Nights Check Ride Study Guide Flashcards

1
Q

Types of vision

A
  • Photopic - Day - Cones(fovea centralis) - rhodopsin is bleached
  • Mesopic - Dawn, Dusk, Full moon - cones and rods - acuity/color decreases
  • Scotopic - Rods - rhodopsin - Visual acuity < 20/200 - night blind spot
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2
Q

Self-Imposed Stressors

A

• Drugs
• Exhaustion
o Illness
o Poor physical conditioning
o Inadequate rest
• Alcohol - likely to stare & neglect scanning techniques
• Tobacco - increases CO in red blood cells - equals a phys altitude of 5,000 feet
• Hypoglycemia and Nutritional Deficiency
o Hypoglycemia - impairs night flight performance
o Vitamin A deficiency. Insufficient vitamin A may impair night vision.

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3
Q

Distance estimation and depth perception

A

Binocular Cues - distances outside the cockpit are so great they are of little, if any, value

Monocular Cues- •Geometric perspective, •Retinal image size, • Aerial perspective, • Motion parallax

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4
Q

Monocular Cues

A

• Geometric perspective - An object may appear to have a different shape when viewed at varying distances and from different angles.
o Linear perspective - Parallel lines converge
o Apparent foreshortening - object or a terrain appears elliptical
o Vertical position in the field - Objects farther away appear higher on the horizon
• Retinal image size
o Known size of objects - estimate the distance of familiar objects
o Increasing or decreasing size of objects
o Terrestrial associations - Comparing to an object of known size
o Overlapping contours or interposition of objects
• Aerial perspective - The clarity of an object
o Variations in color or shade - clearer the closer you are to an object
o Loss of detail or texture - farther from an object, details become less apparent.
o Position of light source and direction of shadow - Shadow towards you = object closer than light
• Motion parallax - apparent motion of stationary objects as viewed by an observer moving across the landscape

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5
Q

Visual illusions

A
  • Flicker Vertigo - 4 and 20 cycles per second (rotor blades, anticollision light)
  • Fascination (Fixation) - ignore cues and fix attention on a goal or object
  • False Horizons - Clouds confused with the horizon
  • Confsion of Ground Lights - confuse ground lights with stars
  • Relative Motion - mistake the motion of another aircraft for that of your own
  • Autokinesis - static light in the dark, the light appears to move
  • Structural Illusions - (heat waves, rain, snow, sleet) factors that obscure vision.
  • Height Perception - (desert, snow, water) illusion of being higher than you are
  • Size-Distance - light that is increasing or decreasing in brightness
  • Altered Reference Planes - Mountains or clouds, feel that you need to climb
  • Reversible Perspective - Red on Right Return
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6
Q

Dark Adaptation

A
  • First 30 minutes, eye sensitivity increases roughly ten-thousand fold
  • The lower the starting level, the faster dark adaptation is achieved
  • Optimum night visual acuity in about 30 to 45 minutes (recovered in 5-45)
  • NVD - does not fully bleach out rhodopsin – can 30 min dark adapt in 2 min
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7
Q

Blind spots

A
  • Physiological Blind Spot – caused by optic disk – 5.5 – 7.5°
  • Central Night Blind Spot - occurs when cone-cell sensitivity is lost - 5-10° - caused by fovea centralis – to overcome use off center viewing and scanning
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8
Q

Protection of night vision

A

Equipment
• Sunglasses (neutral density N-15) - intense sunlight for 2-5 hours decreases scotopic visual sensitivity for as long as 5 hours
• Oxygen supply - Aided night vision is not significantly affected by a lack of oxygen. Should use 02 unaided above 4,000 ft PA
Precautions
• Airfield lighting - should be reduced to the lowest intensity. Select departure routes that avoid highways and residential areas
• High-intensity lighting - turn the aircraft away, shut one eye
o Avoid built-up areas
o Flares - maneuver to a position along the edge of the illuminated area
o Weapon flashes - limit time, short bursts, look away

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9
Q

Infrared theory/characteristics of FLIR and interpretation

A

• Infrared Radiation
o Reflectance–the ratio of radiant energy reflected by a body to the radiant energy incident upon it.
o Absorptance–the ratio of radiant energy absorbed by a body to the radiant energy incident upon it.
o Transmittance–the ratio of radiant energy that, having entered a body, reaches its farther boundary.
o Emissivity–the relative power of a surface to emit heat by radiation. Black absorbs & emits 100% of its IR energy

  • Minimum Resolvable Temperature
  • Atmospheric Effects
  • Atmospheric transmission
  • FLIR performance
  • IR Crossover
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