Pragmatics Flashcards

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1
Q

Paralanguage/ Paralinguistic Features

A

Using body language/ gestures when communicating. In electronic texts this is done via emojis

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2
Q

Hyperbole

A

Exaggerated language (eg. That’s AMAZING/ that’s absolutely HORRIFIC)

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3
Q

Litote

A

Understatements (eg. ‘It’s ok.’ - when its very good)

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4
Q

Shared Knowledge

A

Using language that a social group understands. This could be jargon, but this could also be made up informal words(eg. Brat summer).

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5
Q

Pragmatics

A

Practical aspects of human action and thought

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6
Q

Metaphor

A

Comparison of two similar things by saying one IS the other

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7
Q

Conceit

A

Linguistic term for an extended metaphor

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8
Q

Simile

A

Draws resemblance between two things by saying “thing A is LIKE thing B” or “thing A is AS [adjective] thing B”

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9
Q

Imagery

A

Where stories use highly descriptive language

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10
Q

Personification

A

Human traits to describe non human things

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11
Q

Hyperbole

A

Exaggerated statement often uses in descriptive language to convey a deeper meaning

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12
Q

Rhetorical question

A

Interrogative that does not require an answer

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13
Q

Hypophora

A

The person who raises the question answers it immediately themselves

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14
Q

Symbolism

A

Represent abstract concepts and ideas in stories. Typically derive from objects of non-human (eg. Dove represents peace)

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15
Q

Motif

A

Recurs throughout a story and helps develop the theme of the narrative (eg. Motif of hope)

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16
Q

Anthropomorphism

A

Assigning human characteristics to non human entities (God, animals, objects)

17
Q

Mystery code

A

Using mystery to evoke suspense or create and entertaining effect

18
Q

Characterisation

A

Providing crucial information about characters to aid development

19
Q

Sensory language

A

Using the senses to aid description for the reader

20
Q

Humour

A

Entertaining the reader via humour from an informal narrator

21
Q

Emotive language

A

Using pathos and loaded content to emotionally move the reader

22
Q

Dramatic irony

A

When the audience is aware of the true intentions or outcomes while the characters have no idea

23
Q

Magical realism

A

Describing events in a real world setting but with magical trappings

24
Q

Pathetic Fallacy

A

Attributing human emotions to nature, using the weather to convey emotion/ atmosphere (eg. The angry sky)

25
Q

Context Bound Information

A

Understanding meaning based on situational context (definitions can change based on positioning in a sentence or tone it’s said in)

26
Q

Taking The Floor

A

Where someone establishes the topic of discussion and will start talking/ deciding upon the topic agenda