Principles and theories of learning and practice Flashcards
phases of learning - Fitts and Posner
phases of learning
- learning is sequential and that we have to move through specific stages
- coaches need to have a undertsanding of these phases to ensure success
- cognitive phase - the first stage of learning used by a novice understanding and subroutines are explored by trial and error
- **associative phase ** - this is the 2nd stage of learning as motor programmes are developed and performance is smoother
- autonomous phase - the final stage of learning used by an expert when movement is detailed and specific
cognitive phase
phases of learning
- the intial part of learning whereby the learner is trying to create a mental pictire of the skill
- demonstrations and verbal explanations
- motor programmes have no developed so will use trial and error
- use extrinsic feedback
- coaches shouldnt give to much info (infomation overload)
- learners should be given guidance
- seletive attention - the process of picking out important infomation and filtering out the less info
- performer will be inconsistent and lack cooridation
- need postive feedback
associative phase
phases of learning
- usally takes longer to complete for the learner
- some people never leave this phase
- motor programmes develop and become smoother
- begin to elimate mistakes are errors are fewer
- increased flow of the skill attentending specific reviews
- practiced is focused on refining the skill
- subroutines are coordinated
- interak/kinesthic feedback
- more detalied specifc feedback
autonomous phase
phases of learning
- achieved after effective practice
- excute the skill without conscious though
- fous on demands of the environment and sutable cues
- more tactics and stratergies
- respond in the correct ways to the appropriate stimuli
- consistent
- self confidence increases
- less external factors are needed
- specifc and highlight any errors made
- if practice is not maintained the learner may regress into the associate phase
learning plateau
a period during performace when there are no signs of improvement, the performer does not appear to be getting better
stage 1 of the learning plateau
learning plateau
- rate of learning is slow and the performace level is poor
- performer is working out subroutines and possibly using trial and error
- cognitive stage of learning
stage 2 of the learning plateau
learning plateau
- rapid acceleration of learning
- performer has begun to master the task and gain success
- provide reinforcement and motivation
stage 3 of the learning plateau
learning plateau
- no improvement in the rate of learning
- performance has reached a plateau
- performance maintains at the same level
stage 4 of the learning plateau
learning plateau
- a period towards the end of the task when, in part due to fatigue, the performace begins to deteriorate
drive reduction
learning plateau
- an end of task period when performance may get worse
- occurs when the performer has gained success, but the intial drive to succeed has been lost
- an extension of the task is needed to maintain motivation
causes for the plateau
learning plateau
- lack of motivation
- boredom
- coaching
- limit of ability
- targets set to low
- fatigue
Many Bees Can Look Towards Flowers
lack of motivation
causes of plateau
lack of incentives or extrinsic rewards may cause the performer to lose drive and energy
boredom
causes of plateau
repetitive nature of a close skill may cause boredom
coaching
causes of plateau
may issue incorrect instructions or use incorrect practice methods so that the skill is done correctly
limit of ability
causes of plateau
performer may not improve simply because they have reached the full extent of their ability
targets set to low
causes of plateau
the task may not allow the learner to use the full range of their skills
fatigue
causes of plateau
continous action, over extended periods, will result in tiredness , this will result in drop of performance
solutions to the plateau
learning plateau
- extend the task into a new challenge to test the performer
- give new goals and targets within the task
- the players could find a new coach to rause performance
- coach could offer more praise or postive reinforcement to privide motivation
- take a rest to avoid fatigue
- concept of the plateau could be explained to the performer, they may then take reponsibility for their lack of improvement
- more variety added to the task
- could get some feedback to help improve performance and motivation
insight learning - gestaltist theory
cognitive theory - insight learning
- using expirence and undertsanding to solve problems relating to the whole skill
- performer uses existing knowledge to form an idea of how to dealwith problematic sporting situations
- the performer should then put this idea into practice to solve the problem
- EXAMPLE - 3000m race , if one opponent has a fast 400m, you may wish to set off at a quicker pace in order to negate the fast finish from your opponent
insight theory - key features
cognitive theory - insight learning
- concentrates on the whole task - good to use in realistic situations
- self satisfication - if the tactic has worked or been achieved the performer may feel pretty good about themselves
- provides intrinsic motivation on the performer
- poses questions to the performer but this is not trial and error
- encourages the performer to think for themsleves
- may generate more undertsanding o the actions required
- better than just being told by the coach
- use cognitive process
operant conditioning
behaviourism - skinner operant conditioning
- the use of reinforcement to ensure that correct response are repeated
- commonly known as the behaviourist theory
- attempts to explain how actions can be linked to stimuli (s-r bond)
skinners rats
behaviourism - skinner operant conditioning
- he belived that behaviour could be modified or conditioned if driected towars a stimulus
- skinners experiments involved observing rats in a cage. the cage was fitted with mechanisms that delivered food
- the rat would press the lever and a food pellet would drop, at first they hit it by accident however they quickly learned it provided them with a reward
operant conditioning in sport
behaviourism - skinner operant conditioning
- based on trial and error - trying multiple methods in a tennis serve
- a coach will manipulate the enervironment using operant conditioning to ensure that the desired response occured
- EXAMPLE - placing cones in the service box as a target to hit, gradually move it back
- satisfier - a coach will offer satisfier to shape behaviour so that it is repeated (postive reinforcement)
- annoyer - a coach will offer an annoyer when the incorrect response is shown so that the response will not be reapeted (punishment)
basic prinsiple of operant conditioning
behaviourism - skinner operant conditioning
- correct actions are reinforced and strenghtend
- success acts as a satisfier and will strenghten correct actions
- if you reward a successful outcome, they are then likely to be reapted
- incorrect actions can be weakened (negative feedback)
- if an unsuccessful action is ignored , or given an annoyer, such as criticism they may avoid this in the future
stimulus repsonse/s-r bond
behaviourism - skinner operant conditioning
- strenghtening the link between the stimulus and the response
- EXAMPLE - when a subtle is returned high in the air in badminton , the correct response would be to smash it
- by linking the appropriate response to the stimulus the actions can be learned
reinforcement
behaviourism - skinner operant conditioning
- the process that causes a reponse or behaviour to reoccur by forming and strenghtening the s-r bond
- postive reinforcemnt, negatve reinforcement and punishments are used to shape behaviours and form s-r bonds
postive reinforcement
behaviourism - skinner operant conditioning
- pleasant stimulus after the correct response
- increase the likelihood of correct response occuring again
- may offer motivation to continue repeating such success
- may use tanguble or intangible rewards
negative reinforcement
behaviourism - skinner operant conditioning
- taking away an unpleasant stimuli after the correct response
- EXAMPLE - withdrawing negative critism when the performer does something well
- a coach who is being a performer negative feedback may go quiet when they begind to do somethign well
- this is reinforcement as it increases the changes of the correct repsonse being reapeted
punishment
behaviourism - skinner operant conditioning
- an unpleasant stimuli to prevent incorrect actions recurring
- EXAMPLE - football player receiving a red car