orienting, training, and developing - chap 6 Flashcards

1
Q

Orientation

A

A structured process for new employees to become familiar with the organization and their work; critical to socialization, which is the embedding of organizational values, beliefs, and accepted behaviours

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2
Q

Training

A

The acquisition of skills, behaviours, and abilities to perform current work

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3
Q

Development

A

The acquisition of skills, behaviours, and abilities to perform future work or to solve an organizational problem

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4
Q

what is the benefits to orientation

A
  1. Lower turnover.
  2. Increased productivity.
  3. Improved employee morale and identification with the company.
  4. Lower training costs.
  5. Facilitation of learning.
  6. Reduction of anxiety.
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5
Q

“training and development”

A

often used to capture the various processes and activities used by organizations to increase the abilities and capabilities of their employees.

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6
Q

Learning

A

A relatively permanent change in knowledge or behaviour

The primary reason organizations train new employees is to bring their KSAs and competencies up to the level required for satisfactory performance.

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7
Q

ADDIE Model

A

involves 5 phases:
(1) needs assessment

(2) program design

(3) program development

(4) training delivery or implementation

(5) evaluation of training.

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8
Q

conducting needs assessment

A

“Is training actually needed, and if so, what is needed, who needs it, and what problems will it solve?”

  1. How important is this issue to the success of the organization? If it is important, proceed to Questions 2, 3, and 4.
  2. What competencies or knowledge, skills, and abilities do employees need?
  3. What competencies or knowledge, skills, and abilities do the employees currently have?
  4. What is the gap between the desired (need) and the actual (have)?
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9
Q

Designing the problem

A

Once the training needs have been determined, the next step is to design appropriate training programs.

at least 3 related issues: (1) instructional goals, (2) trainee characteristics, and (3) learning principles.

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10
Q

Instructional goals

A

instructional goals are the desired outcomes of a training program. They describe the skills, knowledge, and behaviors employees should gain or change.

Managers conduct a needs analysis at three levels—organization, task, and person—to understand training needs. Based on this, instructional goals are written to guide training design.

Example: A goal might be: “Employees trained in team methods will demonstrate skills in problem-solving, conflict resolution, and effective team meetings within 6 months.”

Even when external experts design the program, managers must clearly define what they expect employees to do or how they should behave after training.

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11
Q

Trainee characteristics

A

Trainee readiness refers to both maturity and experience factors in the trainee’s background.

  1. Use positive reinforcement.
  2. Eliminate threats and punishment.
  3. Be flexible.
  4. Have participants set personal goals.
  5. Design interesting instructions.
  6. Break down physical and psychological obstacles to learning.
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12
Q

Learning Principles

A

1.Clear outcomes. It is important that the goals for the training be clear.

2.Relevance. People need to know why outcomes have been set. Application and usefulness of learning are critical.

3.Activity. Engaging with other people and exchanging ideas and active exploration are important. Listening to someone else explain concepts is not enough.

4.Focus on solving problems. Although content is important, the application of what is being learned to resolve difficulties is critical. A practical, results-based approach to learning is required.

5.Feedback. People need to know how they are doing. Feedback (e.g., verbally from the instructor, through tests, from peers) helps keep learners focused and motivated.

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13
Q

behaviour modification

A

When designing training, organizations may consider the concept of behaviour modification. This practice is based on the premise that the consequences of behaviour determine if it will be repeated or not.

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14
Q

developing program

A

the next step is to create the training content. This includes:

Writing lesson plans
Developing online material
Building technological platforms
The training should then be:

Tested on a small group of employees
Reviewed by a subject matter expert
Benchmarked against successful programs

Goal: Ensure the training will effectively deliver the desired results.

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15
Q

implementing the program

A

Training delivery method depends on what is to be learned:
For factual knowledge, lectures may be effective.
For behavioral change, active methods like on-the-job training are better.

The trainer’s qualities greatly impact training success. Good

trainers should:
Be knowledgeable and prepared
Have strong communication skills
Show enthusiasm for the subject
Careful selection of how and who will deliver the training is essential during the implementation phase.

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16
Q

training method

A

Organizations use a variety of training methods, with increasing focus on technology and informal learning:

Webinars and social media for innovative, accessible training
Topics include machine learning and AI
Informal learning: employees share knowledge with each other

Self-directed learning: reading, online videos (e.g., YouTube)
These methods help retain knowledge and support continuous learning as employees join or leave the organization.

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17
Q

on the job training

A

Method by which employees are given hands-on experience with instructions from their manager or another trainer

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18
Q

apprenticeship

A

System of training in which a worker entering the skilled trades is given thorough instruction and experience, both on and off the job, in the practical and theoretical aspects of the work

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19
Q

cooperative and internship

A

provide trainees with a combination of on-the-job experience and formal education

20
Q

cooperative training

A

Training programs that combine practical, on-the-job experience with formal education

21
Q

internship

A

Programs jointly sponsored by colleges, universities, and other organizations that offer students the opportunity to gain real-life experience while allowing them to find out how they will perform in work organizations, and many other colleges and universities allow students to earn credits on the basis of successful job performance and fulfillment of established program requirements.

22
Q

TRAIN

A

TALK Spend time explaining the job to a new employee

REVIEW Go over the key elements of the job.

