play Flashcards

1
Q

definition of play

A
  • no obvious benefits/function
    • purposeless
    • doesn’t appear to contribute to immediate fitness
  • appearance & timing is modified from behaviors performed by adults
    • exaggerated
    • disordering of sequences
    • repitition of motor acts
  • performed out of context (under safer conditions)
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2
Q

play behavior

A
  • Includes elements of “functional” behavior
    • Fleeing, fighting, sexual, or predatory behavior
  • expressed in the absence of fitness threat
    • food/water
    • shelter from harsh envir
    • free from predators
    • no injury/illness
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3
Q

purpose of play from research perspective

A

young can develop & learn physical, social, & cognitive skills to prepare for adulthood

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4
Q

types of play

A
  • social play
  • object play
  • solitary/locomotor play
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5
Q

social play

A

when play activity involves another living being

  • aka ‘rough-and-tumble’ play
  • reciprocal tactile contact, chasing, interactive
  • display of play markers
    • displayed immediately before & all throughout ➔ constant check in to show playful
    • communicate that behaviors produced are NOT serioustrue communication
    • predominantly visual: benefits b/c speed of transmission
    • ex: Australian magpie “bouncy” gait
    • ex: Gelada monkeys play face (full or partial teeth)
    • ex: Play-bow in Canis (dogs, wolves, foxes)

skills gained:

  • social etiquette: learn social rules/ norms for interactions in group
  • self-assessment: learn to evaluate yourself against others
    • size/strength
    • skill level
  • locomotor/physical:
    • strength & coordination, especially for species-specific behaviors (e.g. mounting, fighting)
    • neuro-anatomical development (connections in brain)
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6
Q

object play

A

when play activity involves an inanimate object

  • involves physical manipulation of inanimate items such as twigs, rocks, or other moveable pieces in an animal’s environment
  • using of mouth or limbs for biting, sniffing, pushing, kicking, licking, and chewing objects

skills gained:

  • locomotor/physical: coordinate grasping, pushing, mouthing skills
  • environmental information:
    • harmful?
    • beneficial?
    • useful?
    • moveable?
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7
Q

solitary/locomotor play

A

when play involves exaggerated movements for no reason without another living being

  • sporadic: spark of energy & sudden stops (e.g. zoomies)
  • isolated, sudden, spontaneous, & brief movement (e.g scampering or leaping)
  • loose body tone
  • repetition
  • can be interrupted (would not stop if actually running from predator)
  • displayed more often in species that live in unstable envir
    • lots of stimulation (quick smells, sites, sounds) ➔ must be able to process info rapidly for survival

skills gained:

  • locomotor/physical:
    • develop & improve limb coordination
    • behavioral flexibility
    • gaining experience w/ patterns of behavior that are reliable for survival
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7
Q

factors affecting play

A
  • domestication
    • neoteny = retention of juvenile traits
    • expressing juvenile behavior & physical behaviors/traits as byproduct of domestication
    • dogs = more playful than wolves in freq & duration & play unseen in adults
    • play does not prepare animal for survival for domestic animals ➔ relaxed selection in captivity
  • trade-offs
    • Play behavior declines or disappears when there are more advantageous based on fitness
      • ex: wolves & harbor seals ↓ solitary & social play during mating compared to non-mating periods & wolves during feeding compared to non-feeding situations
    • illness, hunger, & pain ↓ play
    • trade-offs must be made in terms of energy budget
    • play = active, interactive = costly ➔ energy must go towards healing
  • food:
    • ex: wild rhesus macaques↓ play during food shortage
    • ex: fawns ↓ play when given less milk close to weaning
    • conserving stores in time of hunger
    • Play increased with food supplement
      • ex: free-ranging meerkats > 2x ↑ rate of play during Experimental food supplementation compared to non-provisioned controls
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8
Q

updated hypothesis for fx of play

A

training for the unexpected:

*↑ versatility of movements used to recover (e.g. balance etc.)
*enhance mental ability to deal with challenges

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