Planning Flashcards
1
Q
Planning
A
- How much shall we plan?
- A good plan is one that supports reliable decision making
- Will go from
- Well be done in the fourth quarter
- We will be done in november
- We will be done November 7th
2
Q
Planning in Agile
A
3
Q
Three levels of planning
A
4
Q
Three levels of precision
A
5
Q
Release plan
A
- Release plan
- List of main areas of focus
- Two questions to initiate release planning
- When do we want the release
- what is the priority of each story
- Plan release by estimating how much work the team will be able to accomplish in each iteration
- Reasonable prediction about how many iterations it will take to product a release
6
Q
Prioritizing the stories
A
- Tecnical dimension
- The risk the story cant be completed as desired
- The impact the story will have on other stories if deffered
- Customer and user dimension
- The desiribility of the story to a bread base of users or customers
- The desiriability of the story to a small number of important users or customers
- Cohesivness of the story in relation to other stories
7
Q
Types of plans
A
- Scopeboxed
- Defines the features the team will build in advanced but the release date is uncertain
- Timeboxed
- Defines the release date in advance but the specific features that release will include are uncertain
8
Q
Iteration plan
A
- Iteration planning are important to take the planning process one step further.
- Planning meeting
- Customer and all of the deverlopers
- General sequence of activites
- Discuss a story
- Dissagregate the story into its constituent tasks
- One deverloper accepts responsibility for each task
- Developers individually estimate the tasks they´ve accepted and make sure they are not over-committed
9
Q
Daily plan
A
- Each team member looks a day ahead, have learned from the earlier days in the iteration and tell each other what they plan on doing
- Issues are raised, possibly addressed and the success of delivering the desired features within the iteration can be determined after the meeting
10
Q
The plan put together
A
11
Q
Initial velocity
A
Þrjár leiðir til að meta velocity
- Nota gömul meðaltöl
- Keyra 1-2 ítranir og sjá hvað kemur
- Spá um það
- Should be expressed as a range
- Size of range depends on familiarity of the team, domain and technologies
12
Q
Measuring and monitoring velocity
A
- Only finished stories
- Difference between actual and planned velocity, graph both
- Dont try to predict trends in velocity after only one or two iterations
- The number of action hours spent completing task or story have not bearing on velocity
- Post big, visable chart in common areas where everyone can see them
- A cumulative story point chart shows total number of story points completed in the end of iteration
- An iteration burndown chart whos both progress in the form of story points completed as well as changes to the number of story point planned for the remainder of the release
- A daily burndown chart showing the hours left on each day of an iteration is very useful during an iteration
13
Q
Release burndown chart
A
- Shows both progress in the form of story points completed as well as changes to the number of story point planned for the remainder of the release
14
Q
Daily burndown chart
A
- A daily burndown chart shows the hours left on each day of an iteration
15
Q
Cumulative story point chart
A
- A cumulative story point chart shows total number of story points completed by the end of iteration