile ramps =  8% max
sidewalks =  10% max
streets/paved driveways = 10% max
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16
Q
Angle of Repose
Loose wet clay or silt =  
Compact dry clay  =  
Wet sand  =  
Dry sand =
A
the greatest angle at which soil will lay without sliding.
Loose wet clay or silt =  30%
Compact dry clay  =  100%
Wet sand  =  80%
Dry sand = 65%
17
Q

Gross Area

A

Net area(commonly used area) + Circulation (structure/MEP/service)

18
Q

FAR

A

Floor area ratio

Gross area/Site area

19
Q

750 cars per hour

A

traffic light is required

20
Q

3000 cars per hour

A

grade separation is required
• Cloverleaf: two level interchange
• Direct left turn: where two expressways intersect
• Diamond: expressways intersect secondary roads

21
Q

Max length of block

A

1,600’(that’s 8 Portland blocks)

22
Q

Cul-de-sacs

A

Dead end - 400’ max with 80’ turn around

23
Q

2 lane highway w/ 9’ shoulder

A

40’ - 42’

24
Q

Typical surface streets

A

Made of concrete, asphalt, grave, or decomposed granite
Width = 11’-0” - 12’-0” wide
Heavy Traffic Streets = 6” concrete curb and gutter
Minor Streets = 4” roll curb or gravel
Minimum curb radii @ minor streets = 12”
Minimum curb radii @ major streets = 50”
Landscape strips = 7’ w/trees or 4’ wide w/grass/dirt

25
Q
Vehicle Turing Radii
Small cars = 
Standard cars =  
Large cars =  
Ambulance = 
Busses/trucks =
A
Small cars = 16-19 ft
Standard cars =  19-23 ft
Large cars =  23-25 ft
Ambulance = 25-30 ft
Busses/trucks = 43-50 ft
26
Q

Standard parking space

A

9’ wide by 18’-20’ long

Clearance between cars = 20”
Circulation Aisle = 12’-0” wide
In lots with attendants = 8’ x 18’ stalls and 20’ aisles

allow 400 sf/car for parking and circulation
3,000-4,000 sf of parking for every 1,000 sf of shopping center

27
Q

Accessible parking space

A

cars - 8’ wide with access alley 5’ wide
vans - 8’ wide with access alley 8’ wide

When parking is provided, the number of accessible parking spaces is determined by the total number of spaces.

However, hospital outpatient facilities must have 10% and outpatient physical therapy
facilities must have 20%

28
Q

30 degree parking

A

15’-7” projection = 43’-2” bay width
parking is least efficient = 5 cars/100 lineal feet of curb
Uneconomical.

29
Q

35 degree parking

A

16’-7” projection = 45’-2” bay width

30
Q

40 degree parking

A

17’-6” projection = 47’-0” bay width

31
Q

45 degree parking

A

18’-2” projection = 48’-4” bay width
parking is pretty efficient = 8 cars/100 lineal feet of curb
Relatively economical and allows easy access to and from parking spaces

32
Q

60 degree parking

A

parking is pretty efficient = 9 cars/100 lineal feet of curb

Relatively economical and allows easy access to and from parking spaces

33
Q

90 degree parking

A

parking is most efficient = 11 cars/100 lineal feet of curb
makes for easy two-way traffic and can accommodate most cars. The only
disadvantage is that it can be difficult to maneuver

34
Q

parking slope

A

5% max