Navigation 2 Flashcards

1
Q

Departure Procedures - Geographic Set Heading Point

A
  • Easily Identifiable from a distance
  • Far enough away to allow aircraft to climb to cruise altitude but not too far away
  • Positioned somewhere close to the intended track
  • Uses a known point as a reference
  • Makes progress towards destination
  • Can’t be used over featureless terrain
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2
Q

Departure Procedures - Overhead Departure

A
  • Used when airport is surrounded by featureless terrain
  • Aircraft climbs in the vicinity of the field and sets heading overhead the airport
  • Aircraft climbs with respect to a known landmark
  • No progress towards destination
  • Time and Fuel used during climb
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3
Q

Departure Procedures - Enroute Departure

A
  • Aircraft takes off and turns to a heading that will intercept the track at a 45º angle
  • When the airport is 45º off your tail you are on track
  • Turn to your flight planned heading
  • Time and fuel saved by turning directly en-route
  • Often difficult to determine position relative to track as you are off track immediately after takeoff
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4
Q

En-route Procedures - Orientation

A

Align the map with direction of flight

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5
Q

En-route Procedures - Anticipation

A
  • Be sware of and look for upcoming landmarks
  • Watch, map, ground
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6
Q

En-route Procedures - Identification

A
  • Positively identify landmarks
  • Use the rule of 3, three features to make position identification
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7
Q

En-route Procedures - Pin Points

A

Circle points identified and note the current time beside the pinpoint

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8
Q

En-route Procedures - Double Track Error

A
  • Can only be used to half way point of trip
  • Pinpoint current location
  • Error = degrees off track
  • Estimate time spent drifting off track
  • Double the error and turn the aircraft in the opposite direction by that many degrees
  • Fly this heading for the same time spent drifting
  • When time expires, change heading back to half the error
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9
Q

En-route Procedures - Opening/Closing Angles

A
  • Can be used at any time during the trip
  • Pinpoint current location
  • Estimate degrees off track from departure = Opening Angle
  • Estimate degrees off track to destination = Closing Angle
  • Add opening and closing angles
  • Turn the aircraft towards track by this many degrees
  • Puts aircraft on a new track directly to destination
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10
Q

En-route Procedures - Visual Alteration

A
  • Can be used at any point along track
  • Pinpoint current location
  • Find a landmark on the track line ahead of the aircraft
  • Look outside and find this landmark
  • Fly to the landmark
  • When overhead, turn back to original heading but correct heading to account for drift
  • Mis-identifying the landmark can make you lost
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11
Q

1 in 60 Rule

A

If an aircraft is one degree off track, it will be one mile off track after travelling a distance of 60 miles

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12
Q

Arrival Procedures - Radio Calls

A
  • Estimating when to descend, checks, etc.
  • Review Circuit Joining Procedures
  • Use of CFS
  • Close flight plan
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13
Q

Arrival Procedures - Diversion to an Alternate

A
  • Might not be able to get to planned destination
  • Options are to return to departure airport, Go somewhere else, or land in a field
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14
Q

Arrival Procedures - Returning to Departure Point

A
  • Requires flying 180º off current track
  • Must apply same wind correction but in exact opposite direction
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