Nudging Mechanisms Flashcards

1
Q

Name the 6 categories of nudging mechanisms

A
  1. Facilitate
  2. Confront
  3. Deceive
  4. Social influence
  5. Fear
  6. Reinforce
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2
Q

What is the motive of nudges that facilitate and which cognitive biase(s) does it combat or exploit?

A
  • Facilitate decision-making by diminishing individual’s physical or mental effort
  • Designed to encourage people to intuitively pursue a predefined set of actions, which resemble people’s best interests and goals
  • Exploits the status-quo bias and one mechanism the positioning heuristic
  • Maintain choices already made because the process of searching for a better alternative is often slow, uncertain or costly
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3
Q

Default options

A
  • Facilitate
  • 15% reduction in paper consumption when replacing the default printer option to “double-sided print”
  • Assign random, memorable secure passwords to users
  • Present a checklist of symptoms that doctors should consider during diagnosis
  • Facilitator
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4
Q

Opt-out policies

A
  • Facilitate
  • Assuming users’s consent to a procedure, leading to automatic enrollment
  • Assigning permanent appointments for vaccinations
  • Increase password security by automatically enrolling users to the password generation feature
  • Facilitator
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5
Q

Positioning

A
  • Facilitate
  • Positioning heuristic
  • Altering visual arrangement of the options provided
  • Placing the most secure wireless network option at the top
  • Using color codes to label network’s security
  • Arranging items on a retail website by quality -> descending = consumers attribute greater value to the quality -> ascending = consumers attribute greater value to the price
  • Facilitator
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6
Q

Hiding

A
  • Facilitate
  • Making undesirable options harder to reach
  • Snack ordering website promoting healthy choices: unhealthy snacks on the last two pages 53% opt for healthy snack
  • Facilitator
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7
Q

Suggesting alternatives

A
  • Facilitate
  • Suggest possible choice alternatives to draw attention to occurrences that might have not been considered
  • Groceries shopping website: for each food item in the shopping card a possible food alternative is suggested. Found a medain of 4 swaps out of 12 foods purchased
  • Suggest more secure alternatives to a user-created password
  • Facilitator
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8
Q

What is the motive of nudges that confront and which cognitive biase(s) does it combat or exploit?

A
  • Attempt to pause an unwanted action by instilling doubt
  • Taps into the regret aversion bias, the availability heuristic and the confirmation bias
  • Attempt to break mindless behavior and prompt a reflective choice
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9
Q

Throttling mindless activity

A
  • Confront
  • A simple time buffer to reverse the action
  • Chrome plugin that holds the publication of a facebook post for 10 seconds to re-examine the content
  • Spark
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10
Q

Reminding of the consequenses

A
  • Confront
  • Availability heuristic
  • Prompts to reflect on the consequences of their actions
  • Permissions dialog of Google play store that incorporates personalized scenarios that disclose potential risks “this app can delete your photos”
  • Facebook plugin that confronts the user when disclosing pictures of children
  • Web plugin that reminds you of the users’ audience showing five contacts saying “these people and x more can see this”
  • Spark
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11
Q

Creating friction

A
  • Confront
  • Attempts to minimize this intrusiveness while maintaining the capacity to change users’ behavior
  • Key holder that nudges users to choose the bike over car by dropping the bike key on the floor when one picks up the car key
  • Reading lamp that decreases intensity over time to nudge the user to rethink if it is really needed
  • Aureole aroudn query text box which provides feedback through color and size to motivate longer queries
  • Signal
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12
Q

Providing multiple viewpoints

A
  • Confront
  • Confirmation bias
  • Medical decision support tool that collects patients’ reviews of medicines from social media and presents two different treatments side by side while displaying user reviews, thus instigating a comparative inquiry and avoiding a fixation on a single treatment
  • Collecting different points of view for an event and offering an unbiased clustered overview
  • Spark
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13
Q

What is the motive of nudges that deceive and which cognitive biase(s) does it combat or exploit?

A
  • Uses deception mechanisms in order to affect how alternatives are perceived, or how activities are experienced, with the goal of promoting particular outcomes
  • Uses the decoy effect, the peak-end rule, the placebo effect and the salience bias
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14
Q

Adding inferior alternatives

A
  • Deceive
  • The decoy effect
  • To increase the preference for fruit over a cookie, the picture of a big and shiny apple was positioned next to a small withered apple. Adding an inerior option increased the importance of the shiny apple
  • Motivate the purchase of a laptop by displaying the item next to two other laptops: one of high quality and considerably higher price, and one of lower quality and comparable price
  • Spark
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15
Q

Biasing the memory of past experiences

A
  • Deceive
  • The peak-end rule
  • Manipulating the speed of progress bars and reordering tasks’ sequence in a way that the ones demanding lower workload are located in the end
  • Altered the sequence of events, varying in mental and physical difficulty, in a computer game, and found increased user enjoyment
  • Induced mistakes by the opponents to boost users’ enjoyment of the game at the end of each level
  • Spark
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16
Q

