Play and Imagination Flashcards

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1
Q

isaacs (1929) said what?

A

‘play is indeed the child’s work’

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2
Q

what did dodd discover about children in the uk?

A

children in mid-to-late childhood (5-11y) play for 3 hours a day, and half of this is outdoors

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3
Q

how did dodd define play?

A

‘an activity that the child does for enjoyment when there is no serious or practical purpose’

this represents a functional approach

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4
Q

functional approach

A

play has no purpose and is done for its own benefit

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5
Q

structural approach

A

play can be identified by play signals

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6
Q

criteria approach

A

different criteria must be observed to indicate whether something is play

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7
Q

five criteria of play

A

non-literal
flexible
positive affect
means/ends
intrinsic motivation

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8
Q

non-literal

A

the child is pretending and not engaging with reality

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9
Q

flexible

A

repeating similar behaviours with slight variations

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10
Q

positive affect

A

enjoyment of activity

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11
Q

means/ends

A

more interest in the process than the result

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12
Q

intrinsic motivation

A

done for own sake

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13
Q

which of these criteria were found to be predictors of play?

A

non-literal, flexibility, and positive affect

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14
Q

different types of play

A

sensorimotor play
object play
physical play
pretend play

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15
Q

how do different types of play align with piaget’s sensorimotor progression?

A

children grow to develop a symbolic thinking and understanding of play

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16
Q

when is sensorimotor play first seen?

A

around 6 months, and other types emerge at 2 years old

17
Q

how can play change quantitatively?

A

greater physical abilities lead to more diverse physical play

18
Q

how can play change qualitatively?

A

changes in understanding lead to different types of behaviour

19
Q

the functional accounts of play

A

non-cognitive accounts
cognitive accounts

20
Q

non-cognitive accounts

A

pleasure, performance, peace-making

21
Q

cognitive accounts

A

practice, prediction and planning, and problem creation

22
Q

pleasure

A

enjoyment can be a driver of play

how can behaviours be fun with no value?

evolutionary spandrel- playful behaviours might be reinforced by other situations

23
Q

performance

A

play is costly and displays power and fitness to peers

24
Q

peace-making

A

sharing playful abilities can build group relationships and improve social cohesion

25
Q

what do non-cognitive accounts argue?

A

play emerges evolutionarily, but not because play changes the way children think and behave

26
Q

what do cognitive accounts argue?

A

play has a function in aiding learning about the world

27
Q

what does playing with objects allow children to develop?

A

complex motor skills, seen in southeast asian studies where hunting behaviour is seen in play versions of weapons

28
Q

how does play support learning?

A

through predictions and plans- children are more likely to explore novel objects when expectations are not met

29
Q

types of pretence

A

object substitution
attribution of function
animation
insubstantial material attribution
insubstantial attribution
character attribution

30
Q

object substitution

A

pretending a real object has different qualities

31
Q

attribution of function

A

using a toy camera to take a picture

32
Q

animation

A

interacting with objects

33
Q

insubstantial material attribution

A

pretending to pick up something which does not exist

34
Q

insubstantial attraction

A

referring to a situation which is not real

35
Q

character attribution

A

pretending to be different characters

36
Q

where can cultural and parental attitudes to pretence be seen?

A

in imaginary companions being perceived differently in different communities- one side views them as creative and fun, whereas the other sees them as only age-appropriate with concerns about dishonesty and the supernatural

37
Q

is it possible that parents and researchers make assumptions towards children’s enjoyment for pretence?

A

walker (2014) found during young childhood, children learn more from the practical use of realistic stories rather than fantasy stories

38
Q

can children learn from pretence?

A

children who were pretending to be a positive character during a challenging game had improved performance and perseverance

evidence of a motivational effect of play

39
Q

children and counterfactual thinking

A

‘what might have been’

children often fail counterfactual tasks until 4 years old (even though they can pretend at 2) which suggests pretence allows children to separate their imagination from the real world