Dark patterns - Strategies Flashcards
Sneaking
A strategy which hides, disguises, or delays the disclosure of important information that, if made available to users, would cause a user to unintentionally take an action they would likely object to.
Obstruction
A strategy which impedes a user’s task flow, making an interaction more difficult than it inherently needs to be, dissuading a user from taking an action.
Interface interference
A strategy which privileges specific actions over others through manipulation of the user interface, thereby confusing the user or limiting discoverability of relevant action possibilities.
Forced action
A strategy which requires users to perform an additional and/or tangential action or information to access (or continue to access) specific functionality, preventing them from continuing their interaction with a system without performing that action.
Social engineering
A strategy which presents options or information that causes a user to be more likely to perform a specific action based on their individual and/or social cognitive biases, thereby leveraging a user’s desire to follow expected or imposed social norms.