PE Term 3 Flashcards

1
Q

What is dance

A

To dance is to move your body rhythmically using steps and arm movement, mostly
in time to music.

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2
Q

Advantages of dancing

A

It teaches you co-ordination and how to move.

It helps to maintain your fitness.

Dancing is also a fun way to socialise, make new friends and enjoy yourself

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3
Q

Best form of self defense

A

Is to run away

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4
Q

Self defense styles

A

Jiu jutsu
Karate
Mixed martial arts (MMA)
Muay thai
Taekwondo

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5
Q

What does short distance self defense enable you to do

A

• throw punches

• jab with your fingers

• use your elbows

• jab with your knees and hit the
attacker, while also blocking off
blows with your arms.

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6
Q

What does meduim distance self defense enable you to do

A

This distance allow you to kick your attacker in vulnerable places.

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7
Q

What does long distance self defense enable you to do

A

• This is a safe distance to turn and run.

• Do not kick out at an attacker from this range. Your foot can be caught. Don’t hit out at an attacker as your arm or hand can be caught.

• Move your feet; shift position while you block blows or counter-attack.

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8
Q

Examples of indigenous dances

A

Mohobelo dance
Malende dance
Venda tshikona dance

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9
Q

What to do when you are on an orienteering trip

A

• Never jump into a river or dam before checking how deep it is.

• Never swim alone

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10
Q

What to do when you get caught in a strong current at sea

A

• Try to stay calm.

• Try to swim out of the current, in a line parallel to the shore. As the current gets less, you can then swim towards the shore.

• If you try to swim directly to the shore, swimming against the current will make you very tired.

• Ride the waves, face the shore, wave your arms and shout for help.

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11
Q

How to rescue a person in trouble in the water

A

• Use a stick with a long rope attached, which has a floating device on the end, such as a tube or piece of foam.

• Throw the floating device to the person; lie flat on your stomach and pull the
person to safety while he or she holds on to the floating device.

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12
Q

point-to-point orienteering

A

all the control points must be visited within the time
limit, in the order listed. The time can vary, but is usually three hours. The person who visits all the stations in the correct order, in the fastest time, is the winner

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13
Q

score-O orienteering

A

you have a fixed time limit, usually 60–90 minutes, to reach as many controls as possible, in any order. The controls may have different point
values. The person with the most points is the winner.

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