Part 5 Quiz 4 Flashcards
A crucial consideration in programming involves a client’s ability to transfer newly mastered commu- nicative behaviors from the clinical setting to the everyday environment.
Generalization/Carryover
(objects, pictures, questions) should be used during therapy activities to avoid tying learning to only a small set of specific stimulus items.
A variety of stimuli
(location in room, location in building, real-world locations) in which therapy occurs as soon as a new target behavior has been established.This will minimize a client’s natural tendency to associate target behaviors with a particular setting.
physical environment
(familiar adult, sibling, unfamiliar adult) with whom therapy targets are practiced, to maximize the likelihood of successful generalization.
vary the audience
It is difficult to definitively state the point at which intervention services are no longer warranted.
Termination of Therapy
Once long-term goals and initial treatment levels have been identified, the clinician develops short- term objectives designed to culminate in the achievement of the selected long-term goals.
Formulation of Behavioral Objectives
A behavioral objective is a statement that describes a specific target behavior in observable and measurable terms.
behavioral objectives
identifies the specific action the client is expected to perform.
The “do” statement
portion of a behavioral objective identifies the situation in which the target behavior is to be performed.
The condition
how well the target behavior must be performed for the objective to be achieved.
The criterion specifies
is based on the theory of operant conditioning and involves the relationship among a stimulus, a response, and a consequent event
Behavior modification
is an event that precedes and elicits a response.
A stimulus (or antecedent event)
is the behavior exhibited by an individual on presentation of the stimulus.
A response
is an event that is contingent on and immediately follows the response.
A consequence
Consequences that increase the probability that a particular behavior will recur.
reinforcement