play Flashcards
1
Q
definition of play
A
- no obvious benefits/function
- purposeless
- doesn’t appear to contribute to immediate fitness
- appearance & timing is modified from behaviors performed by adults
- exaggerated
- disordering of sequences
- repitition of motor acts
- performed out of context (under safer conditions)
2
Q
play behavior
A
- Includes elements of “functional” behavior
- Fleeing, fighting, sexual, or predatory behavior
- expressed in the absence of fitness threat
- food/water
- shelter from harsh envir
- free from predators
- no injury/illness
3
Q
purpose of play from research perspective
A
young can develop & learn physical, social, & cognitive skills to prepare for adulthood
4
Q
types of play
A
- social play
- object play
- solitary/locomotor play
5
Q
social play
A
when play activity involves another living being
- aka ‘rough-and-tumble’ play
- reciprocal tactile contact, chasing, interactive
- display of play markers
- displayed immediately before & all throughout ➔ constant check in to show playful
- communicate that behaviors produced are NOT serious ➔ true communication
- predominantly visual: benefits b/c speed of transmission
- ex: Australian magpie “bouncy” gait
- ex: Gelada monkeys play face (full or partial teeth)
- ex: Play-bow in Canis (dogs, wolves, foxes)
skills gained:
- social etiquette: learn social rules/ norms for interactions in group
-
self-assessment: learn to evaluate yourself against others
- size/strength
- skill level
-
locomotor/physical:
- strength & coordination, especially for species-specific behaviors (e.g. mounting, fighting)
- neuro-anatomical development (connections in brain)
6
Q
object play
A
when play activity involves an inanimate object
- involves physical manipulation of inanimate items such as twigs, rocks, or other moveable pieces in an animal’s environment
- using of mouth or limbs for biting, sniffing, pushing, kicking, licking, and chewing objects
skills gained:
- locomotor/physical: coordinate grasping, pushing, mouthing skills
- environmental information:
- harmful?
- beneficial?
- useful?
- moveable?
7
Q
solitary/locomotor play
A
when play involves exaggerated movements for no reason without another living being
- sporadic: spark of energy & sudden stops (e.g. zoomies)
- isolated, sudden, spontaneous, & brief movement (e.g scampering or leaping)
- loose body tone
- repetition
- can be interrupted (would not stop if actually running from predator)
- displayed more often in species that live in unstable envir
- lots of stimulation (quick smells, sites, sounds) ➔ must be able to process info rapidly for survival
skills gained:
- locomotor/physical:
- develop & improve limb coordination
- behavioral flexibility
- gaining experience w/ patterns of behavior that are reliable for survival
7
Q
factors affecting play
A
-
domestication
- neoteny = retention of juvenile traits
- expressing juvenile behavior & physical behaviors/traits as byproduct of domestication
- dogs = more playful than wolves in freq & duration & play unseen in adults
- play does not prepare animal for survival for domestic animals ➔ relaxed selection in captivity
-
trade-offs
-
Play behavior declines or disappears when there are more advantageous based on fitness
- ex: wolves & harbor seals ↓ solitary & social play during mating compared to non-mating periods & wolves during feeding compared to non-feeding situations
- illness, hunger, & pain ↓ play
- trade-offs must be made in terms of energy budget
- play = active, interactive = costly ➔ energy must go towards healing
-
Play behavior declines or disappears when there are more advantageous based on fitness
-
food:
- ex: wild rhesus macaques↓ play during food shortage
- ex: fawns ↓ play when given less milk close to weaning
- conserving stores in time of hunger
- Play increased with food supplement
- ex: free-ranging meerkats > 2x ↑ rate of play during Experimental food supplementation compared to non-provisioned controls
8
Q
updated hypothesis for fx of play
A
training for the unexpected:
*↑ versatility of movements used to recover (e.g. balance etc.)
*enhance mental ability to deal with challenges