Part 3 Flashcards

1
Q

Love exploring abstract ideas and different perspectives.
Ask thought-provoking questions and challenge conventional thinking.

A

Synthesists (Creative thinkers)

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2
Q

Thinking styles

A
  1. Synthesists (Creative Thinkers)

Love exploring abstract ideas and different perspectives.
Ask thought-provoking questions and challenge conventional thinking.

  1. Idealists (Goal-Setters)

Set high expectations for themselves and others.
Value teamwork and continuous improvement.

  1. Pragmatists (Logical Thinkers)

Focus on immediate problem-solving with practical solutions.

  1. Analysts (Rational Thinkers)

Prefer structured, methodical, and data-driven approaches to learning.

  1. Realists (Problem-Solvers)

Quick decision-makers who excel in high-pressure situations.

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3
Q

Set high expectations for themselves and others.
Value teamwork and continuous improvement.

A

Idealist (Goal-Setters)

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4
Q

Focus on immediate problem-solving with practical solutions.

A

Pragmatist (Logical Thinkers)

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5
Q

Prefer structured, methodical, and data-driven approaches to learning.

A

Analyst (Rational Thinker)

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6
Q

Quick decision-makers who excel in high-pressure situations.

A

Realist (Problem-solvers)

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7
Q

Howard Gardner’s Multiple Intelligences

Gardner’s theory suggests that intelligence is not limited to traditional IQ but includes various cognitive abilities:

A
  1. Musical Intelligence: Sensitivity to sounds, rhythms, and music.
  2. Bodily-Kinesthetic Intelligence: Ability to control body movements and handle objects skillfully.
  3. Logical-Mathematical Intelligence: Strong problem-solving and analytical thinking skills.
  4. Intrapersonal Intelligence: Deep self-awareness and understanding of emotions.
  5. Linguistic Intelligence: Strong verbal and written communication skills.
  6. Interpersonal Intelligence: Excellent at understanding and interacting with others.
  7. Spatial Intelligence: Ability to visualize and manipulate objects in space.
  8. Naturalist Intelligence: Deep appreciation and understanding of nature and the environment.
  9. Existential Intelligence: Ability to reflect on deep philosophical questions about life and existence.
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8
Q

Learners with Exceptionalities

Some students have unique learning needs that require specialized support

A

Learning Disabilities: Affect reading, writing, or math skills (e.g., dyslexia).
Communication Disorders: Issues with speech or language processing.
Intellectual Disabilities: Lower-than-average cognitive functioning.
ADHD: Difficulty with focus, impulse control, and hyperactivity.
Emotional Behavioral Disorders: May include anxiety, depression, or conduct disorders.
Autism Spectrum Disorder: Affects social skills, communication, and behavior.
Gifted and Talented: High intellectual ability or exceptional skill in a particular field.

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9
Q

A stimulus that initially does not trigger any response.

A

Neutral Stimulus

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9
Q

A naturally occurring stimulus that elicits an automatic response.

A

Unconditioned Stimulus

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10
Q

The automatic reaction to an unconditioned stimulus.

A

Unconditioned Response

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11
Q

A previously neutral stimulus that, after being paired with the unconditioned stimulus, elicits a response.

A

Conditioned Stimulus

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12
Q

learned response to the conditioned stimulus.

A

Conditioned response

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13
Q

Thorndike’s Three Laws of Learning

A

Law of Effect

Law of Exercise

Law of Readiness

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14
Q

Behaviors followed by positive outcomes are more likely to be repeated, while behaviors followed by negative outcomes are less likely.

A

Law of Effect

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15
Q

The more a behavior is practiced, the stronger the connection becomes.

Example: A child repeatedly solving math problems will become more proficient.

A

Law of Exercise

16
Q

Learning is most effective when the learner is mentally and physically prepared.

Example: A child uninterested in reading will struggle to learn unless they are ready and motivated.

A

Law of Readiness

17
Q

is learning based on reinforcement and punishment, developed by B.F. Skinner.

A

Operant Conditioning

18
Q

Increases the likelihood of a behavior occurring again.

A

Reinforcement

19
Q

Adding a pleasant stimulus to encourage behavior.

Example: Giving a sticker for completing homework.

A

Positive Reinforcement