Placebos

A
  • Deceive
  • The placebo effect
  • When providing a saline solution to wounded soldiers as a replacement of pain-killing morphine, which was no longer available, soldiers self-reported feeling less pain
  • A certain game announces an illusory time extension of 7 seconds to give the opportunity to collect more bonuses. Yet, while the player can collect the bonuses when he hits the target, no reward is provided
  • Another game delivers a bonus able to potentially boost the player performance by decreasing the speed of incoming obstacles that should be avoided. However, in fact only the background stage slows down and the obstacles uphold the normal speed
  • Spark
17
Q

Deceptive visualizations

A
  • Deceive
  • Leverages the salience bias
  • Create optical illusions that alter people’s perceptions and judgments
  • Modifying the color of the inner circle of a plate, which causes the portion of food to appear bigger
  • Adding a circle adjacent to the target, thus making the target appear larger, leading to a significant improvement in the performance of “point and click” tasks among seniors
  • Adjusting the size of bar graphs to make players think they achieved higher scores
  • Spark
18
Q

What is the motive of social influence nudges and which cognitive biase(s) does it combat or exploit?

A
  • Take advantage of people’s desire to conform and comply with what is believed to be expected from them
  • Relies on the reciprocity bias, the commitment bias, the spotlight effect and the herd instinct bias
19
Q

Invoking feelings of reciprocity

A
  • Social influence
  • The reciprocity bias
  • Offering a mint along with the bill as a waitress results in more tips
  • Offering access to online resources before prompting a request (e.g. contact details)
  • Reducing social isolation by prompting users to leave comments on others’ photo galleries. Users will return the action increasing social interaction
  • Spark
20
Q

Leveraging public commitment

A
  • Social influence
  • The commitment bias
  • Getting people to verbally reapeat a scheduled appointment with their doctor
  • Adding a button located at the top of the assignment webpage saying “I’ve started on this asssignment”
  • Spark
21
Q

Raising the visibility of users’ actions

A
  • Social influence
  • Leverages the spotlight effect
  • Electronic boards that make one’s real-time speed public
  • Toothbrush that gives feedback on the frequency and performance through light so parents can easily monitor their kids
  • A smart phone on the underside of the bin’s lid which captures the waste produced by a household and then the photos are automatically shared on facebook
  • Spark
22
Q

Enabling social comparisons

A
  • Social influence
  • Leverages the herd instict bias
  • Displaying the message “98% of other participants fully answered this question” led to a significant increase
  • Comparing game players’ performance of similar levels leads to higher game performance
  • Visualising your walked distance and that of another user with the same daily step goal
  • Spark
23
Q

What is the motive of fear nudges and which cognitive biase(s) does it combat or exploit?

A
  • Evoke feelings of fear, loss and uncertainty to make the user pursue an activity
  • Leverages the scarcity bias
24
Q

Make Resources scarce

A
  • Fear
  • Specifically mentions the scarcity bias
  • Announcing limited seats in future events
  • Persuasive messages such as: “There is only one chance a day to reduce snacking. Take that chance today”
  • Smartwatch interface that displays one’s physical activity of only the past hour
  • Spark
25
Q

Reducing the distance

A
  • Fear
  • We often fail to engage when the outcomes are distant in time or hypothetical
  • Simulating flooding experiences to encourage buying flood insurance
  • Gain-framed messages vs loss-framed messages (smoke detector)
  • Selecting a retirements savings plan: shows predicted outcomes of different retirement plans
  • Spark
26
Q

What is the motive of nudges that reinforce and which cognitive biase(s) does it combat or exploit?

A
  • Attempt to reinforce behaviors through increasing their presence in individuals’ thinking
  • Taps on the affect heuristic
27
Q

Just-in-time prompts

A
  • Reinforce
  • Smartwatch that buzzes when the user is inactive for prolonged periods
  • Plate that weights fod and infers the eating pace through light feedback
  • Light feedback when driver deviates from fuel-efficient driving
  • Steering wheel that vibrates when aggressive driving conducts are inferred
  • Auditorcy icons to support medication adherence
  • Pop-up reminders to encourage posture correction
  • Signal
28
Q

Ambient feedback

A
  • Reinforce
  • Attempts to reinforce particular behaviors while reducing the potential disruption on users’ activity
  • Twinkeling lights to reveal the path to the closest staircase
  • Water fountain that emulates a rippling water illusion in the presence of a passerby to motivate water intake
  • Interactive sculptures that mimic office workers’ posture to break prolonged sedentary activity
  • Signal
29
Q

Insigating empathy

A
  • Reinforce
  • Taps on the affect heuristic
  • Energy monitoring system that uses the representation of a living animal to display feedback and engage users in sustainable behaviors. Starts twisting in pain when behaviors deviate from ideal
  • Motivate eco-friendly behaviors through enabling users to donate the savings to childhood care and education institutions, depicting information about the receiver, the location and the purpose
  • Signal
30
Q

Subliminal priming

A
  • Reinforce
  • Priming behavioral concepts below levels of consciousness
  • Do not affect reasoning but can trigger action
  • Web-plugin that manipulates the opacity of selected words as people surf on the web
  • Flashing certain cues to encourage particular food selections in a virtual kitchen
  • Signal