learning & cognition Flashcards
morgan’s cannon (Law of Parsimony/occam’s razor)
always use simplest possible mental process to explain observed B
- ex: clever hans could ‘count’ based on unintentional cues from his owner
cognition
how an organism:
- acquires info through sensation & perception
- processed info based on emotional response & learning
- represents info through memory & self-consciousness
aquiring info
- stimulation ➔ transduction ➔ sensation ➔ perception
- diff ways species acquire info: prey localization
- owl = bird of prey
- prey localization = auditory
- mechanism = asymmetry of auditory structures
- bat = arterial
- prey localization = auditory
- mechanism = echolocation
- secretary bird = bird of prey
- prey localization = visual
- mechanism = refinements to visual structures & pathways
- wolf = terrestrial predator
- prey localization = olfactory
- mechanism = high density of scent receptors in nostrils
- owl = bird of prey
sentience
capable of sensing & responding to world
- conscious knowledge ≠ sentient
processing info
bottom-up information processing
- 1º process: emotional rxn
- quick, visceral/behavioral responses
- external & internal changes
- achieve survival goals: gain resources or avoid harm
- 2º process: learning = altering B based on experience
- only if they change their B (humans can test based on multiple factors)
- classical conditioning vs operant conditioning
- “smartness” & comparing intelligence
- 3º process: representation
- trial and error learning: requiring multiple attempts to reach a solution
- insight-learning: understanding/planning w/out overt trial-and-error testing
-
memory
- explicit vs implicit
- declarative vs procedural
- episodic vs semantic
- self-awareness
- theory of mind
bottom-up information processing
3º process: representation
↑
2º process: learning
↑
1º process: emotions
classical conditioning
unconscious learning = modification of B due to repeated pairing of stimulus & response
- stimulus ➔ response
- unconscious physiological response
- unconditioned = innate
- conditioned = learned
- US = unconditioned stimulus: unintentional stimulus that brings about an unintended response
- UR = unconditioned response: physiological response associated with unconditioned stimulus
- CS = conditioned stimulus: action you are using to elicit response
- CR = conditioned response: response you want to be associated w/ chosen stimulus
- ex: little albert heart loud bang every time white rat came out ➞ conditioned to associate white with fear
- ex: pavlov’s dogs:
- dog sees food (US) & salivates (UR)
- dog hears bell ring (NS) w/ no response
- bell rings (CS) when food (US) is given
- bell (CS) — food (US) pairing is repeated
- dog salivates (CR) when bell rings (CS)
conditioned place preference or aversion
animals associate envir w/ +/- experience
- no interaction with stimuli
- ex: mice given saccharin sln (CS) then LiCl sln (US) got sickness
- given saccharin sln again ➔ mice rejects: associates sln w/ sickness
- ex: mice choose to go to wall pattern that doesn’t shock them
operant conditioning
conscious learning = modification of B due to consequence
- stimulus ➔ response ➔ consequence
- consequence must happen immediately after response to learn
- consequence = negative or positive
- positive = apply, give (ex: yelling = giving voice)
- negative = remove, take away (ex: docked pay)
- reinforcement = action that increases performance of B
- punishment = anything that reduces performance of B
“smartness” & comparing intelligence
- smart = subjective
- intelligence is measured in so many different ways, not all measurements apply to all species
- ex: bees’ use complex communication through waggle dance
- cannot use waggle dance as measurement for sheep intelligence: sheep had no NS pressure to dance to communicate food
- sheep are as cognitively capable as they need to be for their survival
- no evidence that bees can recognize each others’ stressed faces
- ex: bees’ use complex communication through waggle dance
- ex: crows can make tools with no prior knowledge/observation or imitating sound
- ex: orcas bait prey: regurgitate food then capture birds because ‘disguised’ by evolutionary color pattern (black top white bottom)
- ex: canine interactions with humans: able to pick up on cues
- ex: **coco **(great ape) could combine words she already knew to describe new words ➔ complex level of communication
trial and error learning
requiring multiple attempts to reach a solution
- form of representing info using past knowledge in present action
- small increments towards getting to answer
- ex: cat learning to press lever to exit box & access food
- cat put in box, food put out of box in eyesight
- cat tries many times & accidentally pushes the lever
- next time in box cat gets out faster
insight-learning
understanding/planning w/out overt trial-and-error testing
- knowing a solution immediately
- ex: crows quickly learned to pull rope & secure with foot
memory timeline
sensory memory (fraction of a second) ➔ short-term memory (less than 1min) ➔ long-term memory (over a lifetime)
branches of long term memory
-
implicit = unconscious
- procedural: skills, tasks
-
explicit = conscious
-
declarative: facts, events
- episodic: experiences, events
- semantic: facts, concepts
-
declarative: facts, events
episodic memory
personal events
- using contextual info about what, when & where of past events to guide present behavior
- ex: food-catchibing scrub jays bury food in diff locations & have mental map to remember where all different foods are
- they understand that they have been gone a long time & ∴ the worms are rotten
- no olfactory cues, just associate time with rotting
- they understand that they have been gone a long time & ∴ the worms are rotten
- ex: sows remember length of time in gestation crates ➔ associate that time with bad experience