Planning 2 Flashcards

1
Q

What is the primary purpose of mission planning?

A

It translates the commander’s visualization into a COA to solve a problem

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2
Q

Four planning pitfalls

A

Use the plan as a script for execution (too much focus on meeting the requirements of the plan instead of deciding and acting effectively)

Institutionalizing rigid planning methods (over emphasis on process – results in inflexible/rigid thinking)

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3
Q

What are Constraints? Examples?

A

restrictions placed on the on a unit by a higher command that dictate an action or inaction, thus restricting the freedom of action of a subordinate commander

ROE, Boundaries, Phase lines, Time

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4
Q

What is a turn in planning?

A

Actions – Events initiated by the side with the initiative

Reactions – Opposing side’s actions in response

Counteractions – the initiating side’s responses to reactions

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5
Q

What are Essential Tasks?

A

a Specified or Implied task that must be executed to accomplish the mission and are always included in the unit’s mission statement.

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6
Q

What is the purpose of Mission Analysis?

A

Gain situational understanding

Understand the operational environment

Understand the problem

Identify what must be accomplished

Identify the purpose of the operation

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7
Q

Mission Analysis Inputs

A
HOACH-U
Higher HQ Knowledge and Intel products
Other Organizations Knowledge Products
ADM Products
Commander's Initial Planning Guidance
Higher HQ Orders
Updated Running Estimates
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8
Q

Mission Analysis Outputs

A
PMI3UAE
Problem Statement
Mission Statement
Initial Commander's Intent
Initial Planning Guidance
Initial CCIRs and EEFIs
Updated IPB products and running estimates
Assumptions
Evaluation Criteria for COAs
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9
Q

Three Types of Orders

A

WARNO
OPORD
FRAGO

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10
Q

OPORD

A

A directive issued by a commander to subordinate commanders for the purpose of effecting the coordinated execution of an operation

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11
Q

FRAGO

A

An abbreviated form of an operation order issued after an operation order to change or modify that order or to execute a branch or sequel to that order

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12
Q

WARNO

A

A preliminary notice of an order or action that is to follow

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13
Q

What is the goal of MDMP Step 5 (COA Comparison)

A

The goal is to identify the strengths and weaknesses of COAs and selecting a COA with the highest probability of success.

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14
Q

What is a decision matrix?

A

A tool used to compare and evaluate COAs thoroughly and logically

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15
Q

7 Steps of MDMP?

A
Receipt of Mission
Mission Analysis
COA Development
COA Analysis
COA Comparison
COA Approval
Orders Production, Dissemination, Transition
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16
Q

What is an Area of Interest

A

area of concern to the commander, including the area of influence, areas adjacent thereto and extending into enemy territory and areas occupied by enemy forces who could jeopardize the mission

17
Q

Area of Influence

A

Geographical area encompassing the AO where a commander is directly capable of influencing operations by maneuver or fire support systems

18
Q

Two methods to record or display wargaming?

A

Synchronization Matrix

Sketch Note

19
Q

Purpose of CCIR?

A

Helps commanders and staffs-
Gain & maintain Situational Understanding
Determine decision points (DPs)
Drive intelligence during planning and execution
Support assessment

20
Q

What is a COA?

A

A broad potential solution to a an identified problem

21
Q

When is a COA developed?

A

Step 3 of MDMP (COA Development)

22
Q

What is the COA screening criteria?

A
Suitable
Feasible
Acceptable
Distinguishable
Complete
23
Q

What makes a good COA?

A

Defeats all feasible enemy COAs

Flexible to meet unforeseen events

Position force for follow on missions

24
Q

Plan vs Order

A

Plan is prepared well in advance of execution

order is a plan that has been directed for execution at a specific time or event

25
Q

What is a COA compared against?

A

other COAs using evaluation criteria

26
Q

Elements of Operational Art

A

End state and Conditions – desired future conditions the commander wants to exist when an operation ends

Centers of Gravity (COG) – The source of power that provides moral or physical strength, freedom of action, or will to act.

Decisive Points – Place, key event, factor, or function that when acted upon, provides a commander with a marked advantage over an adversary, or contribute materially to achieving success.

Lines of Operation (LOO)/Lines of Effort (LOE) – A line that defines the directional orientation of a force in time and space in relation to the enemy and that links the force with its base of operations and objectives. (Geographic) / A line that links multiple tasks using the logic of purpose rather than geographical reference to focus efforts toward establishing operational and strategic conditions. (Conceptual)

Operational Reach – Operational reach is the distance and duration across which a force can successfully employ military capabilities.

Tempo – The relative speed and rhythm of a military unit

Basing – A location from which operations are projected or supported

Phasing and Transitions – Phasing is a planning and execution tool used to divide an operation in duration or activity. Transitions mark a change of focus between phases or between the ongoing operation and execution of a branch or sequel.

Culmination – A point in time and space at which a force no longer possesses the capability to continue its current form of operations.

Risk – Commanders assess and mitigate risk throughout the operations process

27
Q

What are the 8 elements of combat power?

A
Intelligence
Fires
Sustainment
Protection
Movement and Maneuver
Command and Control
Leadership 
Information
28
Q

What COAs are developed during IPB?

A

MLCOA and MDCOA

29
Q

MDMP Step 3 COA Development Inputs

A
  • mission statement
  • initial commander’s intent, planning guidance, CCIRs, EEFIs
  • updated IPB and running estimate
  • assumptions
  • evaluation criteria for COAs
30
Q

MDMP Step 3 COA Development Outputs

A
  • COA statements and sketches
    1. tentative task org
    2. broad concept of operations
  • revised planning guidance
  • updated assumptions
31
Q

MDMP Step 4 COA Analysis and War-Gaming Inputs

A

Updated running estimates
Updated assumptions
Revised planning guidance
COA statements and sketches

32
Q

MDMP Step 4 COA Analysis and War-Gaming Outputs

A
Initial assessment measures
War-game results
Updated Assumptions
Refined COAs
Potential decision points
33
Q

What is key terrain

A

Any locality, or area, the seizure or retention of which affords a marked advantage

34
Q

Three elements of Commander’s Intent

A

Expanded Purpose

Key Tasks

End State/Conditions F,E,T,C

35
Q

Army Design Methodology graphic

A

Frame the OE

Frame the Problem

Develop an Approach

36
Q

Actions by Friendly Force

A

Clear-remove all EF and eliminate resistance within an area
Control-maintain physical influence over a specified area
Seize-take possession of a designated area by using overwhelming force
Occupy-moving a FF to an area to control it. Done without enemy opposition
Secure-prevent a unit, facility, or location from being damaged or destroyed

37
Q

Effects on Enemy Forces

A

Block
Disrupt
Suppress
Fix