ANSWER Let the employee ask a lot of questions and patiently respond to these inquiries.

INITIATE When the employee is comfortable and ready to do so, they should try to do the job.

NURTURE: Continue to assist the employee and provide ongoing feedback and reassurance.

23
Q

Classroom instruction

A

Vestibule training is a method where instruction occurs in a classroom-like setting using equipment that simulates the real work environment.

Useful for training involving lectures, demonstrations, videos, or computer instruction. Common for technical or equipment-based roles

Example: A supermarket checkout clerk learns to use a cash register in a simulated setting before working on the actual job

Emphasis is on instruction before hands-on application.

24
Q

self-directed learning

A

Self-directed learning allows individuals to train at their own pace using structured materials like:

Books
Manuals
Computer programs

Content is presented in a logical sequence, requiring continuous responses from the learner. This method promotes independent learning and is ideal for programmed instruction.

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audiovisual
Audiovisual methods help teach skills and procedures by using tools like recorded videos for feedback (e.g., in sports coaching). Example: Coaches use videos to show athletes their mistakes Matrix Video Communications (MVCC) provides AV systems for training and collaboration Example: CPHR Alberta held a 1-day virtual conference with national participation AV methods support remote learning, presentations, and team collaboration across locations.
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simulation
Simulation training is used when it's impractical or unsafe to train on real equipment or in the actual work environment. Creates a realistic, artificial setting with replica equipment Allows trainees to practice skills safely Examples: Pilots using flight simulators Surgeons practicing operations on simulated models Ideal for high-risk or complex job training.
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e-learning
E-learning is training delivered through computers and online resources. It includes: Computer-based training (CBT) Virtual classrooms Internet, video, satellite, interactive TV, DVD, CD-ROM Benefits: Offers engaging formats like simulation, gaming, and problem-solving Supports individualized instruction Cost-effective for employers Easily delivered via employees’ computers
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special projects or tasks
Specific experiences at work present employees with opportunities to perform under pressure and to learn from their mistakes. Understudy assignments: Prepare individuals to take over a manager’s role by gaining experience in key functions. Special assignments & junior boards: Involve employees in problem-solving and decision-making. Action learning: Allows managers to work on projects with others, sometimes paired with classroom instruction. Planned career progressions: Combines these methods to help employees advance through jobs requiring higher levels of knowledge, skills, and abilities.
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seminars and conferences
Seminars & conferences bring large groups together to exchange ideas and share information. Speakers are chosen for their expertise in specific subjects. Employees learn innovative practices and leading-edge ideas to incorporate into their own work. COVID-19 shifted these events to virtual conferences instead of in-person gatherings.
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case studies
Case studies use documented examples from real-life situations, sometimes drawn from participants' own organizations. Trainees analyze situations, evaluate key factors, and weigh alternatives before recommending a solution or action. Purpose: Helps trainees integrate and apply the information learned in training. Example: This book uses case studies to help you better understand and apply chapter content.
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management games
Management games create hypothetical situations for experiential learning. They encourage trainees to apply knowledge in a simulated environment. Example: TD Bank uses a simulation called Desert Kings to: Promote open communication Boost team performance Enhance commitment to customer service
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role-playing
Role-playing involves assuming another person’s attitudes and behavior in a specific situation. It helps participants improve their understanding and coping skills with others. Role-playing is effective for learning how to counsel others and see situations from different perspectives. Uses: In healthcare, to foster empathy for patients. In management, to are issues like absenteeism, performance appraisals, and conflict resolution.
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coaching
Coaching involves a more experienced person observing and providing ongoing feedback to a less experienced employee over a short period. Benefits: Enhances job performance Increases self-awareness and specific skills/competencies Promotes goal achievement and desire for continuous learning Coaching is also essential in performance management.
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four levels of evaluation
4 basic methods to evaluate training: (1) reactions, (2) learning, (3) behaviour, and (4) results When these various levels of evaluation are used together, an organization can determine if business results are improving, what parts of training should be continued, what needs to change about a training program, and whether or not the training should even be continued
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reactions
Level 1: Reactions involves evaluating participants' immediate feedback about the training. Measures satisfaction with the program, instructors, facilities, and training length. Can include comments on what parts were most useful and whether trainees would recommend it. Limitations: Positive reactions don’t guarantee improved job performance or behaviour change. Too many conclusions based on satisfaction measures may lack specific feedback on effectiveness.
36
learning
Pre- and post-training tests assess whether trainees actually learned new skills or knowledge. Baseline testing is done before training and compared to post-training results to measure improvement. This method also ensures that learning is applied at work. Example: If an employee learns new software but lacks access to it on their computer, the inability to perform is due to resource limitations, not a lack of learning.
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behaviour
Transfer of training is applying learned skills to improve job performance. Critical for training to reflect real job experiences. Managers' role: Encourage employees to use new skills Provide resources and positive feedback Success is measured by behavior change and application, not just reactions or learning scores.
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results
Level 4: Results measures the return on investment (ROI) of training. ROI helps determine if training increases profits, customer satisfaction, or reduces costs. Example: The Business Development Bank of Canada reports a 10% ROI and 3-5% more productivity in trained employees. ROI is important during economic downturns, but long-term development and employee growth are increasingly emphasized. Example: Rogers Communications promotes ongoing development.
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